
BattleBit Remastered
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。
01關於BattleBit Remastered
BattleBit Remastered是一款低多邊形風格的大型多人第一人稱射擊遊戲。小隊可參與最多254人的戰鬥,突擊與支援等角色各有職責。可破壞的建築會改變戰場,載具種類從坦克延伸至海上載具。 Steam玩家評價:127,704則評價中有82%%為好評。 發行日期:2023年6月15日。
製作團隊
近36個月記錄最低價
≈ HK$0.002023-11-30 · Steam基本遊戲 · 與上方圖表記錄相同;美元價格歷史,並非地區Steam最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 簡體中文 | 是 | — | — |
| 繁體中文 | 是 | — | — |
| 英語 | 是 | — | — |
再顯示19種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 法語 | 是 | — | — |
| 義大利語 | 是 | — | — |
| 德語 | 是 | — | — |
| 西班牙語 | 是 | — | — |
| 阿拉伯語 | 是 | — | — |
| 捷克語 | 是 | — | — |
| 荷蘭語 | 是 | — | — |
| 芬蘭語 | 是 | — | — |
| 匈牙利語 | 是 | — | — |
| 日語 | 是 | — | — |
| 韓語 | 是 | — | — |
| 挪威語 | 是 | — | — |
| 波蘭語 | 是 | — | — |
| 巴西葡語 | 是 | — | — |
| 俄語 | 是 | — | — |
| 土耳其語 | 是 | — | — |
| 烏克蘭語 | 是 | — | — |
| 越南語 | 是 | — | — |
| 瑞典語 | 是 | — | — |
Steam PC版資料 · 2026-10-12
02購買前
多人遊玩
Steam PC版主打大型多人戰鬥,每個伺服器最多支援254名玩家,並包含載具與可破壞環境。
溝通方式
遊戲描述提及開放式語音交流;未提供控制器支援資訊。
03常見問題
戰鬥規模有多大?
描述指出每個伺服器的戰鬥最多可容納254名玩家。
遊戲中有載具嗎?
有。描述列出坦克、直升機、運輸載具與海上載具。
環境可以破壞嗎?
牆壁與建築可以摧毀,戰場也會因此改變。
“A three-dev team trades fidelity for 254-player destructible warfare and proximity-voice presence, the value benchmark for large-scale team combat”
評測總結
On balance, BattleBit Remastered is a deep system wrapped in a deliberately plain shell, and the 7.5 verdict both honours its irreplaceable core and marks, honestly, the real-world hurdles around staying power and fit. It is not a game for everyone. For the right person, though, it is something with almost no substitute at this price.
A historical marker written by three people
Start with where it sits in history. It is close to the most successful independent large-scale multiplayer case of recent years: three people, no publisher marketing budget, proving with a low-poly look that fidelity was never the prerequisite for a big-battle experience, proving with a buy-once, no-microtransaction model that pure economics still works, and beating industrial-grade stacking with the cleverness of its design. 1.8 million copies in a fortnight, a peak of 87,323, a spell on top of the Steam charts above studio giants — those numbers add up to a benchmark that keeps getting cited.
Its meaning runs past a single game. In a climate that assumed large multiplayer projects could only be steered by big studios, it tore an opening in the plainest way imaginable and told every indie developer that budget and graphics need not decide a big multiplayer game — grasping the one core experience can.
That instructive value gives it a standing beyond the commercial win. Years from now, when people argue about what an independent studio can and cannot attempt, this is the game that gets pulled off the shelf as proof. It did not just sell well; it widened the sense of what was possible, and that is a rarer achievement than any sales figure.
Who should buy in, and who should walk past
Who is it for? If you miss the large-map cooperation of classic Battlefield, are tired of rivals carved up by microtransactions and passes, and have been shut out of the photoreal blockbusters by hardware, it is close to tailor-made — the gentle system requirements leave you almost no hardware baggage, and the buy-once model means one payment lands you everything. More than that, if you relish the light social spark of teaming up with strangers by voice and finding your own slot in a 200-player melee, the presence it hands you is something most rivals simply cannot.

