放逐之城

放逐之城

《放逐之城》將城市建設與居民的持續供養連結起來,資源限制和貿易都會影響規劃。在GAMIVO售價為≈ HK$49.16。Steam PC版列有英語完整語音;若語言會影響你的選擇,這點值得留意。評價比例與評論數可提供參考,而遊戲是否適合你,仍取決於你是否享受資源管理與城鎮規劃。 《放逐之城》在GAMIVO售價為≈ HK$49.16,比Steam便宜≈ HK$69.84。

正在取得全網報價
90%Steam 玩家評分3.8萬 則評價73Metacritic/10074OpenCritic/100
發售日期: Feb 18, 2014
City Builder · Colony Sim · Strategy · Simulation · Survival
Banished EN Global·平台:Steam·-59%起~ HK$49.16(~ €5.59)比 Steam 省 HK$69.84去購買
Banished Steam CD Key·平台:Steam·~ HK$166.91-70%起~ HK$49.77(~ €5.66)去購買
Banished Steam Key GLOBAL·平台:Steam·-57%起~ HK$50.93(~ $6.49)去購買
Banished Steam CD Key·平台:Steam·~ HK$167.00-69%起~ HK$51.01(~ €5.80)去購買
·平台:Steam·香港 Steam 官方價~ HK$119.00去購買
史低 ~ HK$39.16含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$47.012023-10目前全網低價~ HK$156.87GOG距低價紀錄+234%
~ HK$77.33~ HK$106.98~ HK$136.63~ HK$166.2825-1026-0126-0426-0726-10~ HK$52.97

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於放逐之城

帶領一群流亡者建立新家園,在人口成長與變化的過程中,安排食物、健康與居所。 Steam PC版玩家好評率為90%,共37,917則評論。

製作團隊

L
首席設計師
Luke Hodorowicz
video game designer
代表作放逐之城
開發
Shining Rock Software LLC
發行
Shining Rock Software LLC

Steam玩家評論

90%好評極度好評37,917 Steam評論

近36個月最低紀錄

≈ HK$47.012023-10-16 · GOG基礎遊戲 · 與上方圖表為相同紀錄;美元價格歷史,並非區域Steam最低價。

語言支援

語言介面字幕音訊
英語是—是

Steam PC版資料 · 2026-10-10

02購買前須知

聚落經營

《放逐之城》是一款城市建設策略遊戲,玩家帶領流亡者建立聚落並照料居民。

模式與語言

Steam PC版標示支援單人遊戲,並列有英語完整語音。

03常見問題

居民扮演什麼角色?

居民會出生、成長、工作、組成家庭,最後死亡。健康、幸福與食物供應攸關城鎮發展。

建造與貿易如何運作?

遊戲沒有技能樹或金錢。收集資源即可興建建築,貿易船到訪時則可進行以物易物。

哪些因素會影響城鎮規劃?

耕種、狩獵、採礦、採石與重新植林都會占用空間;不同地圖的資源可能較稀少。

7.5
綜合評分
外部評分90%Steam 玩家評分3.8萬 則評價73Metacritic/10074OpenCritic/100
畫面
7.5
音效
7
玩法
8.5
劇情
5.5
內容
7

“A city builder a single developer made, where people aren't a score to grow but real lives that freeze and starve — you stockpile firewood and food years ahead of the winter. Gripping early on, but the quiet late game leans on free mods to stay alive.”

評測總結

In 2014, Banished turned population into the thing you’re scared of losing

Banished screenshot

Banished still matters because it was one of the games that helped define this whole modern survival city-builder lane. Back in 2014, that mattered a lot. It took the usual “grow bigger, get richer” city-builder fantasy and flipped it. Your people aren’t a score. They’re not a number you pump up for fun. They age, they get sick, they freeze, and if you botch food or firewood, they die. That sounds brutal because it is. And that’s exactly why it works. The game makes winter feel like an actual threat instead of just a seasonal visual effect.

That’s also why people keep comparing it to Frostpunk. Frostpunk is louder. It’s more dramatic. It shoves you through its scenario beats. Banished is colder in a different way. It doesn’t need a villain, or a war, or a big story hook. The enemy is the climate, and the enemy is your own logistics. No money. No tech tree. No combat. No AI army coming to ruin your day. Just you, a small group of exiles, and the question of whether you can keep them alive through the next winter. If you like systems that feel like a clean, nasty math problem, this is the good stuff.

Who Banished is for, and who’s gonna bounce off it fast

Banished screenshot

My blunt take? Banished is for players who enjoy turning a half-dead little settlement into something stable through pure planning. If you like resource juggling, production chains, and making one smart decision after another, this game will click hard. If you get satisfaction from saving a town that looked doomed an hour ago, Banished delivers that feeling better than a lot of newer games. The Steam numbers back that up too: 90% positive from 37,747 reviews is a huge player endorsement, even if critics were cooler on it, with Metacritic at 73 and OpenCritic at 74.3. That split makes sense. The early and midgame are fantastic. The pressure is real. The problem is that once your colony gets self-sufficient, the vanilla game starts to coast. The tension thins out, and you’re mostly maintaining a machine that already works.

And that’s where the warning label comes in. If you want story beats, combat, or a clear win condition, Banished is probably going to feel empty. It doesn’t hold your hand, either. A wiped-out first town is basically the tutorial for most people. You’re expected to learn by failing, then checking the wiki, then trying again. That’s rough, but it’s also why the game has such a hardcore reputation. It was also almost a one-man job from Luke Hodorowicz, and that’s wild when you think about it. He built the engine and the whole thing, and the game still hit Steam sales charts in 2014. So yeah, there’s pedigree here. But if you’re not into being left alone with a tough system and a cold winter, you’ll probably hate it.

PC, vanilla first, then mods if you want the game to keep breathing

Banished screenshot

If you’re buying Banished, the answer is simple: play it on PC, start with the base game, and expect mods to carry the long tail. There’s no paid DLC to worry about here, so the real version choice is just vanilla versus community content. And honestly, vanilla is the right place to begin. You want to learn how the game thinks before you start stacking on extras. Once you’ve got that down, then yeah, go straight for the big community stuff like Colonial Charter or MegaMod. That’s where the game gets a second life, because the mods help cover the part the original game struggles with: the late-game rut.

That’s also why the rating picture looks the way it does. The audience loves it — 90% positive is nothing to shrug at — but the critic scores sit in that solid, not insane, range at MC 73 and OC 74.3. That’s basically the story of Banished in one snapshot: a brilliant survival-city-builder with a killer opening act, a softer endgame, and a mod scene that keeps it alive years later. So if you want a polished narrative ride, skip it. If you want a lean, harsh systems game where every log and loaf matters, this is still absolutely worth your time.

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