世紀帝國 II(已退役)

世紀帝國 II(已退役)

戰役、18 個文明和線上多人組成了《世紀帝國 II(已退役)》的主要吸引力,適合喜歡長期發展的策略玩家。Eneba目前價格為≈ HK$109.63;由於這個版本已不再更新,也應把版本狀態納入購買計畫。 Steam 下一次已公布的促銷時間為2026/12/17至2027/1/4,但是否參加以及折扣幅度都沒有保證。

正在取得全網報價
95%Steam 玩家評分8.5萬 則評價
發售日期: Apr 9, 2013
Strategy · RTS · Medieval · Multiplayer · Classic
Age of Empires II HD (PC) Steam Key EUROPE·平台:Steam·-8%~ HK$109.63(~ $13.97)比 Steam 省 HK$9.37去購買
Age of Empires II HD Steam CD Key·平台:Steam·~ HK$175.70-42%起~ HK$101.83(~ €11.58)去購買
Age of Empires II HD EN/DE/FR Global·平台:Steam·-6%起~ HK$111.51(~ €12.68)去購買
Age Of Empires II HD PC Steam CD Key·平台:Steam·-6%起~ HK$112.04(~ €12.74)去購買
·平台:Steam·香港 Steam 官方價~ HK$119.00去購買
史低 ~ HK$23.46含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$145.892026-07目前全網低價~ HK$156.87Kinguin距低價紀錄+8%
~ HK$140.05~ HK$148.79~ HK$157.54~ HK$166.2825-1026-0126-0426-0726-10~ HK$145.89

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 世紀帝國 II(已退役)

《世紀帝國 II(已退役)》是一款即時戰略遊戲,你將帶領文明跨越一千多年歷史。收集資源、發展聚落、組建軍隊,並透過擴張與科技決定戰局。 Steam PC 版包含《國王時代》和《征服者》的原版單人戰役。 你可以從 18 個文明中選擇,並在線上挑戰其他 Steam 玩家。 此版本將不再更新。

製作團隊

開發
Skybox Labs · Hidden Path Entertainment · Ensemble Studios · Forgotten Empires
發行
Xbox Game Studios

Steam 玩家評測

95%好評壓倒性好評84,860 Steam 評測

過去 36 個月最低記錄

≈ HK$145.892026-07-30 · Kinguin本體 · 與上方圖表相同的記錄;美元歷史價格,不是地區 Steam 最低價。

語言支援

語言介面字幕音訊
簡體中文是—是
英語是—是
德語是—是
再顯示 8 種語言
語言介面字幕音訊
法語是—是
義大利語是—是
韓語是—是
西班牙語是—是
俄語是——
日語是——
荷蘭語是——
巴西葡語是——

Steam PC 版本資料 · 2026-10-11

02購買前

遊戲模式

Steam PC 版提供單人戰役與多人對戰,包含《國王時代》和《征服者》的原版戰役。

語言

介面與完整音訊列有英文和簡體中文,並提供字幕。

版本說明

《決定版》推出後,這個版本將不再獲得更新。

03常見問題

核心玩法是什麼?

這是即時戰略遊戲,你要發展文明、跨越多個時代,並在線上挑戰其他 Steam 玩家。

包含哪些單人內容?

包含《國王時代》和《征服者》擴充包的戰役。

有多少個文明?

可以從橫跨一千多年歷史的 18 個文明中選擇。

支援線上多人嗎?

有。Steam PC 版支援單人與多人遊戲。

8.0
綜合評分
外部評分95%Steam 玩家評分8.5萬 則評價
畫面
6
音效
8
玩法
9
劇情
7.5
內容
8.5

“The 1999 RTS classic given a Steam-era second wind — 31 civilizations, 13 campaigns, and community-led expansion development set a genre benchmark.”

