
反房間
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。
01關於反房間
《反房間》是一款心理探索遊戲,熟悉的規則在這裡並不可靠。走廊彼此折疊,房間重新排列,看似不可能的障礙需要換個思路應對。 你將在連貫的非歐幾里得世界中探索。 槍械可以創造、摧毀和操縱物質。 Steam玩家評價中,好評占比為95%%,共13,676篇評論。 Steam PC版提供英語完整音訊。 發行日期:2013年1月31日。
製作團隊
近36個月記錄最低價
≈ HK$39.162023-12-21 · Steam基本遊戲 · 與上方圖表記錄相同;美元價格歷史,並非區域Steam最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 英語 | 是 | — | 是 |
Steam PC版資料 · 2026-10-10
02購買前須知
探索與謎題
探索連貫的非歐幾里得世界,走廊彼此折疊,空間不斷重組。
工具與語言
槍械可以創造、摧毀和操縱物質。Steam PC版列出英語完整音訊。
03常見問題
遊戲世界是什麼樣的?
這是一個連貫的非歐幾里得世界,走廊會彼此折疊,空間也會重新組合。
遊戲有謎題嗎?
有。謎題會顛覆預期,需要尋找不尋常的解法。
槍械有什麼作用?
槍械可以創造、摧毀和操縱物質,協助你克服周遭環境中的障礙。
“Antichamber bends spatial logic with jarring monochrome-to-neon shifts and sparse narrative, rewarding patient players with rare, hardcore epiphany moments.”
評測總結
Whether Antichamber is worth your time comes down to what you actually want out of a puzzle game. If you are after clear goals, steady feedback, and a growth curve that gets smoother the more you play, this game will probably keep you frowning. It does not like to explain itself, its sense of direction is not always reliable, and the high difficulty and disorientation in certain regions will grind your patience down a little at a time. This is not a minor blemish. It directly decides whether you are "enjoying the challenge" or "being consumed by it."
The Private Pleasure Of Being Fooled
But if what you are chasing is something else entirely, to be tricked once by the design of a space, to have a rule overturned beneath your feet, and then to piece the fragments back together yourself, the game has real force. Its best moment is not the ending and not the final credits. It is the instant inside some room when you suddenly realize, "so the game has been looking at me this way the whole time." That kind of joy is intensely private, and intensely hard-won. People who get it will be hooked. People who do not will dismiss it as pretentious.
Looking at the broader reception, the polarization is no surprise. Some critics handed it high marks because its singularity within first-person puzzling is so pronounced. Others handed it very low ones precisely because it turned "unfriendliness" into almost a methodology. Its recognition at the Independent Games Festival, including a Technical Achievement win and a Grand Prize nomination, confirms how much the industry respected what it attempted, even where individual players bounced off it.
A Narrow Door Worth Squeezing Through
By the measure of how players actually experience it today, I would place it in the "worth a try, but keep your expectations in check" tier. It is not a polished gem to recommend to everyone, and it is certainly not a failure to steer clear of. Compared with the deliberately anti-expectation design of The Stanley Parable, Antichamber channels that same experimental nerve into spatial logic rather than narrative mischief, and it commits just as hard to unsettling your assumptions.
It is like a very narrow door. There is genuinely something behind it, but not everyone is willing to squeeze through. If you are prepared to spend a dozen or so hours wrestling with a cold, indifferent space, it will very likely hand you back several genuinely beautiful moments of insight. For those few satisfying clicks of understanding, it is worth it. Just walk in knowing the game owes you nothing, and let it earn whatever respect it earns one quiet revelation at a time.
More than a decade after release, Antichamber still feels like nothing else. The first-person puzzle space has grown crowded with clever, polished entries, yet very few have dared to make disorientation itself the subject. That singular nerve is exactly why it endures, and exactly why it will never be for everyone. If you measure games by comfort, this is not your game. If you measure them by the rare jolt of having your assumptions taken apart and handed back rearranged, few experiences are this pure, and fewer still trust you this completely to find your own way through.
熱門Steam評論
母語評論 · 7篇此語言中選出的有幫助評論既有推薦也有批評。這些評論不代表整體好評率,意見針對評論時的遊戲版本。
amazing tour, but i wanna vomit 我想嘔展開收起
神秘的空間,相當獨特的世界觀 在這個世界中是不可以被常識所束縛的! 融入並且觀察周遭,被困住的時候關掉遊戲休息一下 下次遊玩的時候肯定會有不小的進展展開收起
An interesting and intriguing concept. The puzzles are wonderful when solved, but when they are physics-based I quickly tire. Repetition is not my strong suit and I get frustrated and bored. Played with friends may solve this. A splendid hour spent, but no more.展開收起
這遊戲不太需要懂英文才能玩~ 幾乎是很簡單的諺語句子~ 牆壁上的圖畫的文字非常具有啟發性和哲學性 每一條路都是一個斟酌,每一個路都不只有一種走法 就像人生一樣,你可以選擇往前走,當然也是能往後 強烈推薦!繼portal之後類似且很有趣的視覺饗宴~ PS. 如果要關閉遊戲請按住ESC即可。 If you want to exit game, just hold down the ESC key.展開收起
獨特的解謎邏輯 類似Stanley parable一般,製作者直接與玩家交流的體驗(不過本遊戲是無旁白的,完全靠遊戲中少少的文字表現) 無語言門檻,不需要中文化,文字量少且國中程度就能搞定 解謎靠觀察環境+靈活運用手上的cube gun,不靠反應速度 很安靜的一款遊戲 主要缺點是高色彩對比的畫面,雖然有特色但看久容易眼睛疲勞,如果能改得柔和一點會更好 喜歡解謎遊戲者請務必嘗試看看!展開收起
若在我玩過的遊戲中有一個作者是外星人的話 那非Antichamber莫屬了 這部作品會讓你打破思考的框架 並有120個圖示可以蒐集 圖示的短語通常會有很深的含意 無論是在遊戲中還是人生中 評價:9.5/10展開收起
來源:Steam使用者原始評論。有幫助票數為封存快照,並非即時資料。最後收集日期:2026/08/15。