奇蹟時代 4

奇蹟時代 4

打造奇幻王國、逐回合發展派系,是《奇蹟時代 4》的核心樂趣。4X 擴張與戰術戰鬥相結合,也適合想與他人分享策略體驗的玩家。GOG 售價 ≈ HK$116.09 處於本站記錄的最低價,但並非地區或全球 Steam 最低價。 Steam 售價為 HK$318.00 時,GOG 的《奇蹟時代 4》值得帝國經營與多人遊玩愛好者考慮。

正在取得全網報價
82%Steam 玩家評分1.7萬 則評價83Metacritic/10082OpenCritic/100
發售日期: May 2, 2023
Strategy · 4X · Turn-Based Strategy · Fantasy · Character Customization
Age of Wonders 4·平台:DRM-Free·UnionPay~ HK$232.18-50%起~ HK$116.09(~ CN¥99.00)史低比 Steam 省 HK$201.91去購買
Age of Wonders 4 (PC) Steam Key GLOBAL·平台:Steam·-53%起~ HK$148.80(~ $18.96)史低去購買
Age of Wonders 4 Standard Edition Steam CD Key·平台:Steam·~ HK$790.64-81%起~ HK$149.89(~ €17.06)史低去購買
Age of Wonders 4 PC Steam CD Key·平台:Steam·~ HK$439.21-65%起~ HK$152.00(~ €17.30)史低去購買
Age of Wonders 4 Global·平台:Steam·-52%起~ HK$152.17(~ €17.32)史低去購買
Age of Wonders 4 PC·平台:Steam·~ HK$437.19-63%起~ HK$161.28(~ £15.49)史低去購買
·平台:Steam·香港 Steam 官方價~ HK$318.00去購買
Age of Wonders 4·平台:Steam·~ HK$392.32-17%起~ HK$325.22(~ $41.44)去購買
史低 ~ HK$171.24含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$111.992026-07目前全網低價~ HK$337.39Kinguin距低價紀錄+201%
~ HK$179.56~ HK$258.33~ HK$337.09~ HK$415.8625-1026-0126-0426-0726-10~ HK$111.99

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-14 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 奇蹟時代 4

設計自己的奇幻王國,在探索與擴張中帶領派系,並決定族群如何演變。《奇蹟時代 4》融合 4X 策略與回合制戰術戰鬥,事件與選擇共同寫下你的傳奇。 Steam PC 玩家評價:16,855 則評論中好評占 82%。 介面語言:簡體中文、英語、法語、德語、西班牙語、日語、韓語、波蘭語和俄語。 發行日期:2023年5月2日。

製作團隊

開發
Triumph Studios
發行
Paradox Interactive

Steam 玩家評論

82%好評極度好評16,855 Steam 評論

36 個月內記錄最低價

≈ HK$111.992026-07-30 · Kinguin基本遊戲 · 與上方圖表為相同記錄;美元價格歷史,並非地區 Steam 最低價。

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Steam PC 版資料 · 2026-10-15

02購買前須知

遊戲模式

Steam PC 版包含單人、多人及合作模式。擴張帝國時,派系會不斷成長與改變。

語言

介面語言列有英文與簡體中文;英文提供完整語音。

03常見問題

遊戲主要在玩什麼?

建立奇幻國度、擴張帝國,並透過探索與回合制戰術戰鬥帶領派系。

支援多人或合作遊玩嗎?

有。Steam PC 版資料列出多人遊戲與合作模式。

戰鬥如何進行?

帝國經營的 4X 策略結合回合制戰術戰鬥。

8.0
綜合評分
外部評分82%Steam 玩家評分1.7萬 則評價83Metacritic/10082OpenCritic/100
畫面
8
音效
7
玩法
9
劇情
8
內容
7

“Strategy veterans who love tinkering with builds and the just-one-more-turn pull will settle in for the long haul; players chasing a tight finish-and-leave campaign find it too sprawling.”

評測總結

If you're planning to give this game some of your time, the question isn't "is it worth XX hours?" — it's whether you can hold yourself to only XX hours.

A Distinctive Line in a Crowded Genre

In a field crowded with 4X titles still coasting on "reskinned campaigns plus minor tweaks," Age of Wonders 4 twists grimoires, faction building, multi-world campaigns, and account-level long-term progression into a genuinely distinctive line. It doesn't push a single idea to its absolute limit; instead it makes several dimensions "deep enough, stable enough, and interlocking enough" to matter — and for a game built to be replayed over and over, that mesh is worth far more than any momentary gimmick.

The graphics, music, and story are none of them the sort that make you slam the table in the moment. But over long stretches of play they cohere into a unified, believable high-fantasy laboratory. You go in to test recipes, reshape terrain, and build monstrous empires; a failed run is just an experiment that blew up on the bench, and a successful one is one more conquest story you get to brag about. That framing — play as experimentation — is the throughline that ties every system together.

There's a maturity to that design choice that's easy to undervalue. Plenty of strategy games chase a single standout hook and hope it carries them; this one bets instead on the compounding interest of many good systems reinforcing each other, and over a long campaign that bet pays off handsomely. It's also a game that respects its peers without imitating them. Where Civilization hands you fixed bonuses and a familiar tech ladder, this hands you the dials to the world's own rules. Where a grand-strategy sandbox can feel directionless, the Story Realms give you something to aim at. It borrows the best instincts of the genre and routes them through a magic system that is entirely its own.

Built for Settlers, Not Speedrunners

The barrier to entry is real — many systems, many options, a lot of reading — and newcomers may feel dizzy for their first few games. But once you cross that threshold, the game transforms from merely "complex" into "elastic complexity," where each match feels like writing a new paper and you're the author who keeps tossing in stranger and stranger hypotheses.

So the recommendation splits cleanly along the lines of who you are. If you're a 4X veteran who loves chewing on builds and savors that bottomless "one more turn" pull, this is a title well worth keeping permanently parked on your hard drive. If you only want a tight main line you can clear and walk away from, it'll feel a touch extravagant — too well suited to long residency, too hard to speedrun.

It's worth being honest about that split rather than papering over it. This is not a game that tries to be for everyone, and it's stronger for the focus. It knows its audience is the player who delights in fiddling, who treats a fresh world as a puzzle to be solved rather than a story to be consumed, and it pours its considerable craft into serving exactly that person. One line to sum it up: this is a magic laboratory you'll never finish, not a one-time firework. It rewards the players who move in and unpack, who treat each campaign as another entry in a private history, and who find the steep early climb is exactly what makes the view from the top worth holding onto turn after turn after turn.

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