

天國:拯救 II
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價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。
01關於 天國:拯救 II
跟隨年輕的亨利,在15世紀歐洲展開一場劇情導向的動作角色扮演冒險,探索內容豐富的開放世界。 Steam 玩家好評率為 93%,共 146,065 則評價。 Steam PC 版支援完整控制器操作。
製作團隊
近36個月紀錄最低價
≈ HK$112.462026-07-30 · Kinguin基礎遊戲 · 與上方圖表使用相同紀錄;美元歷史價格,並非區域 Steam 最低價。語言支援
| 語言 | 介面 | 字幕 | 語音 |
|---|---|---|---|
| 簡體中文 | 是 | 是 | — |
| 繁體中文 | 是 | 是 | — |
| 英語 | 是 | 是 | 是 |
再顯示 12 種語言
| 語言 | 介面 | 字幕 | 語音 |
|---|---|---|---|
| 義大利語 | 是 | 是 | — |
| 法語 | 是 | 是 | 是 |
| 德語 | 是 | 是 | 是 |
| 西班牙語 | 是 | 是 | 是 |
| 捷克語 | 是 | 是 | 是 |
| 日語 | 是 | 是 | 是 |
| 韓語 | 是 | 是 | — |
| 波蘭語 | 是 | 是 | — |
| 巴西葡語 | 是 | 是 | — |
| 土耳其語 | 是 | 是 | — |
| 俄語 | 是 | 是 | — |
| 烏克蘭語 | 是 | 是 | — |
Steam PC 版資料 · 2026-10-11
02購買前
控制器支援
Steam PC 版支援完整控制器操作。
介面語言與語音
介面支援英語、德語、法語、義大利語、日語、波蘭語、巴西葡萄牙語、簡體中文及繁體中文。英語、德語、法語、義大利語和日語提供完整語音。
03常見問題解答
遊戲中扮演誰?
玩家將跟隨年輕的亨利,在15世紀的中世紀歐洲展開旅程。
這是什麼類型的遊戲?
這是一款以豐富開放世界為背景的劇情導向動作角色扮演遊戲。
Steam PC 版何時推出?
遊戲於2025年2月4日推出。
“Warhorse uses detail-level medieval life sim to power an anti-Witcher 3 hardcore historical RPG”
評測總結
Kingdom Come Deliverance 2 is not for everyone, but for fans of hardcore historical RPG it is one of the most important works of 2025.
Metacritic 87, OpenCritic 88, IGN 9, PC Gamer 90, Steam at 92% positive, cumulative sales approaching 4 million, Steam Awards and The Game Awards nominations — those numbers put Kingdom Come 2 at the peak of the RPG pyramid. The real achievement is not the sales win — it is the market validation that "serious history plus hardcore simulation plus player freedom" product philosophy can still win 4 million players in 2025.
Era context: the win of an anti-Witcher 3 design philosophy
Kingdom Come 2 was born in the RPG industry's maturity period — Witcher 3 set the benchmark with Slavic mythology and cinematic story, Skyrim set the benchmark with fantasy open exploration, Baldur's Gate 3 set the benchmark with D&D classic CRPG. Kingdom Come 2 carved its lane with "anti-Witcher 3 design philosophy" — not making a better Witcher 3, but making a completely different hardcore historical RPG.
Looking back, Kingdom Come 2 won the bet. It proved that "serious history plus hardcore simulation" still had a 4 million player base in 2025's RPG market. That "small studio plus niche lane" success has deep implications for the indie RPG industry — it gave subsequent hardcore historical RPG studios (including Owlcat Games' Pathfinder series, Larian Studios' next-generation works) important market validation. That "small studio can do AA RPG" success case is reshaping the game industry's product strategy — letting non-AAA studios see commercial potential in hardcore niche lanes. This is one of the most important product strategy case studies in the 2025 game industry, with influence likely to ripple through industry retrospectives for years. The level of polish here is exactly what veteran players have been wanting from medieval RPGs for years. The level of polish here is exactly what veteran players have been wanting from medieval RPGs for years, and the community has been quick to celebrate these design choices in dedicated breakdown videos and discussion threads.
Who should buy: fans of hardcore historical RPG
The ideal Kingdom Come 2 player shares four traits — first, enjoys long-campaign deep RPGs (80-150 hour single sessions feel fine); second, has interest in medieval history and culture; third, can savor the "detail-level life simulation" immersion; fourth, can accept the weak-guidance open exploration approach.
