堡壘

堡壘

如果你想要一款不需多人遊戲、內容完整的劇情動作角色扮演遊戲,《堡壘》值得納入選擇。Kinguin的≈ HK$21.37對應Steam PC版:包含手繪場景、反應式敘述、可升級武器與完整控制器支援。英語語音塑造遊戲表現,介面和字幕則提供其他語言。完成主線後,新遊戲附加與積分挑戰模式繼續提供遊玩內容。 與Steam的HK$95.00相比,Standard在Steam便宜≈ HK$73.63。

正在取得全網報價
95%Steam 玩家評分2.8萬 則評價86Metacritic/10088OpenCritic/100
發售日期: Aug 16, 2011
Great Soundtrack · Indie · Action · Singleplayer · RPG
Bastion PC Steam CD Key+2·平台:Steam·~ HK$175.79-88%起~ HK$21.37(~ €2.43)比 Steam 省 HK$73.63去購買
Bastion EN/DE/FR/IT/ZH/ES Global+2·平台:Steam·-77%起~ HK$21.99(~ €2.50)去購買
Bastion Steam Key GLOBAL+2·平台:Steam·-74%起~ HK$24.25(~ $3.09)去購買
Bastion Steam CD Key+2·平台:Steam·~ HK$109.84-64%起~ HK$39.13(~ €4.45)去購買
+2·平台:Steam·香港 Steam 官方價~ HK$95.00去購買
史低 ~ HK$15.46含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$17.582025-09目前全網低價~ HK$25.82Steam距低價紀錄+47%
~ HK$43.04~ HK$70.26~ HK$97.48~ HK$124.7025-1026-0126-0426-0726-10~ HK$17.58

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於堡壘

《堡壘》是一款動作角色扮演遊戲,擁有會對行動作出反應的敘述者。探索40多個手繪場景,揭開粉碎世界的Calamity之謎,並使用多種可升級武器與適應新環境的野獸戰鬥。 Steam PC版支援單人遊玩與完整控制器操作。 遊戲含英語語音;介面和字幕支援英語、法語、德語、義大利語、西班牙語及簡體中文。 Steam玩家評價中有95%%為好評,共28,243則。

製作團隊

超
首席設計師
超级巨人游戏工作室
American video game developer
代表作堡垒
作曲
达伦·科布
開發
Supergiant Games
發行
Supergiant Games

Steam玩家評測

95%好評壓倒性好評28,243 Steam評測

36個月內記錄的最低價

≈ HK$17.582025-09-29 · Steam本體遊戲·與上方圖表相同的記錄;美元歷史價格,不是區域Steam最低價。

語言支援

語言介面字幕音訊
簡體中文是是—
英語是是是
法語是是—
再顯示3種語言
語言介面字幕音訊
德語是是—
義大利語是是—
西班牙語是是—

Steam PC版資料 · 2026-10-10

02購買前

語言支援

Steam PC版包含英語語音;介面與字幕支援英語、法語、德語、義大利語、西班牙語及簡體中文。

模式與操作

《堡壘》是單人遊戲,Steam PC版完整支援控制器。

通關後模式

完成主線後可解鎖新遊戲附加與積分挑戰模式。休閒模式讓玩家更容易體驗故事。

03常見問題

《堡壘》講述什麼?

遊戲圍繞Calamity的秘密展開:這場超現實災難粉碎了整個世界。

遊戲中要做什麼?

探索40多個手繪場景,與野獸戰鬥並升級武器。

通關後還有模式嗎?

有。完成主線後會解鎖新遊戲附加與積分挑戰模式。

支援控制器嗎?

有。Steam PC版完整支援控制器。

8.0
綜合評分
外部評分95%Steam 玩家評分2.8萬 則評價86Metacritic/10088OpenCritic/100
畫面
8
音效
9
玩法
9
劇情
8
內容
7

“Indie action that pairs isometric combat with watercolor stained-glass visuals and a continuous narrator, delivering a tightly paced six-hour story you finish in one sitting.”

評測總結

Pull all the scores together and the conclusion is steady: Bastion sits firmly in the high-quality tier. IGN handed it a 9, PC Gamer an 8, and on Steam it holds a 95 percent positive rating across tens of thousands of reviews. Every signal points the same direction. This is a work of unusually high finish at a deliberately moderate size, and the years since release have only confirmed how well it has held up.

A tight loop that never leaves a gap

Looked at as an experience, Bastion is a compact closed circuit. The isometric action RPG provides solid, readable tactile feedback. The weapon, skill, and idol systems supply real depth without bloat. The watercolor-and-stained-glass art makes the theme of a world shattered and rebuilt physically visible on screen. And the magnetic narrator both carries the story and fills every emotional gap, so that across six hours there is almost no dead air. Each element props up the others, which is why the whole feels larger than the sum of a short campaign and a small studio's first outing.

As Supergiant Games' debut, it also earned awards and nominations that, in hindsight, signposted everything the studio would go on to do. The narration-driven identity born here is the same DNA that runs through their later catalog, which is part of why Bastion still reads as a foundational indie rather than a dated curiosity. It is one of those rare debuts where you can hear the whole studio's future being announced in the very first work, fully formed in voice and intent even if later games would refine the execution further.

The clear-eyed caveats

The drawbacks are just as easy to name. For players raised on sprawling open-world projects, the content is a touch short, and the story is scaled like a tidy short story rather than an epic. Some players may also tire of a storytelling approach that leans so heavily on narration. None of that, though, is enough to shake its standing as an exceptionally polished small-scale work. These are matters of fit and taste, not flaws in execution, and that distinction matters when you decide whether it is for you.

Is it worth the six to ten hours? If you are hunting for an action RPG you can experience completely in a week or two, without being dragged down by endless side content, Bastion slots into your schedule perfectly. Even on a single run through the mainline, you feel it: every step lands on a road that was just assembled, every offhand line from the narrator a reminder that this world was once whole, and that you are deciding by hand what it becomes next.

Who it is for, and who it is not

If what you want is a single game to anchor an entire year of play, this may not fill your time budget. But treated as a tightly structured album of musical storytelling, played front to back across six hours with no fast-forward, the density of this journey more than earns your time. There is a real argument that the discipline of its length is a feature rather than a compromise, that knowing exactly how much to say and then stopping is its own kind of craftsmanship, and that the game is better for refusing to pad itself out to meet some expected runtime.

So the verdict comes down to expectations. Come to it wanting a hundred-hour home and you will leave hungry. Come to it wanting a complete, beautifully made, six-hour story with a voice you will not forget, and you will leave having played one of the best small games of its generation. The recommendation writes itself: anyone who loves compact combat and narration-led storytelling should not pass this Bastion by.

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