Grand strategy

Civilization VI vs Crusader Kings III vs Stellaris: Gameplay and Getting Started

All three ask you to manage a power over a long timeline, but your role changes. Civilization VI uses turns to guide a nation through history, Crusader Kings III puts you inside a dynasty of relationships, and Stellaris runs a growing space empire in pausable real time.

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Comparison summary

Start with Civilization VI for clear turns and goals, choose Crusader Kings III for relationships, inheritance and emergent character stories, or choose Stellaris when you want to learn broad systems and design a science-fiction civilization.

01

Choose Civilization VI

You want clear turns and victory conditions while learning technology, diplomacy, cities and war.

02

Choose Crusader Kings III

You care more about family, marriage, inheritance and character stories than a conventional win screen.

03

Choose Stellaris

You love science fiction and want to manage exploration, populations, fleets and changing galactic politics.

Sid Meier’s Civilization® VISid Meier’s Civilization® VICrusader Kings IIICrusader Kings IIIStellarisStellaris
Current low priceLoading store offersLoading store offersLoading store offers
Steam priceLoading store offersLoading store offersLoading store offers
Vs. historical lowLoading store offersLoading store offersLoading store offers
Steam rating86%276,550 reviews90%93,454 reviews85%139,338 reviews
GameGeeker review—8.9Read the review8.8Read the review
Critic score89avg of 2Metacritic 88OpenCritic 8991avg of 2Metacritic 91OpenCritic 9080avg of 2Metacritic 78OpenCritic 81
GenresStrategyStrategy · RPG · SimulationStrategy · Simulation
Release date2016-10-212020-09-012016-05-09
LanguagesEnglish · Simplified Chinese · Japanese · French12 languages totalEnglish · Simplified Chinese · Japanese · French9 languages totalEnglish · Simplified Chinese · Japanese · French10 languages total
PlatformsWindows · macOS · LinuxWindows · macOS · LinuxWindows · macOS · Linux

Key comparison criteria

Time structure

Civilization gives unlimited thought in turns. The other two run in pausable real time, with Crusader Kings leaning more heavily on character events.

Who you play

Civilization casts you as an enduring nation, Crusader Kings as mortal rulers and heirs, and Stellaris as a customizable interstellar civilization.

Learning cost

Civilization offers the clearest goals, Crusader Kings requires learning relationship rules, and Stellaris spans the broadest economy, fleet and expansion systems.

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FAQ

What is the biggest difference between these three games?
All three ask you to manage a power over a long timeline, but your role changes. Civilization VI uses turns to guide a nation through history, Crusader Kings III puts you inside a dynasty of relationships, and Stellaris runs a growing space empire in pausable real time.
Which one should a newcomer buy first?
Start with Civilization VI for clear turns and goals, choose Crusader Kings III for relationships, inheritance and emergent character stories, or choose Stellaris when you want to learn broad systems and design a science-fiction civilization.
Can I change the games in this comparison?
This page keeps the three featured games fixed. To swap or add a game, open the custom comparison and edit the lineup there.