Players curious about story-driven open-world RPGs will also find an additional payoff — though Kingdom Come 2 follows the "serious history" path, its character writing and moral-dilemma depth match Witcher 3 and Baldur's Gate 3. Medieval religious conflict, lord conquest, peasant suffering are not background decoration but genuinely affect Henry's narrative choices.
For players who liked the original Kingdom Come Deliverance, this is a must-buy. The sequel is better than the original in nearly every dimension — combat more balanced, quests more polished, technology more stable. Gamersky's review calling the sequel "a major enhanced version of the first game" is precise. Original veterans will find many original details deepened and answered, making the sequel's narrative experience more complete. Characters from the original return, locations from the original reappear, Henry's original choices are referenced — that narrative continuity is the sequel's biggest gift to old players. That kind of detail is rare in modern game audio design. That kind of detail is rare in modern game audio design, and many fans cite this aspect as one of the key reasons they returned to the game multiple times across the year.
Who should not buy: modern RPG players and hardcore simulation rejectors
The non-audience for Kingdom Come 2 is also clear. The first category is players used to modern RPG's "mark everything" design — Kingdom Come 2's weak-guidance exploration will make you wander and miss objectives repeatedly. If you want "open the map and follow markers," Kingdom Come 2 is not for you.
The second category is players with low patience for hardcore simulation — Kingdom Come 2's hunger, thirst, cleanliness, and equipment durability systems make you watch Henry's state constantly. If you want "open the game just for satisfying combat," Kingdom Come 2's life simulation will feel exhausting.
The third category is players with low reaction speed for sword combat — Kingdom Come 2's 6-direction manual blocking demands quick read of enemy attack directions. If your reflexes cannot keep up, the first 20 hours will be repeated frustration. Gamersky's review specifically notes "newcomers will be slammed by weak guidance and anti-human hardcore design."
The fourth category is players with no interest in medieval history — Kingdom Come 2's story is built entirely on the historical background of 15th-century Bohemia. If religious conflict, lord conquest, peasant suffering don't interest you, the narrative may feel boring. Critics have praised this craftsmanship as raising the bar for the genre. Critics and players alike have praised this craftsmanship as raising the bar for the genre, and several industry retrospectives in 2025 specifically cited Kingdom Come Deliverance 2 as an example for peer studios to study.
Recommended approach: play base first, consider DLCs later
PC is the top choice — 4K unlocked frame rate, richest mod ecosystem, most precise keyboard-mouse control — the best platform to experience Kingdom Come 2's gameplay ceiling. PS5 is the runner-up — 4K HDR and Dolby Vision give visuals close to high-end PC. Xbox Series X is on Game Pass, zero-cost for subscribers.
On pricing: PC base game launched at $59.99, seasonal Steam discounts typically drop it to $35-45. Three paid DLCs together cost about $40, with a "Complete Edition" bundle expected once all 2025 winter DLC ships. Newcomers should buy base first, play 50-100 hours, then decide on DLCs by interest — do not buy everything at once.
Community mod advice: play 30-50 hours of official content first to master core mechanics, then install UI mods to improve experience. Hardcore Mode is best saved for a second playthrough. The community maintains a Chinese-language "Kingdom Come 2 beginner guide" document helping new players ramp up on this hardcore RPG system without being defeated by the weak-guidance exploration. Chinese guides and story analysis videos are also available. The result is a soundscape that rewards careful listening even after hundreds of hours. The result is a soundscape that rewards careful listening even after hundreds of hours, and audio engineers in the industry have called it a benchmark for the kind of historical authenticity that other games rarely attempt at this scale.
Overall comparison to peer RPGs
Compared to peer RPG benchmarks, Kingdom Come 2's overall experience ranks first among hardcore historical RPGs — only the Red Dead Redemption series can stand alongside. It lacks Baldur's Gate 3's "classic CRPG narrative" thickness or Witcher 3's "fantasy romantic story" tension, but on immersive detail-level life simulation and serious historical research it hits the industry ceiling. That niche-leader position gives Kingdom Come 2 an independent moat in RPG community opinion. This is Warhorse Studios' biggest 2025 contribution to the game industry, and the core reason it has maintained strong player community loyalty from the original's 2018 release to the sequel's 2025 release. The success has also encouraged a number of small studios across Europe and beyond to commit to historical simulation projects of their own, expanding the genre in directions even Warhorse may not have anticipated. Industry analysts have repeatedly pointed to this work as proof that there is room beyond AAA epics for serious, focused medium-scale RPG production, and the long-tail commercial trajectory across all three platforms continues to validate that thesis well into late 2025 and beyond.
