

美麗新世界 1800
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價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。






















01關於美麗新世界 1800
在工業時代黎明引領社會:建造大都會、串連生產鏈,並開拓貿易路線。 Steam PC版包含劇情戰役、可自訂沙盒與多人模式。 派遣專家隊伍環球遠征,並在南美洲建立據點。 玩家評價:81%,共30,090則評論。 支援的介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、日語、韓語、波蘭語和俄語。 發行日期:2019年4月16日。
製作團隊
近36個月記錄最低價
≈ HK$0.002023-11-02 · Steam本體 · 與上方圖表相同的記錄;美元價格歷史,並非地區Steam最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 簡體中文 | 是 | 是 | — |
| 繁體中文 | 是 | 是 | — |
| 英語 | 是 | 是 | 是 |
再顯示8種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 法語 | 是 | 是 | 是 |
| 義大利語 | 是 | 是 | — |
| 德語 | 是 | 是 | 是 |
| 西班牙語 | 是 | 是 | — |
| 日語 | 是 | 是 | — |
| 韓語 | 是 | 是 | — |
| 波蘭語 | 是 | 是 | — |
| 俄語 | 是 | 是 | 是 |
Steam PC版資料 · 2026-10-10
02購買前須知
遊戲模式
Steam PC版支援單人、多人與合作模式,並包含劇情戰役和可自訂沙盒。
德語支援
支援德語介面、完整音訊與字幕。
03常見問題
《美麗新世界 1800》怎麼玩?
建造城市、管理生產鏈與貿易路線,並透過外交、貿易或戰爭應對AI統治者。
遠征有哪些內容?
派遣專家隊伍環球遠征,也能在南美洲建立據點。
能和其他玩家一起玩嗎?
可以。Steam PC版支援多人與合作,也能單人遊玩。
“Production chains and population strata interlock across multi-map colonies into massive metropolises, so dedicated management players should commit despite a steep early barrier.”
評測總結
Anno 1800 belongs to the category of game that, once you pick it up, is rarely a "play ten hours and delete" affair. It behaves more like a long-term relationship: the honeymoon is the first time you complete a full production chain and the first time you set up a trade route across continents; the adjustment period is the stretch of days you spend run ragged between a dozen shipping lanes and several cities. The twist is that most people get addicted during that adjustment period rather than breaking up.
Who should commit, and who should walk away
If you ask whether it is worth dozens or even hundreds of hours, the answer hinges on what you take a city-management game to be. If for you it is just a "click a few times to relax and watch the little figures wander around" stress reliever, this one may be a touch too serious: the systemic density is high, the content depth is large, and the campaign pacing is not exactly easygoing, so you can easily feel burdened in the flood of information. But if what you enjoy is the process of prying complex systems apart, recombining them, and optimizing them, of debugging, experimenting, and breaking through inside an economic network you drew yourself, then there is a whole toolbox here capable of keeping you company for a full season.
The honest verdict, then, is one of fit rather than quality. The game is not flawed so much as pointed at a specific kind of player, and it makes no apology for that aim. Knowing which side of that line you fall on tells you almost everything you need before you buy.
Where it stands against its peers
Compared with the Cities Skylines peer, it gives no ground on macro-scale urban size and additionally piles on population strata, cross-regional trade, and far longer industrial-chain depth. Compared with the Tropico peer, it trades political satire for a colder, more calculating brand of industrial arithmetic. In other words, what you get is not a breezy show but a rigorous industrial-age sandbox, and the heavier mood is a feature rather than a defect for the audience it is courting.
On that footing, IGN's 8.7 and PC Gamer's 84 out of 100 are not merely polite numbers. They point quite accurately at what the game is: not an industry-changing masterpiece, but one of the most rewarding city-builders to invest your time in over the past few years, and one widely recognized among the best of its release window. If you are already prepared to give up several weeks or even months of free time to a virtual industrial empire, it is absolutely worth it. And if you are not, this is exactly the kind of game that will quietly take those weeks anyway, so go in with your eyes open and your evenings cleared. Either way, it is a title that knows precisely what it is and refuses to dilute itself to chase a broader crowd, and that conviction is a large part of why it lands so firmly with the players it was built for. There is a quiet confidence in a design that would rather be the best version of a demanding thing than a watered-down version of an easy one, and Anno 1800 spends every system it has reinforcing that choice. The result is a city-builder that does not try to be everyone's favorite, only the favorite of the people who were always going to love it most, and on that narrower, harder target it scores a near-perfect hit.
