神力科莎出賽準備: 競爭 Assetto Corsa Competizione

神力科莎出賽準備: 競爭 Assetto Corsa Competizione

《神力科莎出賽準備: 競爭 Assetto Corsa Competizione》適合想把細緻GT3駕駛與生涯、錦標賽及線上競技結合起來的玩家。CDKeys目前價格為≈ HK$34.13;34,141則評價中的92%%好評率可作為參考。購買前,應結合已確認的語言支援,以及自己準備遊玩單人競賽還是多人對抗,判斷是否符合計畫。 Steam目前價格為HK$298.00,可與本報價比較;相同Standard適用91%%的折扣。

正在取得全網報價
92%Steam 玩家評分3.4萬 則評價75OpenCritic/100
發售日期: May 29, 2019
Racing · Automobile Sim · Simulation · Multiplayer · VR
Assetto Corsa Competizione PC·平台:Steam·~ HK$363.01-91%起~ HK$34.13(~ £3.29)比 Steam 省 HK$263.87去購買
Assetto Corsa Competizione Steam Key LATAM·平台:Steam·-88%起~ HK$35.08(~ $4.47)去購買
Assetto Corsa Competizione Steam CD Key·平台:Steam·~ HK$351.67-90%起~ HK$36.23(~ €4.12)去購買
Assetto Corsa Competizione EN/IT Global·平台:Steam·-88%起~ HK$36.58(~ €4.16)去購買
·平台:Steam·香港 Steam 官方價~ HK$298.00去購買
香港不可用(1)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

Assetto Corsa Competizione·平台:Steam·~ HK$251.04查看商店
史低 ~ HK$16.48含 Steam 及第三方通路
正在取得全網報價
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設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002023-08目前全網低價~ HK$62.78Steam
~ HK$99.85~ HK$177.45~ HK$255.05~ HK$332.6525-1026-0126-0426-0726-10~ HK$24.72

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於神力科莎出賽準備: 競爭 Assetto Corsa Competizione

《神力科莎出賽準備: 競爭 Assetto Corsa Competizione》還原了擁有官方車手、車隊、賽車與賽道的GT3賽事。競速、耐力賽與斯帕24小時賽可在單人和多人模式中進行。駕駛模型涵蓋輪胎抓地力、空氣動力學、引擎、懸吊、電子系統與機械損傷,天氣和夜間比賽也會改變賽道體驗。生涯、錦標賽、自由遊戲、特別賽事、教學與可調整輔助系統共同組成完整內容。 Steam PC版;發行日期為2019年5月29日。 34,141則評價中有92%%為好評。 支援英語語音,以及英語、簡體中文與繁體中文字幕。

製作團隊

開發
Kunos Simulazioni
發行
505 Games

Steam玩家評測

92%好評極度好評34,141 Steam評測

36個月內最低記錄

≈ HK$0.002023-08-12 · Steam本體遊戲·與上方圖表相同的記錄;美元歷史價格,不是區域Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-11

02購買前須知

語言與音訊

Steam PC版提供英語語音,並支援英語、簡體中文與繁體中文字幕。

遊戲模式

生涯、錦標賽與自由遊戲支援單人遊玩;競速、耐力賽與斯帕24小時賽也可進行多人遊戲。

操控設備

Steam PC版相容多種周邊設備,從手把到專業方向盤皆可使用。

03常見問題

遊戲呈現哪項賽事?

遊戲還原了包含官方車手、車隊、賽車與賽道的GT3賽事。

有哪些單人模式?

單人內容包括生涯、錦標賽、自由遊戲與特別賽事。

有哪些線上功能?

線上功能包括配對、排名與排行榜。

包含哪些模擬要素?

輪胎抓地力、空氣動力學、天氣、夜間比賽與機械損傷都會影響駕駛。

7.2
綜合評分
外部評分92%Steam 玩家評分3.4萬 則評價75OpenCritic/100
畫面
6.8
音效
8.8
玩法
8.5
劇情
6
內容
6.7

“A focused GT3 simulation built on realistic endurance pacing and precise AI duels, though uneven console optimization and a slim roster narrow its appeal.”

評測總結

Whether Assetto Corsa Competizione is worth dozens of hours of your life depends entirely on what you want to take away from a racing game. It is not a title that announces its quality in the first ten minutes; it is one that only begins to show its hand after the tenth hour.

What it gets gloriously right

If what you want is simulation depth, a dedicated GT3 experience, AI you can seriously spar with, and that endurance-race rhythm where you understand more the longer you drive, it is worth it. The most valuable thing about the game is its willingness to make sacrifices in service of one clear direction. The content does not chase breadth, the narrative does not chase variety, and the visuals do not lean on exaggerated effects to steal the spotlight. Everything is bent toward the serious competitive experience. That conviction is admirable, and its long-term reputation, anchored by a very positive reception and tens of thousands of recommendations, confirms that the focus paid off for the people it was built for. That conviction shows up everywhere once you start looking for it. The pit-stop rhythm, the tyre management, the AI that races by the rules, the soundscape that doubles as a sensor; none of these are bolted on as features to pad a list. They all serve the same goal of making you feel like a real driver doing real work, and the coherence of that vision is genuinely uncommon in a genre that so often chases breadth over depth.

Where the compromises bite

Its problems are not trivial, though. The visual presentation and the optimisation are not entirely on the same side, and the lack of smoothness can drag down the most precious thing a racing game has: the feel of judgement under pressure. On the content front, the focus on GT3 has character, but it also means a narrower audience, and the early shortcomings of the online component affect long-term commitment. Measured against hardcore benchmarks like iRacing and rFactor 2, it has a professional flavour all its own, yet in systemic maturity and certain core experiences it has not fully overtaken them. Measured against Gran Turismo 7, it is clearly harder to approach and more tightly bound in content. None of these comparisons are damning, but together they map out the precise shape of the compromise. You are trading breadth, polish and approachability for a depth of feel that the broader, friendlier alternatives cannot quite match in their chosen category. Whether that trade lands as a strength or a weakness depends entirely on the player holding the wheel, and the game is honest enough never to pretend the trade does not exist.

Who should actually buy it

So it is not a game everyone should play. It is more like a pair of professional racing gloves: used in the right place, the feel is exceptional; worn for a daily commute, they only feel tight. For its target players I am happy to give a clear recommendation. For ordinary players, it is best to first confirm whether you are willing to spend time on the act of driving seriously. If the answer is yes, few games will reward that commitment as honestly as this one. If the answer is no, no amount of fidelity will paper over the friction. The game knows exactly who it is for, and it makes no apology for the rest. That clarity of purpose is, in the end, its defining virtue. It would have been easy to dilute the simulation in pursuit of a wider audience, to soften the physics and pad the garage and smooth every rough edge until the experience pleased everyone a little and no one a lot. Instead it chose to be exceptional at one thing for one kind of player, and it accepted the smaller audience that choice implies. For the right driver, that is not a limitation. It is the whole reason to be here.

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