
放逐之城
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。
01關於放逐之城
帶領一群流亡者建立新家園,在人口成長與變化的過程中,安排食物、健康與居所。 Steam PC版玩家好評率為90%,共37,917則評論。
製作團隊
近36個月最低紀錄
≈ HK$47.012023-10-16 · GOG基礎遊戲 · 與上方圖表為相同紀錄;美元價格歷史,並非區域Steam最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 英語 | 是 | — | 是 |
Steam PC版資料 · 2026-10-10
02購買前須知
聚落經營
《放逐之城》是一款城市建設策略遊戲,玩家帶領流亡者建立聚落並照料居民。
模式與語言
Steam PC版標示支援單人遊戲,並列有英語完整語音。
03常見問題
居民扮演什麼角色?
居民會出生、成長、工作、組成家庭,最後死亡。健康、幸福與食物供應攸關城鎮發展。
建造與貿易如何運作?
遊戲沒有技能樹或金錢。收集資源即可興建建築,貿易船到訪時則可進行以物易物。
哪些因素會影響城鎮規劃?
耕種、狩獵、採礦、採石與重新植林都會占用空間;不同地圖的資源可能較稀少。
“A city builder a single developer made, where people aren't a score to grow but real lives that freeze and starve — you stockpile firewood and food years ahead of the winter. Gripping early on, but the quiet late game leans on free mods to stay alive.”
評測總結
In 2014, Banished turned population into the thing you’re scared of losing

Banished still matters because it was one of the games that helped define this whole modern survival city-builder lane. Back in 2014, that mattered a lot. It took the usual “grow bigger, get richer” city-builder fantasy and flipped it. Your people aren’t a score. They’re not a number you pump up for fun. They age, they get sick, they freeze, and if you botch food or firewood, they die. That sounds brutal because it is. And that’s exactly why it works. The game makes winter feel like an actual threat instead of just a seasonal visual effect.
That’s also why people keep comparing it to Frostpunk. Frostpunk is louder. It’s more dramatic. It shoves you through its scenario beats. Banished is colder in a different way. It doesn’t need a villain, or a war, or a big story hook. The enemy is the climate, and the enemy is your own logistics. No money. No tech tree. No combat. No AI army coming to ruin your day. Just you, a small group of exiles, and the question of whether you can keep them alive through the next winter. If you like systems that feel like a clean, nasty math problem, this is the good stuff.
Who Banished is for, and who’s gonna bounce off it fast

My blunt take? Banished is for players who enjoy turning a half-dead little settlement into something stable through pure planning. If you like resource juggling, production chains, and making one smart decision after another, this game will click hard. If you get satisfaction from saving a town that looked doomed an hour ago, Banished delivers that feeling better than a lot of newer games. The Steam numbers back that up too: 90% positive from 37,747 reviews is a huge player endorsement, even if critics were cooler on it, with Metacritic at 73 and OpenCritic at 74.3. That split makes sense. The early and midgame are fantastic. The pressure is real. The problem is that once your colony gets self-sufficient, the vanilla game starts to coast. The tension thins out, and you’re mostly maintaining a machine that already works.
And that’s where the warning label comes in. If you want story beats, combat, or a clear win condition, Banished is probably going to feel empty. It doesn’t hold your hand, either. A wiped-out first town is basically the tutorial for most people. You’re expected to learn by failing, then checking the wiki, then trying again. That’s rough, but it’s also why the game has such a hardcore reputation. It was also almost a one-man job from Luke Hodorowicz, and that’s wild when you think about it. He built the engine and the whole thing, and the game still hit Steam sales charts in 2014. So yeah, there’s pedigree here. But if you’re not into being left alone with a tough system and a cold winter, you’ll probably hate it.
PC, vanilla first, then mods if you want the game to keep breathing

