世紀帝國 IV:週年紀念版

世紀帝國 IV:週年紀念版

《世紀帝國 IV:週年紀念版》適合想透過建城、資源管理與陸海戰鬥指揮歷史戰役的玩家。目前正值本站記錄的最低價,在Eneba售價為≈ HK$73.30;戰役與多人模式提供不同玩法。Steam PC 版也完整支援控制器。 Eneba目前價格為HK$259.00,正是本站記錄的歷史低價;玩家評價為85%,共72,543篇評論。

正在取得全網報價
85%Steam 玩家評分7.3萬 則評價
發售日期: Oct 28, 2021
Strategy · RTS · Base Building · Multiplayer · War
Age of Empires IV: Anniversary Edition - Windows 10 Store Key EUROPE·平台:Other PC key·-72%起~ HK$73.30(~ $9.34)史低比 Steam 省 HK$185.70去購買
Age of Empires IV Anniversary Edition Global·平台:Microsoft Store·-71%起~ HK$74.84(~ €8.51)史低去購買
Age of Empires IV Standard Edition Steam CD Key·平台:Steam·~ HK$527.55-78%起~ HK$113.71(~ €12.93)去購買
Age of Empires IV: Anniversary Edition PC·平台:Steam·~ HK$313.04-17%起~ HK$258.89(~ $32.99)去購買
·平台:Steam·香港 Steam 官方價~ HK$259.00去購買
史低 ~ HK$90.95含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$90.952025-11目前全網低價~ HK$279.77Fanatical距低價紀錄+208%
~ HK$146.67~ HK$208.67~ HK$270.66~ HK$332.6525-1026-0126-0426-0726-10~ HK$94.09

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於世紀帝國 IV:週年紀念版

《世紀帝國 IV:週年紀念版》是以歷史戰役為背景的即時策略遊戲。建造城市、管理資源,並指揮軍隊在陸地與海上作戰,逐步拓展帝國。 四個戰役包含35個任務,橫跨500年歷史。 可單人遊玩,也能在多人模式中競爭或合作。 玩家評價:72,543篇評論中有85%。

製作團隊

開發
World's Edge · Relic Entertainment · Forgotten Empires · Climax Studios
發行
Xbox Game Studios

Steam 玩家評論

85%好評極度好評72,543 Steam 評論

近36個月記錄最低價

≈ HK$90.952025-11-09 · Fanatical基本遊戲 · 與上方圖表相同的紀錄;美元價格歷史,並非區域 Steam 最低價。

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Steam PC 版資料 · 2026-10-10

02購買前須知

模式與操作

Steam PC 版支援單人、多人與合作模式,並完整支援控制器。

語言支援

支援繁體中文介面與字幕;繁體中文語音未列為支援項目。

03常見問題

遊戲主要玩法是什麼?

建造城市、管理資源,並率領軍隊在陸地與海上作戰。遊戲包含四個戰役與35個任務。

支援多人或合作嗎?

有。Steam PC 版支援多人遊戲、合作模式及跨平台多人遊戲。

可以使用控制器遊玩嗎?

支援。Steam PC 版提供完整控制器支援。

8.0
綜合評分
外部評分85%Steam 玩家評分7.3萬 則評價
畫面
8
音效
6
玩法
9
劇情
7.5
內容
8

“If you want the old-school real-time strategy rhythm, deep civilization variety, and sturdy long-term competition, these dozens of hours land squarely.”

評測總結

Is Age of Empires IV: Anniversary Edition worth dozens of hours? Yes — if you know what you are buying. It is not here to redefine real-time strategy or stun veterans with explosive innovation. It is a faithful, polished return to form, and the scores agree across the board: Metacritic 81, OpenCritic top-critic average 83.2, an 82% recommend rate, and 85% positive on Steam. Strong and dependable, not revolutionary — and once you internalize that, the rest of the verdict falls into place.

A faithful return done with care

It rebuilds the series core — the four-resource economy, unit counters, map control, eight-player multiplayer, historical campaigns — in a modern package, and nearly every piece lands in the right spot. The gameplay is stable and deep, with the landmark age-up forks and eight asymmetric civilizations giving real reason to come back; the launch content is substantial; and the campaigns own a documentary-style identity instead of shipping a forgettable shell around good systems. The restraint is deliberate: plenty of revivals chase novelty and fracture exactly what fans loved, while this one spent its energy making the fundamentals sturdy — the gather rhythm, the counter web, the siege endgame all tuned rather than reinvented. That choice has a real upside the scores reflect. The payoff is a release that ages gracefully because it never leaned on a gimmick that could date or break — a clean, durable foundation, which is the quality a genre short on finished, reliable releases needs most, and the reason its reception only warmed across the years of post-launch support, with patches steadily converting early skeptics rather than chasing them off.

The honest trade, and who should take it

The shortcomings are just as clear: limited innovation, a visual style that plays it safe, campaigns short on emotional hooks, audio that is competent but unmemorable, and the absence of some traditional modes that veterans will miss. Annoying? A little. Decisive? Not much — what real-time strategy has lacked recently isn't bold concepts but reliable finished products. So the buyers are easy to name: strategy players chasing the old Age of Empires economy feel, who value macro depth and civilization variety, plus newcomers curious about the medieval period, all get dozens of well-spent hours. Who should hesitate? Anyone wanting reinvention, strong character drama, or a visual spectacle every minute will find it too steady. Set against Age of Empires II: Definitive Edition, the remaster looks louder, carries a deeper back catalogue of historical battles, and packs more traditional modes for the nostalgic, but this entry's deeper civilization asymmetry, landmark-driven build variety, and more modern competitive pace suit long-term ladder play and repeated matches better. It may not be a year-defining must-play, but it is firmly in the solid, easy-to-recommend tier — and with the Anniversary updates, extra civilizations, and balance passes all folded in at no premium, now is the best and most complete time the game has ever offered to start. You open one match, lose track of time, lose a round, and immediately queue another; for a strategy game, that "just one more" pull says more than any headline feature could, and it is the quiet test almost every flashier release in the genre fails.

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