瘟疫傳說:無罪

瘟疫傳說:無罪

目前記錄低價適合想親自體驗阿米西亞與雨果逃亡旅程的玩家。冒險圍繞躲避宗教審判所追捕,以及用火與光避開鼠群展開。Steam PC 版是單人遊戲,並完整支援控制器;在GOG售價為≈ HK$17.59。 在GOG售價為HK$269.00時,若你對姐弟逃亡、以火光躲避鼠群的旅程感興趣,現在是合適的入手時機。

正在取得全網報價
93%Steam 玩家評分6.4萬 則評價81Metacritic/10082OpenCritic/100
發售日期: May 14, 2019
Story Rich · Adventure · Stealth · Medieval · Female Protagonist
A Plague Tale: Innocence·平台:DRM-Free·~ HK$185.28-91%起~ HK$17.59(~ CN¥15.00)史低比 Steam 省 HK$251.41去購買
A Plague Tale: Innocence Steam Altergift·平台:Steam·~ HK$395.64-90%起~ HK$39.92(~ €4.54)去購買
A Plague Tale: Innocence EN/DE/FR/IT Global·平台:Steam·-83%起~ HK$45.46(~ €5.17)去購買
A Plague Tale: Innocence Steam CD Key·平台:Steam·-83%起~ HK$46.78(~ €5.32)去購買
·平台:Steam·香港 Steam 官方價~ HK$269.00去購買
史低 ~ HK$31.31含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002024-01目前全網低價~ HK$269.88Epic Game Store
~ HK$104.30~ HK$180.41~ HK$256.53~ HK$332.6525-1026-0126-0426-0726-10~ HK$31.31

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於瘟疫傳說:無罪

1348年,阿米西亞與年幼的弟弟雨果逃離宗教審判所,穿越遭瘟疫蹂躪的法國村莊。途中,他們與其他孩子合作,利用火與光躲避鼠群。這段旅程描繪姐弟求生,以及彼此之間的羈絆。 Steam 玩家評價:93%,共 63,875 則評論。 發售日期:2019年5月14日。

製作團隊

作曲
奥利维尔·德里维耶
開發
Asobo Studio
發行
Focus Entertainment

Steam 玩家評論

93%好評極度好評63,875 Steam 評論

近36個月最低紀錄

≈ HK$0.002024-01-03 · Epic Game Store基本遊戲 · 與上方圖表相同的紀錄;美元價格歷史,並非地區 Steam 最低價。

語言支援

語言介面字幕音訊
簡體中文是是—
繁體中文是是—
英語是是是
再顯示 11 種語言
語言介面字幕音訊
法語是是是
義大利語是是—
德語是是是
西班牙語是是—
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波蘭語是是—
巴西葡語是是—
俄語是是—
拉美西語是是—
韓語是是—
日語是是—

Steam PC 版資料 · 2026-10-10

02購買前須知

控制器

Steam PC 版完整支援控制器。

語言與音訊

英語等語言提供完整音訊;法語、德語等語言提供字幕,但沒有完整音訊。

遊戲模式

Steam 將 PC 版列為單人遊戲。

03常見問題

《瘟疫傳說:無罪》講述什麼故事?

1348年,阿米西亞和弟弟雨果逃離宗教審判所,穿越遭瘟疫蹂躪的村莊。他們藉由火與光躲避鼠群。

Steam PC 版支援控制器嗎?

支援。Steam PC 版提供完整控制器支援。

可以單人遊玩嗎?

可以。Steam 將其列為單人遊戲。

8.0
綜合評分
外部評分93%Steam 玩家評分6.4萬 則評價81Metacritic/10082OpenCritic/100
畫面
8.5
音效
9
玩法
6
劇情
9
內容
7

“A mid-budget sibling escape that turns the Black Death into a light-versus-rats hook nobody else has copied”

評測總結

Taken as a whole, A Plague Tale: Innocence is a game that knows what it wants and mostly gets there. An 8 is the fairest summary of "perfect on story, flawed on play."

A game that defined AAA polish on an AA budget

Rewind to 2019, and it stood beside Hellblade: Senua's Sacrifice as proof that an AA outfit could conjure the sheen of AAA storytelling. Neither leaned on open-world bulk; both held you with one focused tale and one unmistakable mood. Metacritic 81, OpenCritic 82, eighty-one percent of critics recommending it — those figures mark a game with a sturdy reputation, widely admired, but short of the masterpiece tier above 85. The missing breath is gameplay depth, and only that.

Looking back, the thing hardest to replace is how tightly it locks three pieces together: the subject of the Black Death, the firelight-versus-rat-sea play, and the sibling bond at its heart. Even now, few games braid theme, mechanic, and narrative into a single cord like this — that is its true talisman. Others may push sharper visuals, deeper combat, bigger worlds, but few can make you picture "the girl holding a torch, shielding her brother as she pushes through a sea of rats" and instantly know which game it is. That one-of-a-kind hook is why it is still talked about years after release.

Who should buy, and who should walk past

If you value narrative density and atmosphere, and want a complete story told in a dozen unhurried hours, it is very nearly the benchmark answer among mid-budget games. It suits players who love escort or guardian tales and do not mind featherweight combat — you are here for the story, and the mechanics are merely the vessel.

Flip it around: if you crave open-world freedom, hardcore combat depth, or heaps of grindable content, this game will feel too linear, too led by the hand. It is not a systems player's game; it bet nearly everything on narrative and mood, and forcing it will only disappoint. Think of it less as a game you master and more as a story you are walked through — a guided thing, by design, that asks you to surrender to the telling rather than to test the seams. Decide first whether you want a story to be told or a system to dig into, and you will save yourself the letdown — there is no shame in either appetite, only in bringing the wrong one to this particular table.

Pick the right version and walk the dark road through

On versions, lean toward the next-gen PS5 or Xbox Series builds or the PC release for 60 frames and steadier visuals, sidestepping the launch-era optimization debt; the Switch port is a cloud-streaming version that needs a connection and is a notch behind, not a first choice unless you must. This is a complete single work — no DLC or season pass required, one purchase is all of it, a rare bit of peace of mind in today's market. It has shortfalls, and the play wobbles late, but its strengths — those two children keeping each other alive across a sea of rats — are moving enough that you will forgive the gaps and walk the whole road with them. Few games leave you carrying a single image for years; this one leaves you the girl, the torch, and the dark pressing in at the edge of the light. For anyone who loves a story, the trip is worth it; and if it moves you, the 2022 sequel A Plague Tale: Requiem is waiting to take you further down the same road.

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