ARC Raiders

ARC Raiders

ARC Raiders結合高風險搜集、工坊升級、任務,以及對抗機器和其他掠奪者的戰鬥。想單人或最多三人組隊遊玩的玩家,現在在GAMIVO以≈ HK$111.86購買正處於已追蹤的歷史低位。Steam PC版支援完整手把操作,也提供英文完整語音,購買資訊清楚。

四張地圖、變化中的環境和三條技能路線會改變每次行動的重點。301,969則評價中82%為好評,可提供額外參考。喜歡撤離玩法的玩家可以按目前低位購買,不必寄望未來降價。 相較Steam的HK$154.50,這裡可節省≈ HK$42.64,同一版本的價格差異清楚可見。

正在取得全網報價
82%Steam 玩家評分30.2萬 則評價86Metacritic/10087OpenCritic/100
發售日期: Oct 30, 2025
Extraction Shooter · Multiplayer · PvE · PvP · Third-Person Shooter
ARC Raiders Global·平台:Steam·-64%起~ HK$111.86(~ €12.72)史低比 Steam 省 HK$42.64去購買
ARC Raiders PC Steam Altergift·平台:Steam·~ HK$364.76-61%起~ HK$140.55(~ $17.91)史低去購買
·平台:Steam·香港 Steam 官方價~ HK$309.00-50%~ HK$154.50史低去購買
·平台:Epic·~ HK$313.82-50%~ HK$156.87(~ $19.99)史低去購買
·平台:Microsoft Store·~ HK$313.82-50%~ HK$156.87(~ $19.99)史低去購買
史低 ~ HK$156.87含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$156.872026-10目前全網低價~ HK$156.87Epic Game Store目前即為低價紀錄
~ HK$189.05~ HK$236.92~ HK$284.78~ HK$332.6525-1026-0126-0426-0726-10~ HK$156.87

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於ARC Raiders

ARC Raiders是一款多人撤離冒險遊戲,舞台是遭機械威脅ARC摧毀的未來地球。 探索四張地圖,搜集戰利品並帶回材料,為下一次出發做準備。 製作武器、裝備與道具,同時升級自己的工坊。 你可以單人行動,也能與最多三人組隊,對抗機器和其他掠奪者。 天氣、敵人與地圖機制會變化,讓每次行動都充滿不確定性。 Steam PC版支援完整手把操作;目前玩家資料為301,969則評價中82%為好評。

製作團隊

開發
Embark Studios
發行
Embark Studios

Steam玩家評測

82%好評極度好評301,969 Steam評測

36個月內最低記錄

≈ HK$156.872026-10-08 · Epic Game Store基礎遊戲 · 與上方圖表相同的記錄;美元歷史,不是地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-11

02購買前

語言與音訊

Steam PC版提供英文完整語音,介面支援英文、簡體中文與繁體中文。

模式與手把

可以單人遊玩,也能與最多三人組隊。Steam PC版支援完整手把操作。

03常見問題

支援哪些語言?

介面支援英文、簡體中文與繁體中文,並提供英文完整語音。

ARC Raiders可以單人玩嗎?

支援。Steam PC版可以單人遊玩,也能組成最多三人的隊伍。

ARC Raiders要玩什麼?

你要搜集戰利品、製作裝備、完成商人任務,並對抗ARC機器與其他掠奪者。

8.5
綜合評分
外部評分82%Steam 玩家評分30.2萬 則評價86Metacritic/10087OpenCritic/100
畫面
8.5
音效
6
玩法
9.5
劇情
8.5
內容
8

“An extraction shooter that writes strangers into stories through proximity chat, dismantling Tarkov's high barrier into a doorway for 14 million”

評測總結

Its 2025 coordinates: a niche genre dragged into the mainstream

Phenomenal player counts

Place ARC Raiders back into the landscape of 2025 and its position looks unusual. The extraction shooter has long been a critical darling that struggled to sell — hardcore, high-barrier, its loss-of-loot sting having driven off countless players, with several of its peers ending up shuttered for good. What this one pulled off was turning that niche into a mainstream phenomenon: an all-platform concurrent peak brushing 960,000, sales past fourteen million, roughly six million weekly active players. Almost single-handedly, it proved the genre need not stay the private reserve of a hardcore few.

The awards eventually gave it its due, if by a crooked road. It landed a Best Multiplayer nomination at a major year-end ceremony yet missed the final Game of the Year shortlist — and given its reputation and scale at the time, that snub became one of the most-discussed talking points of the whole season, with some streamers openly blaming the AI-voice row for the cold shoulder.

At the Nordic Game Awards 2026, though, it swept three trophies including Game of the Year, settling the debt. Whatever you make of the controversy, the industry's own verdict was loud and ultimately unambiguous: this is one of the defining releases of its year, and the body of work behind it is the kind small studios are rarely allowed to dream about.

Who should buy it, who should walk, and where the moat really is

Surface raider

Down to the practical question: should you play it. If you have always been curious about the extraction genre but feared being ground down by the punishing authenticity of Escape from Tarkov, ARC Raiders is almost tailor-made as your entry point — it keeps every bit of extraction tension while a far lower barrier and a flood of human emergence let you actually enjoy that tension instead of being tortured by it. Flip the profile, and if you only want a pure mob-farming, stat-grinding, never-lose-the-backpack single-player experience, the PvP risk and loss-of-loot baked into its bones will rub you raw, and you are better off elsewhere.

Which brings us to the root question: what about it cannot be copied? Not the visuals, not some stat — it is the way proximity chat grows an unrepeatable human story out of every encounter. Another studio can lift its extraction framework, lift its progression line, even lift its wasteland art, but they cannot lift the moment you danced with a stranger in a dark factory at midnight, or got betrayed at the final second. That is something two real people collide into on the spot, and it is the deepest, hardest-to-breach moat the game owns. Its audio controversy will keep getting argued, its retention will keep decaying with time, its concurrent numbers will rise and fall with each content drop, but as long as the system that turns strangers into stories survives, ARC Raiders will always hold one thing nobody can take. That, more than the sales figures or the trophies, is the reason it belongs in any honest conversation about the defining games of its generation — and the reason I keep going back up to the surface, knowing exactly what it will cost me.

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