蝙蝠俠:阿卡漢騎士

蝙蝠俠:阿卡漢騎士

蝙蝠俠的阿卡漢終章將高譚探索、反派任務和蝙蝠車結合起來,是否適合你取決於對這套單人玩法的興趣。Steam PC 版支援完整控制器操作;目前 CDKeys 報價為 ≈ HK$19.26,也可參考玩家回饋衡量:111,674 則評價中有 92%% 為好評。

遊戲包含主線故事,以及圍繞個別反派展開的支線任務。如果購買時間有彈性,可以留意下一次已公布的 Steam 特賣檔期;遊戲是否參與並無保證。 Steam 目前售價為 HK$31.20,本報價的同版基礎遊戲便宜 ≈ HK$11.94。

正在取得全網報價
92%Steam 玩家評分11.2萬 則評價70Metacritic/10086OpenCritic/100
發售日期: Jun 23, 2015
Action · Open World · Superhero · Stealth · Singleplayer
Batman: Arkham Knight PC·平台:Steam·~ HK$166.12-88%起~ HK$19.26(~ €2.19)比 Steam 省 HK$11.94去購買
Batman: Arkham Knight Steam Key EUROPE·平台:Steam·-87%起~ HK$20.17(~ $2.57)去購買
Batman: Arkham Knight Standard Edition Steam CD Key·平台:Steam·~ HK$175.70-87%起~ HK$22.86(~ €2.60)去購買
Batman: Arkham Knight PC Steam CD Key·平台:Steam·~ HK$175.79-86%起~ HK$24.18(~ €2.75)去購買
·平台:Steam·香港 Steam 官方價~ HK$156.00-80%~ HK$31.20去購買
史低 ~ HK$15.62含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$8.952026-07目前全網低價~ HK$25.03Kinguin距低價紀錄+180%
~ HK$47.61~ HK$87.17~ HK$126.73~ HK$166.2825-1026-0126-0426-0726-10~ HK$8.95

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

DLC

01關於 蝙蝠俠:阿卡漢騎士

《蝙蝠俠:阿卡漢騎士》為 Rocksteady Studios 的阿卡漢三部曲劃下句點。玩家扮演蝙蝠俠,在開放世界高譚市運用自由流暢戰鬥、潛行、鑑識調查與裝備,並駕駛蝙蝠車穿梭城市;既可推進主線,也可追捕個別反派。 Steam 玩家評價中,111,674 則評論有 92%% 為好評。

製作團隊

作曲
大衛·巴克里
開發
Rocksteady Studios
發行
WB Games
配音
凯文·康罗伊 · 迪·布拉雷·贝克尔

Steam 玩家評價

92%好評極度好評111,674 Steam 評價

近 36 個月記錄最低價

≈ HK$8.952026-07-30 · Kinguin基礎遊戲 · 與上方圖表為同一批記錄;美元歷史價格,不代表區域 Steam 最低價。

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Steam PC 版資訊 · 2026-10-11

02購買前

語言

Steam PC 版介面支援英語、法語、義大利語、德語、西班牙語、波蘭語、俄語、日語及巴西葡萄牙語。英語、法語、義大利語、德語、西班牙語、俄語及巴西葡萄牙語有完整語音;其餘所列語言提供字幕。

控制器

Steam PC 版支援完整控制器操作。

遊玩方式

可單人遊玩主線故事,也可專注於針對個別反派的任務。Steam PC 分類包含單人遊戲。

03常見問題

蝙蝠俠可以駕駛蝙蝠車嗎?

可以。蝙蝠車可在高譚市中駕駛,並能在高速追逐模式與戰鬥模式之間切換。

滑翔時可以使用哪些裝備?

滑翔時可以使用蝙蝠鏢、抓鉤槍和滑索發射器等裝備。

故事中有哪些反派威脅高譚市?

稻草人回歸並與阿卡漢騎士及其他反派聯手,其中包括哈莉·奎茵、企鵝人、雙面人和謎語人。

8.7
綜合評分
外部評分92%Steam 玩家評分11.2萬 則評價70Metacritic/10086OpenCritic/100
畫面
9
音效
9.4
玩法
9.5
劇情
9.2
內容
6.5

“Fourth-gen FreeFlow combat sends the series out alongside Conroy and Hamill's final Batman duet”

評測總結

Add it all together and Batman: Arkham Knight is a flawed masterpiece — the grand finale of Rocksteady's genre-defining trilogy, marrying the best combat, the best Gotham, and the best voice performances the series ever produced with one overweighted system and a wall of busywork that hold it back from perfection. It is, even with its faults, one of the finest superhero games ever made, and an unforgettable send-off.

A Finale of Soaring Highs

What makes Arkham Knight remarkable is how high its peaks reach. The FreeFlow combat, refined across three games, hits its absolute zenith here, fluid and expressive and endlessly satisfying. The rain-soaked Gotham is an artistic triumph that more than a decade of open-world games has failed to surpass. The story is a dark, mature, brilliantly structured tragedy, anchored by the final shared performance of Kevin Conroy and Mark Hamill — a duet that alone would make the game worth playing. When Arkham Knight is at full tilt, gliding through the rain toward another tense confrontation while the Joker whispers in Batman's mind, it is the superhero power fantasy realized as completely as the medium has ever managed.

That those highs coexist with real flaws is what makes the game such a fascinating capstone. The overuse of the Batmobile's tank battles and the punishing collectible gating are genuine missteps, and the catastrophic PC launch left a scar that lingers in its reputation. But none of it erases the craft on display, and the consensus that has settled over the years is fair: this is a brilliant, ambitious, slightly overreaching finale, a game whose virtues vastly outweigh its faults. It remains the high-water mark for the superhero genre's production values, still cited and still unmatched in its best moments.

Who Should Buy It

This is for anyone who loves Batman, the Arkham series, or superhero games in general, and especially for players who completed Arkham Asylum and Arkham City and want to see the trilogy through to its end. If the idea of being the Dark Knight on the night his city falls — fighting, gliding, detecting, and confronting his greatest fears across a gorgeous, atmospheric Gotham — sounds compelling, this delivers it better than anything else in the genre. It is a natural pick for fans of polished action-adventure and open-world games who can appreciate a phenomenal core experience even with a flawed element or two, and the complete editions make it an easy recommendation today.

It is also, simply, a landmark of its genre, the kind of game that shows what a superhero license can become in the hands of a studio at the peak of its craft. Years later, every new superhero game is still measured against the Arkham template, and Arkham Knight is the most lavish, ambitious expression of that template ever produced — the place the formula reached its ceiling, flaws and all.

Who Should Skip It, and How to Start

The honest caveats are clear. Players who suspect they will dislike the Batmobile should know it is heavily emphasized, particularly its repetitive tank battles, and there is no avoiding it. Completionists chasing the true ending need to be ready for a substantial grind of collectibles that many find tedious, so if exhaustive collection sounds miserable, go in planning to enjoy the campaign and the best side stories and let the hundred-percent ending go. And anyone who remembers the broken 2015 PC launch can rest assured it has long since been fixed, though the legacy reviews remain. For those it fits, the path is straightforward: buy a complete edition that bundles the DLC, play on console or a modern patched PC, focus on the main story and the Most Wanted missions where the game is at its best, and treat the Batmobile as a tool rather than the main event. Take to the rooftops of a falling Gotham, and experience one of the genre's defining works — flaws and all — which is exactly the experience this final score is built to honor.

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