熱門Steam評論
母語評論 · 10則此語言中選出的實用評論包含推薦與批評,並不代表整體好評率;意見反映的是受評版本。
呵.來看看這誰啊.不是STEAM商業模式不切實際.不是嫌30%太多?怎麼觍著一張臉跑回來啦?還好意思回來? 人必須為自己的行為付出代價,無論成人或孩童,更遑論顧客至上的遊戲商了 ................/´¯/)...........BOYCOTT............ (\¯`\................ ................/....//.........................................\\...\................ .............../....//...........................................\\ ..\............... ........../´¯/..../´¯\...................................../¯`\....\¯`\.......... ......././.. /..../..../. |_............................._|..\...\....\....\.\...... .....(.(....(....(..../.) ..)..EPIC STORE...(..(..\....)....)....).)... ......\................\/.../..... ......................\...\/................./.... .......\.................../...............................\..................../.... ........\.................(.................................)................./...... .........\...............NO STEAM, NO BUY!!!............./.........展開收起
好玩歸好玩 但是沒支持繁體中文就不要說有支持繁體中文展開收起
「你跑得很快嗎?」草原上的花兒問身旁的獵豹。 「很快。」獵豹說。 「追得到羚羊與斑馬嗎?」 「可以。」 「那跟老虎賽跑誰會贏呢?」 「沒有比過。」 「如果要比的話呢?」 「我會贏。」 「哇,你好厲害,不像我都不能跑步。」花兒露出崇拜的表情。 「可是你......很漂亮呀。」幸好獵豹的花紋讓他看起來不那麼臉紅。 「哪有,我又還沒開花。」含苞待放的花兒低下頭說。 「我知道會很漂亮。」 花兒靜靜地靠在獵豹身上,他們好久都沒有說話。 「你有聽過,對著流星許願就會實現嗎?」花兒打破靜默。 「聽族裡的長老說過。」 「但我每次都來不及許願,流星就跑掉了。」 「還是......」 「?」 「算了沒事。」 「吼唷,你話不要說一半啦!」 「還是你要不要......告訴我你的願望?」 「為什麼?」 「我跑得很快,可能追得到流星。」 「真的嗎!」 「我會試試看。」 於是花兒告訴獵豹,他希望能開成一朵美麗的玫瑰,而且找到有個誰那麼愛他。 獵豹聽完,心想這何必許願呢,一定會實現吧,但他還是得去追流星,因為他答應過的。 他們躺在草地上,看著夜空。 「有流星!」過了許久,花兒看著東方的天空說。 「你等我。」獵豹起身往東方奔馳。 獵豹跑了好久好久,終於看到流星的尾巴。 「我希望花兒可以開成一朵美麗的玫瑰,而且會有一個誰那麼愛他,甜甜蜜蜜。」獵豹對著流星,在心裡默念。 許完願的獵豹往草原的方向折返,他要把這件事告訴花兒。 拖著疲累的身軀,遠遠的,他已經看到花兒盛開成一朵美麗的玫瑰。 「原來流星的傳說是真的。」獵豹心想。 再走近一點,他看見一隻蜜蜂鑽進花兒的體內,甜甜蜜蜜的。 「幹機掰。」獵豹說。展開收起
这个故事告诉我们不要入任何形式的预购...包括他自己声称以后不卖了...展開收起
如果你是喜歡商業經營跟工業時代風格的遊戲,又想要殺時間的話,這款遊戲算得上是精神時光屋。 DLC的部分不買也不受影響,買了就是多了新的內容增加你的燒腦程度跟殺掉更多的時間,但DLC是否推薦,個人保持中立。 如果你跟我一樣是繁體中文的使用者,購買後請至Ubisoft官網的客服回報,購買後遊戲內設置"目前"沒辦法選擇繁體中文,待客服回覆後即可登入遊戲並至設置內選擇繁體中文。展開收起
English comments follow Chinese comments 首先商品內容承諾很重要,一直表示有繁體中文,但根本沒有,且官方反應一直在打官話, 這代沒有新東西,跟以前系列作差不多,初入坑玩家若能接受用英文玩的話可以體驗, 但十分建議等大打折入手,音樂不錯,畫質還行,但沒有繁中,切記沒有繁中,不要去信支援語言清單. First of all, promise is promise, the language support list includes traditional Chinese, But there is no such option in game, and UBI support always gives us official comments, UBI doesn't care what is the user experience. Second, it just changes music and modules, nothing new, I'll recommend new player who never played ANNO serial, If you're interested in this kind of game, buy it at a big discount.展開收起
要繁體中文必須使用Ubisoft的客服,由他們遠端(?)處理後你才可以在遊戲內選擇繁體中文。這真的是很麻煩....展開收起
能自由發揮的地方太少,遊戲過程全是在蓋原料建築緊接著蓋工廠,這個流程不斷循環直到盡頭,然後升到最高級之後,就不能幹嘛了。 雖然一開始會讓人很投入,花很多時間玩,但升到最高等之後我就驚醒了。這實在沒什麼好玩的地方,沒有以前玩模擬城市,或模擬遊樂園那種自由創造的樂趣,挺無聊的。就像一隻倉鼠不停在滾輪上跑,這款遊戲就是那個滾輪,玩家則是倉鼠。 我是挺後悔買這款的,況且育碧原本答應會在這更新DLC也食言,我只想罵髒話。展開收起
这游戏最累人的地方,就是每次科技进步就需要产业调整,每次调整又需要从新捋顺供需关系。捋的过程还要保证原有的供需,有时候一个小失误都会搞的你焦头烂额,甚至不得不主动倒退科技。游戏里的AI就是纯搅屎棍,最好在风帆战舰时期主动开战灭了他们,不然到后期一旦打断你的贸易网,引起的连锁反应足够拖死你自己。展開收起
本身就UBI那邊買,之後看到STEAM上架就買,因為不想每次玩遊戲也要登入那個神經UBI APP,結果在STEAM買完還是要你安裝那個UBI APP,在這裡買完還要我輸入什麼CD KEY,莫名奇妙. 退款.展開收起
來源:Steam使用者原始評論。有幫助票數為存檔快照,並非即時資料。最後收集時間:2026/08/15。
