天國:拯救 II

天國:拯救 II

《天國:拯救 II》讓玩家跟隨年輕的亨利,在內容豐富的中世紀世界展開劇情導向的動作角色扮演冒險。Steam PC 目前售價為 ≈ HK$100.06,商家為 Eneba;這是本站記錄的歷史低價,若這段開放世界旅程符合你的遊玩計畫,現在入手相當合適。

遊戲支援完整控制器操作,介面語言選擇也很豐富。其特色是廣闊的中世紀背景與劇情冒險相結合,適合想把接下來的遊玩時間投入這個世界的玩家。 《天國:拯救 II》在 Eneba 的價格比 Steam 目前基礎版價格 HK$448.99 低 ≈ HK$348.93。

正在取得全網報價
93%Steam 玩家評分14.6萬 則評價89Metacritic/10089OpenCritic/100
發售日期: Feb 4, 2025
RPG · Medieval · Open World · Singleplayer · Story Rich
Kingdom Come: Deliverance II (PC) Steam Key LATAM·平台:Steam·-78%起~ HK$100.06(~ $12.75)史低比 Steam 省 HK$348.93去購買
Kingdom Come: Deliverance II PC·平台:Steam·~ HK$518.64-68%起~ HK$165.89(~ £15.99)去購買
Kingdom Come: Deliverance II Global·平台:Steam·-63%起~ HK$166.65(~ €18.95)去購買
Kingdom Come: Deliverance II Standard Edition Steam CD Key·平台:Steam·~ HK$527.55-68%起~ HK$166.65(~ €18.95)去購買
·平台:Steam·香港 Steam 官方價~ HK$448.99去購買
香港不可用(1)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

Kingdom Come: Deliverance II·平台:Steam·~ HK$187.48查看商店
史低 ~ HK$164.72含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
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設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$112.462026-07目前全網低價~ HK$187.48Kinguin距低價紀錄+67%
~ HK$200.67~ HK$300.12~ HK$399.57~ HK$499.0325-1026-0126-0426-0726-10~ HK$112.46

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 天國:拯救 II

跟隨年輕的亨利,在15世紀歐洲展開一場劇情導向的動作角色扮演冒險,探索內容豐富的開放世界。 Steam 玩家好評率為 93%,共 146,065 則評價。 Steam PC 版支援完整控制器操作。

製作團隊

丹尼尔·瓦夫拉
導演
丹尼尔·瓦夫拉
Czech video game entrepreneur
作曲
Adam Sporka · Jan Valta
開發
Warhorse Studios
發行
Deep Silver

Steam 玩家評價

93%好評極度好評146,065 Steam 評價

近36個月紀錄最低價

≈ HK$112.462026-07-30 · Kinguin基礎遊戲 · 與上方圖表使用相同紀錄;美元歷史價格,並非區域 Steam 最低價。

語言支援

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Steam PC 版資料 · 2026-10-11

02購買前

控制器支援

Steam PC 版支援完整控制器操作。

介面語言與語音

介面支援英語、德語、法語、義大利語、日語、波蘭語、巴西葡萄牙語、簡體中文及繁體中文。英語、德語、法語、義大利語和日語提供完整語音。

03常見問題解答

遊戲中扮演誰?

玩家將跟隨年輕的亨利,在15世紀的中世紀歐洲展開旅程。

這是什麼類型的遊戲?

這是一款以豐富開放世界為背景的劇情導向動作角色扮演遊戲。

Steam PC 版何時推出?

遊戲於2025年2月4日推出。

8.8
綜合評分
外部評分93%Steam 玩家評分14.6萬 則評價89Metacritic/10089OpenCritic/100
畫面
9.2
音效
9
玩法
9.2
劇情
7.6
內容
8.5

“Warhorse uses detail-level medieval life sim to power an anti-Witcher 3 hardcore historical RPG”

評測總結

Kingdom Come Deliverance 2 is not for everyone, but for fans of hardcore historical RPG it is one of the most important works of 2025.

Metacritic 87, OpenCritic 88, IGN 9, PC Gamer 90, Steam at 92% positive, cumulative sales approaching 4 million, Steam Awards and The Game Awards nominations — those numbers put Kingdom Come 2 at the peak of the RPG pyramid. The real achievement is not the sales win — it is the market validation that "serious history plus hardcore simulation plus player freedom" product philosophy can still win 4 million players in 2025.

Era context: the win of an anti-Witcher 3 design philosophy

Kingdom Come 2 was born in the RPG industry's maturity period — Witcher 3 set the benchmark with Slavic mythology and cinematic story, Skyrim set the benchmark with fantasy open exploration, Baldur's Gate 3 set the benchmark with D&D classic CRPG. Kingdom Come 2 carved its lane with "anti-Witcher 3 design philosophy" — not making a better Witcher 3, but making a completely different hardcore historical RPG.

Looking back, Kingdom Come 2 won the bet. It proved that "serious history plus hardcore simulation" still had a 4 million player base in 2025's RPG market. That "small studio plus niche lane" success has deep implications for the indie RPG industry — it gave subsequent hardcore historical RPG studios (including Owlcat Games' Pathfinder series, Larian Studios' next-generation works) important market validation. That "small studio can do AA RPG" success case is reshaping the game industry's product strategy — letting non-AAA studios see commercial potential in hardcore niche lanes. This is one of the most important product strategy case studies in the 2025 game industry, with influence likely to ripple through industry retrospectives for years. The level of polish here is exactly what veteran players have been wanting from medieval RPGs for years. The level of polish here is exactly what veteran players have been wanting from medieval RPGs for years, and the community has been quick to celebrate these design choices in dedicated breakdown videos and discussion threads.

