美麗新世界 1800

美麗新世界 1800

遊戲評價
PC
《美麗新世界 1800》 - 引領工業革命! 迎接工業時代的黎明。你選擇的路線將造就你的世界。你想成為革新者或剝削者?征服者或解放者?你在世上留下的名聲完全取決於你。
81%Steam 玩家評分3萬 則評價81Metacritic/10082OpenCritic/100
發售日期: Apr 16, 2019
City Builder · Strategy · Simulation · Economy · Multiplayer
Fetching prices across storesComparing current offers from Steam, official stores, and partners
心願價
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價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002023-11目前全網低價~ HK$105.91Steam
~ HK$156.44~ HK$270.58~ HK$384.72~ HK$498.8725-0925-1226-0326-0626-09~ HK$46.99

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-09-17 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

DLC

製作團隊

開發
Ubisoft Mainz
發行
Ubisoft
8.6
綜合評分
外部評分81%Steam 玩家評分3萬 則評價81Metacritic/10082OpenCritic/100
畫面
8.7
音效
8.5
玩法
9
劇情
7
內容
8.8

Production chains and population strata interlock across multi-map colonies into massive metropolises, so dedicated management players should commit despite a steep early barrier.

評測總結

Anno 1800 belongs to the category of game that, once you pick it up, is rarely a "play ten hours and delete" affair. It behaves more like a long-term relationship: the honeymoon is the first time you complete a full production chain and the first time you set up a trade route across continents; the adjustment period is the stretch of days you spend run ragged between a dozen shipping lanes and several cities. The twist is that most people get addicted during that adjustment period rather than breaking up.

Who should commit, and who should walk away

If you ask whether it is worth dozens or even hundreds of hours, the answer hinges on what you take a city-management game to be. If for you it is just a "click a few times to relax and watch the little figures wander around" stress reliever, this one may be a touch too serious: the systemic density is high, the content depth is large, and the campaign pacing is not exactly easygoing, so you can easily feel burdened in the flood of information. But if what you enjoy is the process of prying complex systems apart, recombining them, and optimizing them, of debugging, experimenting, and breaking through inside an economic network you drew yourself, then there is a whole toolbox here capable of keeping you company for a full season.

The honest verdict, then, is one of fit rather than quality. The game is not flawed so much as pointed at a specific kind of player, and it makes no apology for that aim. Knowing which side of that line you fall on tells you almost everything you need before you buy.

Where it stands against its peers

Compared with the Cities Skylines peer, it gives no ground on macro-scale urban size and additionally piles on population strata, cross-regional trade, and far longer industrial-chain depth. Compared with the Tropico peer, it trades political satire for a colder, more calculating brand of industrial arithmetic. In other words, what you get is not a breezy show but a rigorous industrial-age sandbox, and the heavier mood is a feature rather than a defect for the audience it is courting.

On that footing, IGN's 8.7 and PC Gamer's 84 out of 100 are not merely polite numbers. They point quite accurately at what the game is: not an industry-changing masterpiece, but one of the most rewarding city-builders to invest your time in over the past few years, and one widely recognized among the best of its release window. If you are already prepared to give up several weeks or even months of free time to a virtual industrial empire, it is absolutely worth it. And if you are not, this is exactly the kind of game that will quietly take those weeks anyway, so go in with your eyes open and your evenings cleared. Either way, it is a title that knows precisely what it is and refuses to dilute itself to chase a broader crowd, and that conviction is a large part of why it lands so firmly with the players it was built for. There is a quiet confidence in a design that would rather be the best version of a demanding thing than a watered-down version of an easy one, and Anno 1800 spends every system it has reinforcing that choice. The result is a city-builder that does not try to be everyone's favorite, only the favorite of the people who were always going to love it most, and on that narrower, harder target it scores a near-perfect hit.

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