If you’re buying Banished, the answer is simple: play it on PC, start with the base game, and expect mods to carry the long tail. There’s no paid DLC to worry about here, so the real version choice is just vanilla versus community content. And honestly, vanilla is the right place to begin. You want to learn how the game thinks before you start stacking on extras. Once you’ve got that down, then yeah, go straight for the big community stuff like Colonial Charter or MegaMod. That’s where the game gets a second life, because the mods help cover the part the original game struggles with: the late-game rut.
That’s also why the rating picture looks the way it does. The audience loves it — 90% positive is nothing to shrug at — but the critic scores sit in that solid, not insane, range at MC 73 and OC 74.3. That’s basically the story of Banished in one snapshot: a brilliant survival-city-builder with a killer opening act, a softer endgame, and a mod scene that keeps it alive years later. So if you want a polished narrative ride, skip it. If you want a lean, harsh systems game where every log and loaf matters, this is still absolutely worth your time.
熱門Steam評論
母語評論精選 · 10則此語言精選的實用評論包含推薦與批評,並不代表整體好評率;評論觀點針對其評論版本。
遊戲本身是有趣的,各種中谷世紀的真實村落建設感, 但是AI太智障,遠處開發走半天過來搥兩下就走回去, 如果這問題改善我就把評價改回去。 另外使用mod就不給成就,但是又不做官方語言, 那應該可以針對語言mod開放才是。 我们需要中文 We need Chinese 中国語は必要 Nous avons besoin de chinois Wir brauchen chinesisch Necesitamos chino potrzebujemy chin Precisamos de chinês Нам нужно китайский เราต้องการภาษาจีน Χρειαζόμαστε κινέζικα展開收起
買吧 買吧~ 工作坊有很棒的繁體中文!! 這款模擬遊戲雖然是小品 但是相當好玩 並且難度非常高 加上模組 根本是精神時光屋展開收起
1. 自由度太低,生產食物的單位優先餓死,是煮的太難吃寧願去死?還是寧願吃到撐死也不讓別人吃? 2. 生產者和搬運者同一人的死亡循環,在搬運時無法生產,在生產時無人搬運. 3. 暗箱的食物消耗比率,肉類和穀類消耗速度一樣,農業是餓死業,一年一季春天就餓死,秋天只能收屍. 4. 建築和搬運工作一直在瞎晃,能看出是程式設計者故意如此安排,籍由此來拖死玩家發展. 5. 不能理解的行為,採集物品要先拿到存放區,再從存放區拿去工地.兩地如果距離很遠,光看就會冒煙. 類似於德國人的The Settlers工人物語遊戲,但仔細觀察會發現,它故意用小手段來影響玩家發展,隨機暗中調整食物消耗比率超過1:1.玩家會有一陣一陣無任何預警的餓死潮,這段時間讓原本生產效率就很差的人口雪上加霜.但為了不造成死亡循環,讓所有人都玩不下去,會刻意安排某些職業不容易餓死,例如小販、草藥、獵人,優先餓死都是漁夫.主因是漁夫是所有生產效率最高的職業,玩家可以看到漁民有沒有在釣魚,生產出多少食物,運送多少食物進倉庫.其他生產職業玩家根本看不到人在幹嘛?生產速率和數量根本就沒有任何基準,也無法觀察得到.食物的消耗又是一個黑箱作業,明明生產出各式各樣食物,就是會不明不白消失. 感覺不是在玩遊戲,而是被遊戲玩,被充滿不合理又不告知的條件下玩. 能接受遊戲設計非常的困難,能接受BOSS血條很長很長,但不能接受沒有血條,被裝笑維和他打半天,才知道他出老千.展開收起
重生 滅村 重生 滅村 Hardcore等級的玩法 建造屬於自己的家園 這遊戲你可以享受叢林鳥叫 某家人多了個新生命 為家園奮鬥而死亡的村民 看盡人生中的生老病死 不得不動點腦筋制衡資源分配的遊戲 小小的200多MB 可以有這麼豐富的內容 重點是有WorkShop 正體中文MOD 不論是特價買原價買都推薦展開收起
不蓋房人口就沒法自己生產的問題真的蠻困擾的展開收起
頗不錯的模擬經營類遊戲 有點類似古早古早的"法老"或者是"圍城之戰"的綜合體 內容卻是"矮人要塞"般的困難 本作畫面還算OK.但是上手難度頗高 如何讓你的村莊變成大城市,這也是玩家最後所要思考的內容 一開始的時候只有最基本的建材 要在嚴酷的環境之下儲存過冬的食物 儲存中還要注意工具,木柴等物資是否足夠 人力的調配是否適度,新生兒的數量是否能支持人口老化的程度 遊戲劇情簡單,但是內容卻很複雜 喜歡模擬城市或者是城市經營類的養成GAME 在FPS以及SLG大行其道的世代,這款反而算是不可多得的佳作展開收起
難度略高,遊戲方式不夠直覺,無自動提示功能,不容易上手。展開收起
遊戲初期充滿挑戰,人數很少的情況下必須妥善分配人力 前幾年以存活為第一優先,採集食物到種田維持每年固定糧食 糧食維持在超過人口負擔的20%後就可以開始大興土木 河畔貿易、發展市集、鋪設道路、畜牧養殖、開墾荒地 貿易站後期建議蓋滿6個,前期先蓋3-4個可以利用肉類(鹿肉、羊肉、牛肉)交易穀類 因為兩者的飽足感是相同的,糧食商人到訪盡全部人力(6人)把可以換的肉類或是保暖衣物拿來交易食物 如果可以的話,貿易站旁邊盡量蓋倉庫或是收集堆,搬貨的速度可以提升 遊戲中的主要通貨是柴木(價值4穀物),如果無法抓到交易的平衡點可以衝柴木的量 基本上前期的寒冬就能度過,另外,冬天盡量不要讓村民外出,一出門感受寒冷就會回家 一切都步上軌道後就可以興建市政廳等到遊牧民族的加入,人口會以直線飆升,也是主要人口增加的方法 但是其中也伴隨著糧食供不應求、外來傳染病、資源分配不足的問題 當然,遊戲本身也天災、火災、人口老化的挑戰 人口大量死亡會影響到存活者的心情,這點需要特別注意 MOD可以選中文翻譯、資源增加,另外推薦市場範圍增加和道路速度 地圖一大沒有相對應的移動速度資源調度會很頭疼 如果想體驗更豐富的遊戲內容也可以訂閱Colonial Charter 新增的內容幾乎可以說是DLC等級 祝各位遊戲愉快展開收起
養豬之城 永遠吃不夠 就像在養豬一樣展開收起
來源:Steam使用者原始評論。有幫助票數為封存快照,並非即時資料。最後收集日期:2026/08/15。