柏德之門3

柏德之門3

如果你想獨自或與朋友體驗一場規模宏大的冒險,這次購買機會與遊戲很契合。以Steam的HK$ 279.30入手,可以獲得自由的角色建立、戰術戰鬥,以及會因選擇而改變關係與劇情的D&D RPG。完整控制器支援和最多四人的線上合作,也適合組隊展開共同戰役。

正在取得全網報價
96%Steam 玩家評分75.8萬 則評價96Metacritic/10096OpenCritic/100
發售日期: Aug 3, 2023
RPG · Character Customization · Choices Matter · Turn-Based Combat · Story Rich
+1·平台:Steam·香港 Steam 官方價~ HK$399.00-30%~ HK$279.30史低去購買
Baldur's Gate 3+1·平台:DRM-Free·起~ HK$349.45(~ CN¥298.00)去購買
+1·平台:Microsoft Store·~ HK$549.25-30%~ HK$384.45(~ $48.99)去購買
Baldur's Gate 3 Steam Altergift+1·平台:Steam·~ HK$542.37-25%起~ HK$405.85(~ PLN 202.30)去購買
Baldur's Gate 3 EN/DE/FR/IT/PL/RU/ZH/ES Global+1·平台:Steam·起~ HK$437.85(~ €49.79)去購買
史低 ~ HK$329.52含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
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設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$353.062025-09目前全網低價~ HK$279.30Steam目前即為低價紀錄
~ HK$383.87~ HK$449.98~ HK$516.09~ HK$582.2125-1026-0126-0426-0726-10~ HK$353.06

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於柏德之門3

《柏德之門3》是以《龍與地下城》被遺忘的國度為背景的劇情向隊伍RPG。 你可以建立角色、探索會回應行動的世界,並依照第五版規則進行回合制戰鬥。 12個職業、11個種族、豐富法術與關鍵選擇共同塑造每次冒險。 Steam PC版支援單人、多人及最多四人的線上合作。 目前玩家好評率為96%%,共有757,916則評價。 遊戲於2023年8月3日推出。

製作團隊

Swen Vincke
導演
Swen Vincke
Belgian video game designer, programmer and director
代表作博德之门3
作曲
Borislav Slavov
開發
Larian Studios
發行
Larian Studios
配音
尼尔·纽伯恩 · Amelia Tyler

Steam玩家評價

96%好評壓倒性好評757,916 Steam評價

36個月內最低記錄

≈ HK$353.062025-09-01 · GOG本體遊戲·與上方圖表相同的記錄;美元歷史,不是地區Steam最低價。

語言支援

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Steam PC版本資料 · 2026-10-10

02購買前

語言與音訊

Steam PC版提供英文語音,並支援英文、簡體中文與繁體中文介面及字幕。

模式與控制器

支援單人、多人及最多四人的合作模式。Steam頁面標示為完整支援控制器。

03常見問題

角色建立如何運作?

你可以從12個職業與11個種族中建立角色,也可以扮演起源英雄;「邪念」同樣支援自訂。

戰鬥採用哪些規則?

戰鬥採用《龍與地下城》第五版規則、團隊先攻,以及優勢與劣勢機制,並提供三種難度。

合作模式如何進行?

線上隊伍最多容納四人。隊伍可以一起戰鬥,也可以分開完成不同目標。

遊戲發生在哪裡?

冒險發生在被遺忘的國度,你的選擇、關係與環境行動都會影響旅程。

9.5
綜合評分
外部評分96%Steam 玩家評分75.8萬 則評價96Metacritic/10096OpenCritic/100
畫面
7
音效
9
玩法
9.5
劇情
10
內容
9.5

“A CRPG that turns tabletop dice and consequence into cinema polished enough to win acting awards, resetting what the genre can be”

評測總結

Fold every dimension together and the most remarkable thing about Baldur's Gate 3 is that it proved a point most people thought impossible: the most hardcore systems can be built into the most mainstream experience.

It arrived at the ceiling

It walked on at the top of the industry. It was the highest-rated game of its year, its aggregate score briefly the historic ceiling for PC games, sitting among the best-reviewed titles ever recorded. It swept Game of the Year at that year's awards, scooping Best Narrative, Best Community Support and Best Multiplayer along the way, then took Best Game, Music and Narrative at the following year's BAFTAs.

Those honours carry weight precisely because they span unlike yardsticks — Game of the Year is an industry-wide verdict, Best Narrative is craft, Best Community Support is operational reputation, the players' vote is plain public affection. A game sweeping prizes that different in kind on one night did not win on a single strength; it hit the top across narrative, performance, gameplay, operations and community at once.

Stack year-end glory, an academy award and the highest aggregate together and "all-time great" stops being fan sentiment and turns into a coordinate you can look up. What makes that coordinate stick is that none of it was bought with marketing or a launch-week surge; the reputation kept climbing through the patches, long after the awards dust settled, which is the surest sign a game earned its place rather than spiking and fading.

Who it is for, and who should walk past

So who is it actually for? If you are the kind of narrative-first player who wants choices that genuinely rewrite the story and is willing to spend real feeling on a handful of invented companions, this is an experience you will struggle to find a second of in a decade — go in without a second thought. It will spend seventy-odd hours building a relationship with you and then pay it back in your own decisions, and the satisfaction of "I wrote this story with my own hands" is something few games can hand over.

Flip it around and the picture reverses. If you only want instant gratification, find turn-based combat too slow, and have no patience for long dialogue and a steady drip of ability checks, its high tempo threshold may simply push you off — and that has to be said plainly up front. This is not a game for quick fragments of time, dipping in and out; it asks you to sit down, sink in, and treat yourself as one more player at the table. If your gaming time is heavily fragmented, the frequent saves and unhurried dialogue pacing may keep you from ever settling into it.

The version to buy, and the trick nobody can copy

There is nothing to agonise over on versions: the current build already folds in everything from Patch 8 — cross-play, photo mode, twelve new subclasses — so newcomers step straight into the most complete, most stable state, with no reason to wait. The base game is the whole game; there is no season pass dangling the real ending behind a paywall, no tiered edition gating the good companions. Whatever the storefront is charging on any given week, you are buying the finished thing, and the years of free patches mean it has only grown more generous since launch rather than quietly thinner.

In the end, the thing nobody can copy is this: it took the tabletop's make-or-break die and its endlessly rewritable choices and built them into a cinematic experience polished enough to win acting awards for a supporting cast, then dropped the threshold on that hardcore rule set low enough for anyone to walk in. Its most direct rival is the isometric, D&D-descended Pillars of Eternity 2 — but that game has no full voice work, nothing approaching this level of staging, and never made the hardcore this welcoming. That is the whole answer to why Baldur's Gate 3 reset the ceiling for this generation of role-playing games.

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