評測總結

## Overall

Commercial position and critical reception

Age of Empires II HD launched on Steam on April 9, 2013. The Metacritic composite of 68 reflects the split Western media reception — IGN at 7.0 with "the visual upgrade is limited but the gameplay holds up," PC Gamer at 7.0 in a similar vein, GameSpot at 7.5 with a more positive take. But Steam user sentiment locked at Very Positive (around 90% recommendation), with cumulative reviews above 85,000 — one of the rare 6-year-old RTS HD remasters that still maintains top-tier user sentiment on the platform. Commercial performance well outpaced the Western media verdict. Steam peak concurrent ran to 15,000-20,000 (2013-2019 HD prime period), with cumulative global players past two million. Chinese player sentiment scores at 9.0 average — the highest of any contemporary RTS remaster in the Chinese community. From 2013 through 2019, the HD edition's six-year operation period kept the Age of Empires II series active on Steam — the most successful case of a 1990s RTS finding a second life on a new platform.

Esports standing is equally impressive. The Wololo championship series has run annually from 2020 through 2026, with prize pools above USD 100,000. "Thirty years sustained competitive depth" is genuinely rare in RTS history. Bilibili and Twitch both maintain dedicated Age of Empires II live-streaming categories, with international esports talent operating as global IPs.

Buy or skip guidance, edition choice, and irreplaceable position

Target audience: players nostalgic for the 1990s RTS golden era, RTS newcomers wanting to experience medieval history, and players who accept 2013-era visual fidelity. If the "31 civilizations plus 13 campaigns plus Steam Workshop creation" design philosophy reads as appealing, if 2013-era visuals are acceptable, and if the classic RTS pacing of "villager micro plus economy management" works for you, this is the standout case of a 1990s RTS finding a Steam-era second life. Skip-list audience: players accustomed to modern RTS automation, those wanting 4K visuals, those wanting modern AI — all should pick the 2019 Definitive Edition instead. The Definitive Edition's 4K visuals, 35 civilizations, 24 campaigns, improved AI, newly composed orchestral score, automatic squad management, and other modern features serve new players better.

Edition guidance: with the 2019 Definitive Edition launched, the HD edition has entered "Retired" status. New players should buy the 2019 Definitive Edition (appid 813780) directly; veteran players can hold onto HD as a collection or comparison experience. HD's advantage is relatively lighter system requirements (the Definitive Edition's 4K visuals demand more hardware) and familiar muscle memory for long-time players. Steam historical discounts routinely hit 50% or more, and the HD plus three expansions bundle drops to roughly USD 10 on sale — solid value if you want the HD-era experience specifically. Chinese players note: the game supports official simplified and traditional Chinese subtitles, but narration and unit voice work are English-only (Chinese players rely on community Mandarin voice patches from 3DM and Ali213).

Historical position and the irreplaceable line

Strip away commercial numbers and review scores and what the 2013 HD edition leaves behind is "the defining case of a 1990s RTS classic finding a Steam-era second life." It preserved every piece of the 1999 original's content (13 civilizations plus 5 campaigns) and layered in modern platform features through Steam Workshop, Steam matchmaking, and Steam achievements, then used three expansions to push content to 31 civilizations and 13 campaigns. This "preserve content plus modernize platform plus continued expansion" operational template directly influenced the wave of 1990s RTS HD remasters that followed (StarCraft Remastered, Warcraft III Reforged, Command and Conquer Remastered Collection).

Even more importantly, HD's expansion development was led by Forgotten Empires — a studio formed from RTS community veterans. Community-led development guaranteed balance refinement, with thirty years of Age of Empires II civilization balance still standing unsurpassed by any peer. This "community-led continued development of a classic IP" model is the genre's reference template for sustained classic operation. When Microsoft developed the Definitive Edition in 2019, they directly absorbed the Forgotten Empires team — the highest possible endorsement of HD's operational track record.

The overall 8.0 score acknowledges the design philosophy distinctness (1999 RTS classic plus Steam-era modernization) and content depth (31 civilizations plus 13 campaigns plus Steam Workshop community creation), while honestly recording the dated graphics (the 6.0 graphics dimension is the lowest score and reflects the conservative HD strategy) and the AI rigidity as two structural shortfalls. It's not 2013's best-looking RTS remaster, nor 2026's most modern incarnation (the Definitive Edition holds that), but it is the most complete operational case of a 1990s RTS classic finding a Steam-era second life, and the reference template for community-led classic-IP sustained development.

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