Who should buy: fans of hardcore historical RPG

The ideal Kingdom Come 2 player shares four traits — first, enjoys long-campaign deep RPGs (80-150 hour single sessions feel fine); second, has interest in medieval history and culture; third, can savor the "detail-level life simulation" immersion; fourth, can accept the weak-guidance open exploration approach.

Players curious about story-driven open-world RPGs will also find an additional payoff — though Kingdom Come 2 follows the "serious history" path, its character writing and moral-dilemma depth match Witcher 3 and Baldur's Gate 3. Medieval religious conflict, lord conquest, peasant suffering are not background decoration but genuinely affect Henry's narrative choices.

For players who liked the original Kingdom Come Deliverance, this is a must-buy. The sequel is better than the original in nearly every dimension — combat more balanced, quests more polished, technology more stable. Gamersky's review calling the sequel "a major enhanced version of the first game" is precise. Original veterans will find many original details deepened and answered, making the sequel's narrative experience more complete. Characters from the original return, locations from the original reappear, Henry's original choices are referenced — that narrative continuity is the sequel's biggest gift to old players. That kind of detail is rare in modern game audio design. That kind of detail is rare in modern game audio design, and many fans cite this aspect as one of the key reasons they returned to the game multiple times across the year.

Who should not buy: modern RPG players and hardcore simulation rejectors

The non-audience for Kingdom Come 2 is also clear. The first category is players used to modern RPG's "mark everything" design — Kingdom Come 2's weak-guidance exploration will make you wander and miss objectives repeatedly. If you want "open the map and follow markers," Kingdom Come 2 is not for you.

The second category is players with low patience for hardcore simulation — Kingdom Come 2's hunger, thirst, cleanliness, and equipment durability systems make you watch Henry's state constantly. If you want "open the game just for satisfying combat," Kingdom Come 2's life simulation will feel exhausting.

The third category is players with low reaction speed for sword combat — Kingdom Come 2's 6-direction manual blocking demands quick read of enemy attack directions. If your reflexes cannot keep up, the first 20 hours will be repeated frustration. Gamersky's review specifically notes "newcomers will be slammed by weak guidance and anti-human hardcore design."

The fourth category is players with no interest in medieval history — Kingdom Come 2's story is built entirely on the historical background of 15th-century Bohemia. If religious conflict, lord conquest, peasant suffering don't interest you, the narrative may feel boring. Critics have praised this craftsmanship as raising the bar for the genre. Critics and players alike have praised this craftsmanship as raising the bar for the genre, and several industry retrospectives in 2025 specifically cited Kingdom Come Deliverance 2 as an example for peer studios to study.

Recommended approach: play base first, consider DLCs later

PC is the top choice — 4K unlocked frame rate, richest mod ecosystem, most precise keyboard-mouse control — the best platform to experience Kingdom Come 2's gameplay ceiling. PS5 is the runner-up — 4K HDR and Dolby Vision give visuals close to high-end PC. Xbox Series X is on Game Pass, zero-cost for subscribers.

On pricing: PC base game launched at $59.99, seasonal Steam discounts typically drop it to $35-45. Three paid DLCs together cost about $40, with a "Complete Edition" bundle expected once all 2025 winter DLC ships. Newcomers should buy base first, play 50-100 hours, then decide on DLCs by interest — do not buy everything at once.

Community mod advice: play 30-50 hours of official content first to master core mechanics, then install UI mods to improve experience. Hardcore Mode is best saved for a second playthrough. The community maintains a Chinese-language "Kingdom Come 2 beginner guide" document helping new players ramp up on this hardcore RPG system without being defeated by the weak-guidance exploration. Chinese guides and story analysis videos are also available. The result is a soundscape that rewards careful listening even after hundreds of hours. The result is a soundscape that rewards careful listening even after hundreds of hours, and audio engineers in the industry have called it a benchmark for the kind of historical authenticity that other games rarely attempt at this scale.

Overall comparison to peer RPGs

Compared to peer RPG benchmarks, Kingdom Come 2's overall experience ranks first among hardcore historical RPGs — only the Red Dead Redemption series can stand alongside. It lacks Baldur's Gate 3's "classic CRPG narrative" thickness or Witcher 3's "fantasy romantic story" tension, but on immersive detail-level life simulation and serious historical research it hits the industry ceiling. That niche-leader position gives Kingdom Come 2 an independent moat in RPG community opinion. This is Warhorse Studios' biggest 2025 contribution to the game industry, and the core reason it has maintained strong player community loyalty from the original's 2018 release to the sequel's 2025 release. The success has also encouraged a number of small studios across Europe and beyond to commit to historical simulation projects of their own, expanding the genre in directions even Warhorse may not have anticipated. Industry analysts have repeatedly pointed to this work as proof that there is room beyond AAA epics for serious, focused medium-scale RPG production, and the long-tail commercial trajectory across all three platforms continues to validate that thesis well into late 2025 and beyond.

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天國:拯救 II 相關資訊