DLC

The Outer Worlds: Murder on Eridanos

留言
The Outer Worlds: Murder on Eridanos is the second narrative expansion to the critically acclaimed and award-winning sci-fi RPG from Obsidian Entertainment and Private Division.
85%Steam 玩家評分306 則評價
發售日期: Oct 23, 2020
Open World · Action RPG · RPG · Exploration · FPS
·平台:Steam·United States Steam 官方價~ US$14.99去購買
正在取得全網報價

製作團隊

蒂姆·坎
導演
蒂姆·坎
American video game developer
開發
Obsidian Entertainment
發行
Private Division · Xbox Game Studios
7.5
綜合評分
外部評分85%Steam 玩家評分306 則評價
畫面
7.5
音效
5.5
玩法
8
劇情
8
內容
6.5

“Climb aboard if you want a tight, choice-rich sci-fi RPG, just don't expect a vast galaxy or top-tier dramatic payoffs.”

評測總結

If you are about to spend somewhere around thirty hours inside The Outer Worlds, my answer is simple: it is worth it, provided you put your expectations in the right place. This is not a space RPG that overwhelms you with sheer volume, nor a work that writes itself into history through a systemic revolution. It is closer to a highly polished, mid-budget science-fiction series, with a clever script, characters who can actually talk, branching choices that genuinely involve you, and gunplay and quest progression that keep a light, brisk rhythm throughout. You rarely feel tired playing it. You rarely feel empty.

What Time Has Done To It

Viewed from this point in time, the impact of being more than five years past release is obvious. The technical visuals no longer lead the field, the content scale looks more restrained set against today's peers, and a portion of players will even feel it does not quite "earn back the time." The marks of age are there, and there is no use pretending they have not accumulated.

The other side of that, though, is that the game has not had its core pleasure made obsolete. The old-school role-playing charm of shaping a character through dialogue, attributes and attitude still holds up today. The mixed critical spread, running all the way from a harsh Rock Paper Shotgun verdict to IGN's 8.5, mirrors exactly how polarizing that deliberately compact scope can be. Some people want the restraint. Some people feel cheated by it. Both reactions are reasonable.

That spread is, in its own way, the most honest review the game ever received. A title that everyone agrees is a flat seven tends to be forgettable. A title that one outlet dismisses and another praises usually has a strong, specific point of view that simply does not suit every player. The Outer Worlds is the second kind. Its compactness and its tone are choices, not failures, and the wildly different scores are really arguments about whether those choices were the right ones for you in particular.

Who Should Climb Aboard

This is especially true if you like the Fallout 3 kind of quest decision-making and find certain open worlds too much of a slog. In that case The Outer Worlds reads as unusually smooth and easy to swallow. It targets the player who values choices over square mileage, the one who would rather finish a sharp story than abandon a bloated one.

For that player, the thirty-hour length is not a shortfall but a gift. You get a complete, coherent role-playing experience with a clear beginning, middle and end, written with more wit per hour than far larger games manage across their whole runtime. It is the rare modern RPG you can confidently recommend to someone with a job and a life, knowing they will actually reach the credits and feel the choices they made along the way pay off.

It is not a must-play of the year. It is nowhere near the level of "you lose out by skipping it." But it is a work that knows how to control its length and pitch its tone, with clear strengths and equally clear shortcomings. Whether to jump in at full price would make me hesitate; picked up on sale, you will basically never feel any regret. The most precious thing about it is that it understands exactly how large it can be, and then makes that one piece genuinely good. Want a compact RPG? Climb aboard.

展開閱讀完整評測

留言 0

歡迎發表遊戲評價

官方置頂
GameGeeker

歡迎參與討論,分享對這款遊戲的評價。

暫無留言,歡迎發表評價。