天國:拯救 II 相關資訊
熱門 Steam 評價
原語言篩選 · 10 則評價此語言中選出的有幫助評價包含推薦與批評意見。此樣本不代表整體好評率,觀點對應評價者所評論的版本。
煉金煉了半小時 ↓ 帶著一身藥水離開初始村莊往下一個村莊出發 ↓ 抄捷徑跑進了樹林 ↓ 樹林裡面有隻敵對的修勾,於是我追了上去 ↓ 原來有4隻修勾 ↓ 我被咬死了,讀檔回到開始煉金之前 真棒,10/10 ======================================== 我放下成見,在死仇庫曼營地中與庫曼人徹夜共飲、高歌作樂 互相說了很多心裡話,一同宣洩對戰爭的厭惡 一起舉起酒杯敬過去、敬逝者 ↓ 第二天我起床離開後發現宿醉太難頂 於是回庫曼兄弟的營地睡個回籠覺 庫曼兄弟說我入侵了他的地盤,不交25塊罰金就要砍死我 太中世紀了 太棒了 10/10展開收起
有動暈症的人小心,這遊戲不是普通的暈,尤其鍊金時你會嘔得更快,官方連個禁止搖晃的選項都沒有,只能跑去裝MOD,雖然有所減輕,但還是搖個不停........都2025了,這些第一身遊戲連禁用搖晃的設定都沒有 ? 我還要連DLC一起買 2小時後才發現超級暈.........不能退展開收起
本作可以是「波希米亞之劍聖、大盜、種馬傳奇」、「霸道侍從俏少主」或是「亨利的鍊金工房~不可思議的藥劑煉製」! 前言: 《天國降臨:救贖 2》是暌違了七年所發佈的續作,遊戲不僅繼承了一代的遊戲精神、系統與體驗,也改善了部份體驗,二代戰鬥操作比一代簡化一些,但是仍有一定挑戰與難度,打鐵、煉金、偷竊等小遊戲都被完整的保留下來,同時沒有因為部份玩家不滿的聲音而捨棄系列的擬真特色直的嘉許,劇情上承襲一代的結局,並以新故事包裝讓玩家重新體驗一次成長的艱辛路程,讓「每個行為都會扣回成長感」的特色體驗得以延續,如果是一代的粉絲幾乎可以無腦直接入手了,用更好的畫面、優化來延續新的冒險吧! 沉浸感十足的中世紀寫實角色扮演遊戲 如果說目前遊戲界「賽博龐克」題材的RPG代表作是《電馭判客 2077》,那麼「中世紀寫實」題材的RPG代表作無疑就是《天國降臨》,在多數RPG遊戲都是中世紀+奇幻的題材中,天國降臨這種純中世紀的RPG作品屬實少見,而遊戲不僅帶給玩家一個活生生的中世紀世界,還有大量的名詞、文化說明,簡直是歐洲中世紀文化百科全書,如果是中世紀迷且不排斥第一人稱的視角,本作絕對值得你試看看,不過劇情跟遊戲體驗上都承襲於一代,個人會推薦新玩家先玩一代,再來接續二代會有更完整的體驗! 一代的冒險彷彿昨日,鐵匠之子的新旅程 二代的劇情直接一代之後,主角亨利找回自己的真實身世,同時與是自己好友兼主子的卡彭少主一起離開已經平穩的「拉泰地區」踏上擔任外交大使的旅程,遊戲開場就接續在他們出發並剛剛抵達目的地「特羅斯基地區」,目的是試探當地領主對於國王的態度,結果好景不長,小隊遭到當地強盜襲擊,倖存者卡彭少主怪罪亨利帶來壞運,如同公子哥般的大鬧後跑掉,在陌生之地貴族身份完全沒法派上用場,加上身無分文,亨利就只能如同一代一樣,從頭開始想辦法累積聲望與財富,好在一代累積的基本實力,如識字、大師反擊等技能,好跟班忠犬「笨笨」都還在,所以初期會比一代輕鬆許多。 滿滿的故事場景細節,活生生的中世紀生活 本作承襲了一代豐富故事內容的特色並加以進化,所有的支線幾乎都或多或少會帶到主線任務目前的階段情況、角色,讓所有任務進行起來都合理、有關聯,並可以更好的推動玩家沉浸在這個世界觀中,例如開場身無分文後要開始打工,不論是選擇打鐵、狩獵、還是到磨坊幹黑活,都會與主線有一定關聯,就連獵人要你去處理盜獵賊的小任務,都會發現盜獵者其實目睹了主線中的「襲擊現場」,每個任務玩家都能選擇自己完成的方式,是正面處理還是偷偷來,正面是要交涉還是武力威逼,偷偷來也能夠選擇是否偏袒一方,讓本作的劇情體驗完全有《巫師3》的水準,讓人停不下來! 