美麗新世界 1800

美麗新世界 1800

若你想透過城市、生產與貿易路線打造工業世界,《美麗新世界 1800》提供豐富的建設體驗。在Eneba售價為≈ HK$101.47。玩家評價為81%,共30,090則評論。劇情戰役、沙盒與多人模式讓你能以外交、貿易或戰爭引領社會;Steam PC版也支援合作遊玩。 玩家評價為81%,共30,090則評論;Eneba售價為HK$438.00。

正在取得全網報價
81%Steam 玩家評分3萬 則評價81Metacritic/10082OpenCritic/100
發售日期: Apr 16, 2019
City Builder · Strategy · Simulation · Economy · Multiplayer
Anno 1800 Uplay Key EUROPE·平台:Ubisoft Connect·-77%起~ HK$101.47(~ $12.93)比 Steam 省 HK$336.53去購買
·平台:未知 PC 平台·~ HK$470.78-75%~ HK$117.71(~ $15.00)去購買
·平台:Ubisoft Connect·~ HK$470.78-10%~ HK$423.69(~ $53.99)去購買
Anno 1800 Global·平台:Steam·起~ HK$437.85(~ €49.79)去購買
·平台:Steam·香港 Steam 官方價~ HK$438.00去購買
香港不可用(1)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

Anno 1800 Standard Edition Europe Ubisoft Connect CD Key·平台:Ubisoft Connect·~ HK$102.45查看商店
史低 ~ HK$42.38含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002023-11目前全網低價~ HK$117.64Steam
~ HK$156.49~ HK$270.67~ HK$384.85~ HK$499.0325-1026-0126-0426-0726-10~ HK$47.01

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

DLC

01關於美麗新世界 1800

在工業時代黎明引領社會:建造大都會、串連生產鏈,並開拓貿易路線。 Steam PC版包含劇情戰役、可自訂沙盒與多人模式。 派遣專家隊伍環球遠征,並在南美洲建立據點。 玩家評價:81%,共30,090則評論。 支援的介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、日語、韓語、波蘭語和俄語。 發行日期:2019年4月16日。

製作團隊

開發
Ubisoft Mainz
發行
Ubisoft

Steam玩家評論

81%好評極度好評30,090 Steam評論

近36個月記錄最低價

≈ HK$0.002023-11-02 · Steam本體 · 與上方圖表相同的記錄;美元價格歷史,並非地區Steam最低價。

語言支援

語言介面字幕音訊
簡體中文是是—
繁體中文是是—
英語是是是
再顯示8種語言
語言介面字幕音訊
法語是是是
義大利語是是—
德語是是是
西班牙語是是—
日語是是—
韓語是是—
波蘭語是是—
俄語是是是

Steam PC版資料 · 2026-10-10

02購買前須知

遊戲模式

Steam PC版支援單人、多人與合作模式,並包含劇情戰役和可自訂沙盒。

德語支援

支援德語介面、完整音訊與字幕。

03常見問題

《美麗新世界 1800》怎麼玩?

建造城市、管理生產鏈與貿易路線,並透過外交、貿易或戰爭應對AI統治者。

遠征有哪些內容?

派遣專家隊伍環球遠征,也能在南美洲建立據點。

能和其他玩家一起玩嗎?

可以。Steam PC版支援多人與合作,也能單人遊玩。

8.6
綜合評分
外部評分81%Steam 玩家評分3萬 則評價81Metacritic/10082OpenCritic/100
畫面
8.7
音效
8.5
玩法
9
劇情
7
內容
8.8

“Production chains and population strata interlock across multi-map colonies into massive metropolises, so dedicated management players should commit despite a steep early barrier.”

評測總結

Anno 1800 belongs to the category of game that, once you pick it up, is rarely a "play ten hours and delete" affair. It behaves more like a long-term relationship: the honeymoon is the first time you complete a full production chain and the first time you set up a trade route across continents; the adjustment period is the stretch of days you spend run ragged between a dozen shipping lanes and several cities. The twist is that most people get addicted during that adjustment period rather than breaking up.

Who should commit, and who should walk away

If you ask whether it is worth dozens or even hundreds of hours, the answer hinges on what you take a city-management game to be. If for you it is just a "click a few times to relax and watch the little figures wander around" stress reliever, this one may be a touch too serious: the systemic density is high, the content depth is large, and the campaign pacing is not exactly easygoing, so you can easily feel burdened in the flood of information. But if what you enjoy is the process of prying complex systems apart, recombining them, and optimizing them, of debugging, experimenting, and breaking through inside an economic network you drew yourself, then there is a whole toolbox here capable of keeping you company for a full season.

The honest verdict, then, is one of fit rather than quality. The game is not flawed so much as pointed at a specific kind of player, and it makes no apology for that aim. Knowing which side of that line you fall on tells you almost everything you need before you buy.

Where it stands against its peers

Compared with the Cities Skylines peer, it gives no ground on macro-scale urban size and additionally piles on population strata, cross-regional trade, and far longer industrial-chain depth. Compared with the Tropico peer, it trades political satire for a colder, more calculating brand of industrial arithmetic. In other words, what you get is not a breezy show but a rigorous industrial-age sandbox, and the heavier mood is a feature rather than a defect for the audience it is courting.

On that footing, IGN's 8.7 and PC Gamer's 84 out of 100 are not merely polite numbers. They point quite accurately at what the game is: not an industry-changing masterpiece, but one of the most rewarding city-builders to invest your time in over the past few years, and one widely recognized among the best of its release window. If you are already prepared to give up several weeks or even months of free time to a virtual industrial empire, it is absolutely worth it. And if you are not, this is exactly the kind of game that will quietly take those weeks anyway, so go in with your eyes open and your evenings cleared. Either way, it is a title that knows precisely what it is and refuses to dilute itself to chase a broader crowd, and that conviction is a large part of why it lands so firmly with the players it was built for. There is a quiet confidence in a design that would rather be the best version of a demanding thing than a watered-down version of an easy one, and Anno 1800 spends every system it has reinforcing that choice. The result is a city-builder that does not try to be everyone's favorite, only the favorite of the people who were always going to love it most, and on that narrower, harder target it scores a near-perfect hit.

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