異形:火力小隊

異形:火力小隊

如果你想與小隊協作,在異形浪潮中架設防線並殺出重圍,《異形:火力小隊》以職業、武器與特長構成明確的合作射擊體驗。Humble Store 目前售價為 ≈ HK$47.01,處於本站記錄的低位;Steam 玩家好評率為 80%,評價數為 21,714。

完整控制器支援,以及英文配音與多種介面語言,讓你能依偏好安排出擊配置。 《異形:火力小隊》目前售價為 ≈ HK$47.01,比可比較的 Steam 基礎遊戲便宜 ≈ HK$151.99,適合準備出發的小隊考慮。

正在取得全網報價
80%Steam 玩家評分2.2萬 則評價69Metacritic/10068OpenCritic/100
發售日期: Aug 23, 2021
Co-op · Shooter · Aliens · Action · Third-Person Shooter
·平台:Steam·~ HK$235.35-80%~ HK$47.01(~ $5.99)史低比 Steam 省 HK$151.99去購買
Aliens: Fireteam Elite PC Steam CD Key·平台:Steam·~ HK$439.61-80%起~ HK$87.06(~ €9.90)去購買
Aliens: Fireteam Elite Standard Edition Steam CD Key·平台:Steam·~ HK$351.67-73%起~ HK$95.94(~ €10.91)去購買
Aliens: Fireteam Elite Global·平台:Steam·-51%起~ HK$97.35(~ €11.07)去購買
·平台:Steam·香港 Steam 官方價~ HK$199.00去購買
史低 ~ HK$47.01含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$47.012025-04目前全網低價~ HK$235.35Humble Store距低價紀錄+401%
~ HK$94.10~ HK$145.89~ HK$197.68~ HK$249.4725-1026-0126-0426-0726-10~ HK$47.01

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 異形:火力小隊

在《異形:火力小隊》中,與隊友深入 LV-895,探索廢墟與洞穴,迎戰成群異形。這款第三人稱生存射擊遊戲包含四個戰役,可與最多兩名玩家或 AI 組隊。七種職業、武器與特長讓你依戰鬥風格搭配陸戰隊。 Steam 玩家好評率為 80%,共有 21,714 則評價。 Steam PC 支援完整控制器操作。 介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、巴西葡語、俄語、捷克語、波蘭語、拉美西語和韓語。

製作團隊

開發
Cold Iron Studios
發行
Cold Iron Studios · Focus Entertainment

Steam 玩家評價

80%好評極度好評21,714 Steam 評價

近 36 個月記錄最低價

≈ HK$47.012025-04-16 · Humble Store基礎遊戲 · 與上方圖表為同一組記錄;美元歷史價格,不代表特定地區的 Steam 最低價。

語言支援

語言介面字幕音訊
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繁體中文是是—
英語是是是
再顯示 9 種語言
語言介面字幕音訊
法語是是—
義大利語是是—
德語是是—
巴西葡語是是—
俄語是是—
捷克語是是—
波蘭語是是—
拉美西語是是—
韓語是是—

Steam PC 版本資料 · 2026-10-10

02購買前了解

組隊方式

可單人與 AI 組隊,也可和最多兩名玩家同行。遊戲還有多種模式與挑戰卡回合。

陸戰隊配置

七種職業套件各有兩項戰鬥技能,超過 130 種特長可供搭配。武器包括馬格南手槍、衝鋒槍與火箭發射器。

語言與控制器

Steam PC 提供英文配音,並支援所列介面語言與字幕;同時支援完整控制器操作。

03常見問題解答

戰役發生在哪裡?

故事圍繞 LV-895 行星展開,四個戰役帶玩家探索當地廢墟與洞穴。

火力小隊會遇到哪些敵人?

小隊將對抗異形群,也會遭遇跳躍者與噴吐者。

武器如何成長?

武器會隨著使用提升數值,角色則透過七種職業套件升級並解鎖特長。

7.5
綜合評分
外部評分80%Steam 玩家評分2.2萬 則評價69Metacritic/10068OpenCritic/100
畫面
7
音效
7
玩法
8
劇情
6.5
內容
7

“Bring a steady squad before diving in; only then do the cooperative grind and the Alien atmosphere lift this into worthwhile territory.”

評測總結

If you are ready to pour a dozen-plus hours, maybe far more, into holding the line with friends, grinding builds, and repeatedly challenging high-difficulty levels, this game is worth it. Its most reliable virtue is not any single dimension going off; it is how well the whole thing coordinates. The combat is tight, the cooperation genuinely matters, and the IP temperament never strays. You very easily end a run by saying "one more."

The fireteam regrouping after a hard-fought run

Both ceiling and floor hinge on the squad

That single line, "one more," is its greatest competitive strength. But its ceiling and its floor are both pinned hard by the state of your team. A fixed squad can lift it into the "genuinely solid, recommended" tier, where the suppressive-fire web and the class builds finally read as intentional design rather than busywork. A lone wolf will run into the repetition, the monotony, and the thin narrative far sooner, and will likely walk away wondering what the fuss was about. The same content can be a highlight of someone's week or a tedious slog, and the only variable that changes is who is sitting in the other two seats.

That is an unusually wide swing for a single game, and it is the most important thing a prospective buyer needs to internalize before committing. This is not a title you can fairly judge in a vacuum, because the design quite literally assumes a social context, and removing that context removes the better half of the experience along with it.

It does not have the kind of evergreen level vitality that keeps the genre's standard-bearers fresh for years, and it does not push its progression system to the depth that the build-driven competitors reach. It sits like a sturdy steel plate between the two: not dazzling, but durable. That positioning is honest, and it is also the most useful way to set expectations before you commit your money or your evenings.

So, is it worth your time?

So is it worth these few dozen hours? If you are an Alien fan, or you happen to be short exactly one game your group can reliably play together as a cooperative horde shooter, then yes. Even at full price it is acceptable, because the value is in the repeated sessions, not the first clear.

If you intend to chew through it slowly on your own, or you want something whose content keeps renewing itself on the strength of design alone, temper the enthusiasm. It is not a bad game. It simply is not strong enough to offset solitude on your behalf. The systems assume company, and they reward it; without that company, the seams show and the loop turns mechanical.

The one-line takeaway is the same one the game keeps earning across every dimension: bring a steady squad, then climb aboard. With three thinking players sharing one fraying line of defense, Aliens: Fireteam Elite becomes a specific, sticky, genuinely good time. Alone, it is a competent shell of that experience. The overall seven-and-a-half is not a compromise score so much as an accurate one, capturing a game that is exactly as good as the people you bring to it.

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