*Entity of Recognition* is absolutely killing it! Capcom delivers four 85+ titles in four months

·Autor: Taylor Park·newsDetail.views: 3,028 Comentários

If Capcom’s product lineup over the past few years were compared to a platforming level, then it has already moved from the stage of cautiously testing each landing spot to a rhythm where it’s almost stepping on speed boosters with every move. IGN Japan published an article today directly praising Capcom’s recent form, viewing the company’s performance since 2016’s Resident Evil 7 as a decade-long “golden age.” This assessment is not merely emotional hype, because when you look at its actual results in 2026, Capcom has indeed turned in a report card that is very hard to pick apart.

The most outrageous part is that its highly rated titles are not the result of spending a year forging a single masterpiece, but of releasing them one after another within just four months. According to publicly available information, since the start of 2026, Capcom has already launched four games with Metacritic averages above 85. Resident Evil 9: Requiem, released in February, earned an 89, putting it near the top of this year’s score rankings and currently making it the second-highest-rated game of 2026; the Switch 2 version of Resident Evil 7: Gold Edition also scored an 87, showing that bringing older titles to a new platform is not just a simple port—it still packs a punch.

March’s Monster Hunter Stories 3: Twin Dragons of Fate received an 86, and that score is especially interesting because it once again proves Capcom is not only good at making “mainline blockbusters,” but can also give spin-offs their own distinct charm. Media reviews said its fun factor does not lose out to the main series, which is a highly valuable compliment for a franchise spinoff. In other words, Capcom is no longer just solving a single problem well—it is now maintaining steady output across multiple lanes at once, including action, RPGs, and narrative adventure.

What really caught my eye, though, was the release performance of the new IP Pragmata. IGN JAPAN gave it an 8, describing it as a “compact and dense new TPS,” while Metacritic data shows the PS5 version holding steady at 86, with the Switch 2 version reaching as high as 89. The two core strengths widely recognized by the media are, first, how it fuses puzzle-solving and shooting into a complete gameplay loop, and second, the emotional connection between the protagonist and the robot girl, which inserts a softer driving force into its cold sci-fi shell.

This is also what I find most formidable about Capcom: it does not rely on a single breakout hit to sustain momentum, but is simultaneously adding strength in three dimensions—“action feedback,” “system design,” and “emotional pull.” A subject like Pragmata, for example, could easily become a one-off experience if it only had satisfying shooting mechanics; if it only had clever puzzle ideas, it might drag down the pacing. But judging from current reviews, it feels like a game that strings together trap doors, firing points, and character relationships into one continuous thread, delivering both the forward-driving momentum of a platformer and the satisfying pleasure of a puzzle game.

From a trend perspective, Capcom already occupies 4 spots in Metacritic’s top 10 for 2026, and that density speaks for itself. For players, if you prefer horror storytelling and immersive progression, Resident Evil 9: Requiem should be your first priority; if you prefer a lighter pace of growth and adventure, Monster Hunter Stories 3: Twin Dragons of Fate will be more approachable; and for those wanting to try something new, Pragmata is clearly this year’s sci-fi puzzle most worth watching. Now there is only one suspense left: can Capcom push this “high-score streak” one step further and ultimately take home GOTY as well?

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