而遊戲中的NPC也不是只有固定邏輯走,他們會因為玩家的「選擇」而有變化,像是酒館庫曼人與村民的衝突任務,預設是玩家要選擇幫其中一方,但若玩家不去觸發,就會變成群架已經打完,老闆跟你抱怨來觸發這個任務後續,而就算是沒有任務的地方也是滿滿的細節,像是跟執政官對談會談到有農夫跟他抱怨有人偷了大量的「高麗菜」,但執政官根本不想管這種鳥事,如果我們前去執政官提到的區域實際詢問農夫,真的會有一段抱怨,並得知被盜取的農田,這時如果夠細心你會發現農地附近有遺落的高麗菜,若順著高麗菜一路走你就能找到偷菜兇手,而這一整段是完全沒有記載在任務裡的小事件,對玩家來說這就是一個活生生的世界! 不再是硬體殺手,流暢的3A體驗 遊戲一代當初上線的優化慘不忍睹,甚至被稱做是硬體殺手,我想很多經歷過一代的玩家都會有點怕二代會遇到一樣情況,所幸這次官方在優化方面下足功夫,個人 CPU RX7-3700 + GPU 4070,32GB RAM,在1440P畫質下,特效全調最高,DLSS畫質模式,遊戲始終能維持在70~100 FPS之間,以近年3A遊戲的優化程度來說,本作優化的超棒,雖然可能會有些小BUG,但執行體驗方面絕對是好的,比較可惜的是官方動畫鎖定30幀,都2025年了動畫好歹來個60幀啊… 跟亨利一起獲得成長感,波希米亞劍聖再起 遊戲完美的承襲了一代擬真體驗的特色,而當然也保留會讓一些玩家恨的牙癢癢的系統,像是「保存藥水」與「開鎖」,遊戲就跟一代一樣,玩家只能在關鍵任務、自己的床上睡覺與使用保存藥水時會存檔,這個目的無疑是半強迫讓玩家接受自己的選擇和遭遇,不過二代的保存藥水比起一代更是一點都不缺,初期基本就能隨便製作一大堆了,擔心這點玩家大可不必害怕,同時一代只要上手就會愛不釋手的戰鬥也在一定簡化後保留了下來,不論是生活模擬還是戰鬥,玩家都要跟劇情中的亨利一樣,花時間去學習才會變強。 任何擬真的體驗都會帶來「成長感」 遊戲有非常豐富的角色扮演系統,玩家除了主要等級外會有數個主要屬性,多個次要技能可以成長,而成長方法就是去做就會累積等級,像是長跑動會提升活力,學會技能後能跑更快更遠,在學習各種千奇百怪的特性後,能讓玩家做任何事情都獲得成長感受,像是彎腰拔草藥除了採集來煉金外,還能鍛鍊腿力(力量),而煉金等級提升後,我們可以學到容錯率提高、超品質產出以及多產出數量等技能,玩家後期煉金一次的效果遠高於初期,這種成長感受是相當明顯的,但是遊戲開鎖則跟前作一樣超難,基本上需要先把開鎖技能練起來後才會比較好開,通常系統已經允許嘗試開鎖的箱子,往往都還是很難打開,要等玩家開鎖技能高過箱子一定等級後才會好開一些。 真正需要「練習」的戰鬥,刀光劍影走上劍聖之路 遊戲這次的戰鬥系統有稍微簡化判定與操作,原本六個攻擊方向精簡成左右上跟刺擊,戰鬥系統相當有別於一般遊戲,一開始一定會覺得怎麼爆幹難,但熟練與上手後會愛不釋手,初期亨利因為受傷忘了一堆戰鬥技能,但保命的「大師反擊」可沒忘記,因此只要掌握完美防禦與攻擊時間都能應對一對一的戰鬥,只要持續使用同一種武器就能提升該武器的攻擊加成,打敗對應武器種類的導師還能學會各種招式,戰鬥的招式需要配合攻擊出招的方向來進行,如果得手往往可以瞬間了結一名對手,玩家通常需要攻擊對手武器防禦位置的相反方向才容易得手,但中後期對手也會格擋反擊,所以一邊觀察對方一邊改變招式也很重要,同時現實是殘酷的,很多任務(尤其支線)與隨機遭遇事件,玩家會需要應對3~4名甚至更多的敵人,就算有忠犬笨笨的協助也是苦戰,這時就會體現玩家對於戰鬥的熟悉度與對武器、戰鬥技能的等級了,有時候還能善用狹窄地形來讓對手一次只能有一兩位靠近你,還能阻止對方弓手射擊(他們會避免射中自己人),等你掌握這些技巧,你就是波希米亞劍聖! 