逃出生天

逃出生天

兩名囚犯能否互相信任,是《逃出生天》合作體驗的核心;玩家要一起解謎,並面對潛行、戰鬥、駕駛等環節。Steam 售價為 HK$ 59.70,購買前可以先確認搭檔是否也準備好一起玩,雙人合作貫穿整個遊戲。

Steam PC 版支援遠端同樂,適合安排一場共同遊玩的冒險。Leo 與 Vincent 從不情願結盟到並肩求生的故事,為合作過程提供了明確目標。

正在取得全網報價
87%Steam 玩家評分7.9萬 則評價78Metacritic/10079OpenCritic/100
發售日期: Jun 18, 2020
Online Co-Op · Co-op · Split Screen · Story Rich · Local Co-Op
·平台:Steam·香港 Steam 官方價~ HK$199.00-70%~ HK$59.70去購買
A Way Out EN/RU Global·平台:EA App·起~ HK$99.29(~ £9.57)去購買
A Way Out PC·平台:EA App·~ HK$260.21-50%起~ HK$129.18(~ €14.69)去購買
A Way Out EA App CD Key·平台:EA App·起~ HK$129.54(~ €14.73)去購買
A Way Out (AR/EN/ES-MX/FR/JA/KO/PT-BR/CN) EA App Key (PC) GLOBAL·平台:EA App·~ HK$154.60(~ $19.70)去購買
史低 ~ HK$18.76含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$23.462024-12目前全網低價~ HK$59.70Steam距低價紀錄+154%
~ HK$78.20~ HK$135.29~ HK$192.38~ HK$249.4725-1026-0126-0426-0726-10~ HK$23.46

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 逃出生天

《逃出生天》是一款雙人合作冒險遊戲,玩家分別扮演囚犯 Leo 和 Vincent,聯手越獄並爭取自由。兩人需要合作解謎、克服障礙,途中會潛行、戰鬥、奔跑、駕駛,也能釣魚。 Steam PC 版必須由兩位玩家共同遊玩,並支援遠端同樂。 Steam 玩家評價中,好評比例為 87%,共計 78,589 則評價。

製作團隊

约瑟夫·法尔斯
導演
约瑟夫·法尔斯
黎巴嫩裔瑞典籍电影导演、编剧、游戏设计师
约瑟夫·法尔斯
編劇
约瑟夫·法尔斯
黎巴嫩裔瑞典籍电影导演、编剧、游戏设计师
開發
Hazelight Studios
發行
Electronic Arts

Steam 玩家評價

87%好評極度好評78,589 Steam 評價

近 36 個月記錄最低價

≈ HK$23.462024-12-11 · EA Store基礎遊戲 · 與上方圖表資料相同;歷史價格以美元計,並非特定地區的 Steam 史低。

語言支援

語言介面字幕語音
英語是是是
法語是是—
義大利語是是—
再顯示 5 種語言
語言介面字幕語音
德語是是—
西班牙語是是—
波蘭語是是—
巴西葡語是是—
俄語是是—

Steam PC 版資訊 · 2026-10-10

02購買前須知

必須雙人合作

遊戲體驗專為兩位玩家設計;Steam 商店說明可透過遠端同樂一起遊玩。

語言與控制器

Steam 列出的介面和字幕語言包括英語、簡體中文、繁體中文、法語、德語、義大利語、日語和西班牙語;英語提供完整語音。遊戲支援完整控制器操作。

03常見問題

玩家扮演哪兩名角色?

玩家分別扮演 Leo 和 Vincent,兩名囚犯結成並不情願的同盟,試圖逃出生天。

合作時會進行哪些活動?

兩人要合作解謎、克服障礙,過程中會遇到潛行、戰鬥、駕駛等環節。

可以獨自完成完整遊戲嗎?

Steam PC 版說明為僅支援合作遊玩,需要兩位玩家。

7.5
綜合評分
外部評分87%Steam 玩家評分7.9萬 則評價78Metacritic/10079OpenCritic/100
畫面
6
音效
7.5
玩法
7
劇情
9
內容
6.5

“A prison-break movie playable only in pairs, building co-op trust just to shatter it into a duel, thin on mechanics but towering on feeling”

評測總結

A small-budget game that punched out an oversized emotion

Lay every dimension side by side and A Way Out is a game wearing its flaws on its face that still lingers for years. The visuals sit a generation back, the individual mechanics are barely deeper than minigames, the main path is six hours and no more — and yet this is the game that walked off with the BAFTA for Best Multiplayer in its launch year of 2018, earned a Best Game Direction nomination at The Game Awards, and rode its sales past thirteen million copies into a long, unbroken life. On the review aggregators, a hundred and seven critics average out to seventy-nine, a Strong rating, with the individual numbers scattered from a high of 8.3 all the way down to a low of 6. That spread is not confusion; it is the signature of a game whose virtues and faults pour out of the same decision. Buy in for the singular co-op experience and you score it high. Measure it by mechanical depth and you dock it. Neither side is wrong — they are just weighing different things.

Who should buy it, and who should walk past

The buyer's profile is clear enough: you have a fixed, trusted partner, you are willing to share a six-hour cinematic escape with them, and you value an emotional gut-punch over mechanical depth. If you happen to have that one person, the game hands back a shared memory that is hard to reproduce — years later, what you two recall will not be a system but a rainy night and a friendship undone.

It helps, too, that Friend's Pass removes the usual obstacle. You do not both have to commit a purchase to find out whether it clicks; one of you buys, the other rides along, and the only real cost is six evenings and a willingness to be the one left standing at the end. For a game this dependent on having a partner, lowering the price of entry to a single copy is not a footnote — it is the reason the audience ever assembled at all.

An emotional beat near the finale

The profile of who should walk past is just as sharp. If you can never round up a steady co-op partner, the game is effectively non-existent for you — no single-player mode means you cannot even reach the start screen alone. And if what you actually want is solid combat feel, systems with real depth, and long-tail replayability, its thin core will let you down. This was never a game built to please everyone; it has been selective by design from the first chapter, and it accepts being passed over by some.

Its in-house successor, It Takes Two, polished this forced-co-op philosophy into something sharper, with wilder, more inventive level design — and if you are simply after "something to play with a friend," that one is bigger and more complete, probably the safer pick. But A Way Out holds a thing the sequel does not, and no other game does either: it takes an entire run's worth of co-op trust, built by your own hands, and shatters it on the rooftop into a final reckoning. That turn only lands when a real person is sitting across from you — a friend who, moments ago, was breaking out of prison at your side. On that single count, nothing has reproduced it since. It is the one stone in this doomed escape you cannot pry loose.

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