心靈殺手

心靈殺手

Alan Wake 將亮瀑鎮的神祕搜查與以光驅散黑暗的戰鬥結合。在 GOG 售價 ≈ HK$5.86 時,如果你現在就想體驗單人劇情,這是個入手機會。

Steam 玩家在 46,108 則評價中給出 89% 的好評率;你也可以搭配自己對黑暗故事的興趣來考量。 在 GOG 以 HK$14.25 入手,適合現在就想體驗單人驚悚冒險的玩家;Steam 玩家在 46,108 則評價中給出 89% 的好評率。

正在取得全網報價
89%Steam 玩家評分4.6萬 則評價83Metacritic/10077OpenCritic/100
發售日期: Feb 16, 2012
Action · Horror · Story Rich · Third Person · Adventure
Alan Wake·平台:DRM-Free·UnionPay~ HK$58.63-90%起~ HK$5.86(~ CN¥5.00)史低比 Steam 省 HK$8.39去購買
·平台:Steam·香港 Steam 官方價~ HK$95.00-85%~ HK$14.25去購買
·平台:Microsoft Store·~ HK$98.02-85%~ HK$14.67(~ $1.87)去購買
Alan Wake Steam Key GLOBAL·平台:Steam·-84%起~ HK$14.91(~ $1.90)去購買
Alan Wake PC Steam CD Key·平台:Steam·~ HK$245.59-93%起~ HK$16.76(~ €1.91)去購買
Alan Wake Steam CD Key·平台:Steam·~ HK$109.59-84%起~ HK$17.29(~ €1.97)去購買
Alan Wake EN/DE/FR/IT Global·平台:Steam·-81%起~ HK$18.34(~ €2.09)去購買
·平台:Steam·~ HK$109.39-59%~ HK$45.20(~ $5.76)去購買
史低 ~ HK$8.71含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$9.732025-10目前全網低價~ HK$14.67Microsoft Store距低價紀錄+51%
~ HK$37.74~ HK$66.72~ HK$95.71~ HK$124.6925-1026-0126-0426-0726-10~ HK$9.73

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-12 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 心靈殺手

作家艾倫·韋克在亮瀑鎮尋找失蹤的妻子,卻捲入一場心理驚悚謎局。黑暗存在一路追逐他,他必須揭開謎團並救回妻子。光是對抗黑暗的重要手段。 Steam 玩家評價:46,108 則評價中好評率為 89%。 發行日期:2012年2月16日。

製作團隊

作曲
佩特里·阿兰科
開發
Remedy Entertainment
發行
Remedy Entertainment

Steam 玩家評價

89%好評極度好評46,108 Steam 評價

近 36 個月記錄最低價

≈ HK$9.732025-10-24 · Microsoft Store基本遊戲 · 與上方圖表記錄相同;美元價格歷史,不代表區域 Steam 最低價。

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Steam PC 版資訊 · 2026-10-13

02購買前須知

操作方式

Steam PC 版支援完整控制器操作,也支援滑鼠與鍵盤。

遊戲模式

Alan Wake 是單人遊戲,適合獨自遊玩。

03常見問題

故事內容是什麼?

妻子在亮瀑鎮度假期間失蹤。艾倫尋找她時,發現了自己不記得寫過的驚悚小說篇章。

光在戰鬥中有什麼作用?

光是戰鬥的核心要素;艾倫探索亮瀑鎮時必須驅散黑暗。

是否包含特別篇章?

PC 版說明指出包含特別篇章「訊號」和「作家」。

8.0
綜合評分
外部評分89%Steam 玩家評分4.6萬 則評價83Metacritic/10077OpenCritic/100
畫面
8
音效
8.5
玩法
6
劇情
9
內容
7

“As you play, the hero narrates your night like a novel, and the pages you find spoil what's coming. Light is your weapon, the six chapters play like a TV series, the mood still lands; the combat is just one burn-and-shoot loop that wears thin, and the aim is sticky.”

評測總結

Praised loudly, sold modestly, later canonized as a cult classic

Set Alan Wake back in its 2010 coordinates and it's a critically strong game that never became a commercial hit. Metacritic 83, OpenCritic 80 with a 76.6% recommendation rate, and Time magazine flatly named it 2010's game of the year; but the sales came slowly, the original was slow to earn out, and Remedy spent five years and several slipped dates dragging it to the finish line.

Bright Falls at night

Time, though, sided with it. Over more than a decade its long-tail reputation has only hardened, and an 89% positive rating on Steam across 43,793 reviews shows that new and old players alike still vouch for it. It became the archetype of the game that didn't sell through but got passed hand to hand and canonized as a classic by one generation after another — its worth was confirmed slowly, by people, over years. Put another way, the bets it placed in 2010 look more forward-thinking in hindsight, not more dated, and that's a courtesy time only extends to the genuine article.

Who should buy it, and who should steer clear

So in 2026, who's the one to finally catch up on this? The answer is clean: if you love a moody mystery series, if Lynch and King are your register, if you'll happily pay for atmosphere and storytelling, then Alan Wake is close to made for you. The narration, the chapter breaks, the end-of-episode songs, the small-town oddballs — they'll carry you through in one sitting the way a good Pacific Northwest mystery does.

Alan Wake protagonist close-up

Flip it around, and if you only want hard, jolting scares or top-tier crisp gunplay, you'll likely come away let down. Its horror leans "unease" over "fright" and doesn't lean on jump-scare volume; its combat leans "performance" over "handling," and it repeats by the back half. Players who can't make peace with those two things should steer clear.

At bottom, this is a game you come to for the story and the mood, one whose combat flaws you have to be willing to forgive.

The step where Remedy turned, and the core nobody has copied

Zoom out, and Alan Wake is the pivotal step where Remedy turned from the pure action shooting of Max Payne toward narrative-driven, authored games. Without this 2010 experiment in light-and-dark, episodes, and a writer narrating himself, there's no more polished Control later, and no higher-rated proper sequel in Alan Wake 2 in 2023 — this is the origin point of the whole Remedy connected universe.

Remedy universe threads

And the thing later games can't seem to copy is, still, that core: you play, and the protagonist narrates everything you're living through as a chapter of his novel, and the pages you find have already written your ending. That experience of being spoiled on your own story as you live it is something even its most direct rival, the small-town psychological horror benchmark Silent Hill 2, has no episodic rhythm to reproduce. More than a decade on, with plenty of imitators around, almost nobody has pulled the trick off this coherently. For anyone trying to understand how narrative games got to where they are, this is a lesson you can't skip.

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