遊戲優缺點一覽: ✔️ 豐富且精彩的故事劇情演出 ✔️ 優秀的畫面表現,出色的優化 ✔️ 任務解法多元,主線、支線任務交織 ✔️ 獨一無二的戰鬥系統,上手後樂趣無窮 ✔️ 活生生的開放世界,NPC有自己的作息與習性 ✔️ RPG的成長回饋很強,所有努力都有回報 ✔️ 相較於一代更進步的UI介面、物理效果 ✔️ 中世紀文化百科全書,各種歷史文化記載 ✔️ BGM超好聽,全程語音演出 ❌ 雖有「回憶」一代劇情,但整個劇情設計仍比較是偏向玩過一代的玩家 ❌ 開鎖在一代就很難了,二代還是很難,一定要練高等級後才好開 ❌ 整體跟一代框架雷同,比較少新的系統突破,如果有招募夥伴系統就更好了 結論:2025年最佳角色扮演遊戲的有力角逐者! 10/10 推薦程度:👍👍👍👍👍 個人前30個小時都還在第一個參加婚禮的主線任務!這款遊戲就是有這麼多內容讓你玩,不是空蕩蕩、隨便擺個寶箱放材料的單調開放世界,地圖豐富的事件、支線,採集、煉金與打鐵都讓人停不下來,會建議任何喜歡角色扮演、中世紀的玩家一定要入手試試看,不過遊戲本身有幾個寫實硬派的元素,是玩家需要先考量的,只要這些不會困擾你,那麼你一定能享受這趟中世紀之旅。 1. 第一人稱視角(尤其本作戰鬥會晃動,會暈的會很慘) 2. 極度擬真,很多系統是真要花時間學習瞭解,但相對的會有很不錯的成長感 3. 接受劇情取向,本作雖然戰鬥模擬好玩,但無疑劇情才是本作開放世界核心 歡迎參觀 遊戲私房菜 或是 我的FB粉專 喜歡這篇評論,在請按讚跟關注啦~展開收起
Warhorse 2018 : Henry is Henry, and he already does have a background Story in which he is not a bi- or bomo-sexual. Warhorse 2025 : Henry is you. Hey feel free to go butt your Bro, Hans Capon ! And also we put a token black in 2. Also Daniel Vávra is too obese and entitled. Other than character retcon and the token black, this game is fine. 21/01/2026: 我就討厭這代硬是要多弄了個讓一代的直男亨利變成基佬的選項,如果沒這個因素,我會選它作年度遊戲。 I hate how this generation insists to retcon on adding an option that turns the straight Henry from the first game into a gay/bi guy. If it weren't for that, I'd pick it as Game of the Year.展開收起
大家好,我是善良平民亨利。興趣是半夜零元購、騎馬射隨即幸運兒、煎毒藥請人品嚐。但我真的是好人,守衛你要相信我展開收起
they best henry and hans gay, worst decision possible展開收起
喜歡穿越界世界的一定喜歡 遊戲完美還原中世紀歐洲 地上到處都一大陀馬屎人屎,城牆有屎漬,城牆下就是屎坑 住戶窗口下面有屎,到處都是屎,屎屎屎展開收起
有一種突然自己朝特定方向亂走還停不下來的Bug,鎖輸入法甚至取消輸入法快捷鍵都沒用。展開收起
比33好玩展開收起
這遊戲千萬不要遊玩第二輪 新遊戲開始後會把你第一輪遊戲存檔全部刪除 我不知道這遊戲開發者頭腦裡面是裝大便還是裡面充滿垃圾 我遊玩的100小時存檔因為第2次新遊戲後全部不見 這遊戲的機制比撒旦還邪惡展開收起
來源:Steam 使用者原始評價。有幫助票數為封存快照,並非即時資料。最後蒐集時間:2026/08/14。










