潛淵症

潛淵症

《潛淵症》以船員協作作為每趟航行的核心:操作聲納、反應爐和水泵,修補漏洞並完成任務,也得留意船上可能出現的叛徒。面對Eneba的≈ HK$38.92,可先衡量自己是否想體驗生存與潛艇模擬的結合。本作支援單人遊玩,合作與多人模式則可讓最多16人同乘;購買前也可確認介面語言是否合用。 在Eneba以HK$90.00購買時,可對照預算衡量這款合作潛艇模擬遊戲的花費。

正在取得全網報價
94%Steam 玩家評分6.2萬 則評價81Metacritic/100
發售日期: Mar 13, 2023
Co-op · Multiplayer · Survival · Submarine · Survival Horror
Barotrauma (PC) Steam Key LATAM+2·平台:Steam·-78%起~ HK$38.92(~ $4.96)比 Steam 省 HK$51.08去購買
Barotrauma Asia Steam CD Key+2·平台:Steam·~ HK$219.76-66%起~ HK$75.45(~ €8.58)去購買
Barotrauma EN/DE/FR/PT/RU/ZH/ZH RU/CIS+2·平台:Steam·-58%起~ HK$76.33(~ €8.68)去購買
Barotrauma PC Steam CD Key+2·平台:Steam·~ HK$219.76-65%起~ HK$76.33(~ €8.68)去購買
+2·平台:Steam·香港 Steam 官方價~ HK$180.00-50%~ HK$90.00去購買
史低 ~ HK$27.39含 Steam 及第三方通路
正在取得全網報價
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價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$24.562026-07目前全網低價~ HK$137.25Kinguin距低價紀錄+459%
~ HK$89.34~ HK$156.58~ HK$223.83~ HK$291.0725-1026-0126-0426-0726-10~ HK$24.56

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於潛淵症

《潛淵症》讓你化身潛艇船員,深入木星衛星木衛二的危險海洋。執行任務,操作聲納、反應爐、武器和水泵,修補漏洞並迎戰外星怪物。合作至關重要,但船上也可能發生背叛。 Steam PC版支援單人、多人與合作模式;一艘潛艇最多可容納16名玩家。 機器人可以補足船員。 六種職業、程序生成的世界與任務、製作系統和潛艇編輯器帶來更多玩法。 支援的介面語言為簡體中文、繁體中文、英語、法語、德語、巴西葡語、俄語、西班牙語、波蘭語、拉美西語、土耳其語、日語和韓語。 62,252則玩家評價中有94%為好評。

製作團隊

開發
FakeFish · Undertow Games
發行
Daedalic Entertainment

Steam玩家評價

94%好評極度好評62,252 Steam評價

近36個月記錄的最低價

≈ HK$24.562026-07-30 · Kinguin基本遊戲 · 與上方圖表為相同紀錄;美元價格歷史,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前須知

遊戲模式

Steam PC版提供單人、多人與合作模式;潛艇最多可容納16名玩家,也能用機器人補足船員。

語言

支援的介面語言列於{supportedLanguages}。支援的語言均列有字幕。

03常見問題

船員要做什麼?

船員駕駛潛艇、完成任務、對抗怪物、修補漏水,並操作聲納、反應爐、武器和水泵等艦載系統。

船員有不同分工嗎?

有六種職業:船長、工程師、機械師、醫生、警衛和助手,各自負責不同工作。

旅程和選擇會有所不同嗎?

世界和任務皆為程序生成。派系與聲望會影響結盟對象,以及選擇造成的後果。

可以創作或修改內容嗎?

遊戲內建潛艇、角色和程序動畫編輯器,也可透過 Steam 工作坊分享和探索模組。

8.0
綜合評分
外部評分94%Steam 玩家評分6.2萬 則評價81Metacritic/100
畫面
7.5
音效
8.5
玩法
9
劇情
6
內容
8.5

“A submarine crew simulator blending role specialization, emergent multiplayer storytelling, and deep mod support into a tense co-op experience.”

評測總結

Whether Barotrauma is worth dozens of hours depends entirely on what you want to take away from it. If what you are after is a strong main line, a steady stream of easy thrills, and low-barrier feedback, it may not suit you. The complex systems, the heavy reliance on multiplayer cooperation, and the fairly functional visual presentation are all reminders that this is not the kind of work anyone can pick up and immediately get a rush from. It asks for a little patience. It also asks for a few people.

What it asks, and what it returns

But as long as you are willing to step over the threshold, what it gives back has very few substitutes. That process of a whole crew each holding their own post, the situation teetering on the edge of total collapse and then being dragged forcibly back, carries a very specific kind of satisfaction. It is not the satisfaction of "I won." It is the satisfaction of "we did not sink." The difference is large. The former is like a sprint; the latter is like pulling an all-nighter to finish a project that was always going to have problems, ending up thoroughly drained, yet feeling at the moment of clocking out that it was genuinely worth it.

That distinction is the whole pitch. Plenty of games sell you the sprint, the clean victory, the dopamine spike on a timer. Far fewer sell you the messy, collective relief of survival, and fewer still make that relief feel earned rather than handed to you. This is where the game's bet on difficulty and interdependence pays off: the highs are not loud, but they are real, and they belong to the crew rather than to any one player.

The integration that sets it apart

Its most valuable quality is the ability to twist deep sea, submarine, management, survival, and exploration into a single rope. Not every strand is perfect, the weak narrative pull and the newcomer adjustment period really will block a slice of players, but the core experience is solid enough to carry the rest. Compared with a hardcore peer like Oxygen Not Included, which matches it for systemic depth and cascading accidents, Barotrauma's edge is that everyone is crammed into the same vessel at the same time, so the pressure is social and immediate rather than top-down and solitary.

Spend these dozens of hours and what you are buying is not a standardized sequence of levels. It is a string of incident scenes that your friend group will keep dissecting for a long time afterward. The Steam standing of 94% positive across more than fifty-nine thousand recommendations is not an accident; it is the signature of a game that the right people do not just finish but keep returning to and keep talking about.

What that score really measures is durability of affection rather than ease of entry. Games that everyone can pick up tend to earn broad, shallow approval; games like this earn narrow, fierce loyalty from the people who clicked with them. The high rating despite a steep learning curve tells you that those who push through almost never regret it, which is about the strongest signal a niche, demanding design can hope to send.

The bottom line

So the verdict comes with a condition attached, and the condition is honest rather than evasive. If you have a regular squad, the recommendation can climb another notch, because the parts of the design that feel like spinning gears with strangers click into a genuine machine with people you trust. If you are mostly solo, temper your expectations: much of what makes this special is built for a crew, and a crew is not something the game can supply for you.

The fairest summary is that Barotrauma knows exactly what it is and refuses to compromise to widen its reach. It will not soften the learning curve to flatter newcomers, it will not bolt on a cinematic campaign to court story players, and it will not polish up its visuals to win first impressions. Every one of those refusals narrows the audience, and every one of them sharpens the thing the core audience came for. That is a confident, slightly stubborn kind of design, and it is the reason the game inspires devotion rather than mere approval.

Walk in knowing all of that, and Barotrauma rewards the effort with something genuinely durable, the kind of shared experience you measure in stories rather than hours. Walk in expecting a solo thrill ride or a guided narrative, and you will likely miss the very thing it does best. Few games this deliberate manage to be this rewarding, and fewer still make their demands feel like a feature rather than a flaw. If the conditions fit your situation, it is an easy thing to spend dozens of hours with and an even easier thing to keep coming back to.

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