Who should walk past? If you want photoreal fidelity, demand reliably full servers and mature anti-cheat, or live only for single-player and small-scale ranked play, it will most likely let you down. The look bounces graphics purists on sight, and the swings in its player count mean the entry experience carries real uncertainty.
These are not flaws being papered over; they are facts to weigh before you commit. The honest thing to say is that BattleBit asks something of you in return — a tolerance for rough edges, and a willingness to show up when the servers are warm. Give it those, and it gives back an experience with almost no rival. Withhold them, and you will likely find it frustrating.
Where it stands now, and the thing nobody has copied
From the vantage of 2026, you have to split the historical standing from the present state. As history it is a benchmark; in the present, its population has been through a cliff-edge fall, and whether a newcomer can find a full server fast and whether Operation Overhaul can reignite the community are questions anyone joining now has to face squarely.
Even so, its one core value has never been shaken: that "hear it, see it, reshape it" 254-player presence has yet to be copied by any peer at this price. Against an industrially funded but soul-questioned photoreal title like Battlefield 2042, it swapped fidelity for scale and purity, and traded the cleverness of three people for an intimacy no amount of money seems to buy.
Grasp the full arc — meteoric rise, mid-life silence, teased return — and you can answer "is it worth joining now" without letting the mood drag you. The population may rise and fall, but the thing that made it special was never the headcount on any given night; it was the design underneath, and that has not gone anywhere. For the people who actually want this kind of experience, the answer is very likely yes.
熱門Steam評論
母語評論精選 · 10則此語言精選的實用評論同時包含推薦與批評。這些評論不代表整體好評率;內容反映評論者體驗的版本。
口囯人太多人類太少展開收起
國人入侵後 一堆狗幹外掛 可悲 一款好遊戲又要殞落了 國人就跟蝗災一樣 可憐阿展開收起
自從添加國服後,這遊戲就變成了一坨大便展開收起
致親愛的戰地風雲: 每當我走過steam商店,總不忘在你特價的頁面多佇足幾回,遲遲不 能忘懷我倆曾經有過的快樂,即使我倆分離數年,腦海中依舊留有你 的一席之地 如今,我又遇到了一個令我心動的女孩 對她,我不過又是她每日接觸的幾千上百人之一 對我,她就像當年的妳一樣,但卻又有那麼多的不同 每當我停留在她身上,總想起你我之間的回憶。那十二里開外爆頭 我的阿斯塔特、總在我行軍半路空降後方的綠扁帽、領著一隊工兵 爆破我家的古德里安、令我像淫婦般朝我扔來的手雷火雨、割韭菜 一樣圍著我方泉水的兩千小時老哥、總在走廊底部和草叢樹林中架 槍的伏地魔 這些相似之處,總讓我回憶起我們之間的種種。但,依然有些光彩 是她所沒有的 你那發芽馬鈴薯般的伺服器、屎一樣的營運與公關、糟蹋玩家社群 的傲慢態度,這些都是你曾有,現在依舊擁有的 對她,我不好說什麼,我們相處不過短短幾天。對你,我也不再追 究什麼,畢竟我們早已相處不止幾年 我特地寫這封信,但卻不是寄給妳。 或許改天,我會再去探望你,只為捏著鼻子一聞你的芬芳展開收起
一堆外掛展開收起
89 64⣿⠟⠋⠄⠄⠄⠄⠄⠄⠄⢁⠈⢻⢿⣿⣿⣿89 64 89 64⣿⠃⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⡀⠭⢿⣿⣿⣿⣿ 89 64⡟⠄⢀⣾⣿⣿⣿⣷⣶⣿⣷⣶⣶⡆⠄⠄⠄⣿⣿⣿⣿ 89 64⡇⢀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄⠄⢸⣿⣿⣿⣿ 89 64⣇⣼⣿⣿⠿⠶⠙⣿⡟⠡⣴⣿⣽⣿⣧⠄⢸⣿⣿⣿⣿ 89 64⣿⣾⣿⣿⣟⣭⣾⣿⣷⣶⣶⣴⣶⣿⣿⢄⣿⣿⣿⣿⣿ 89 64⣿⣿⣿⣿⡟⣩⣿⣿⣿⡏⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ 89 64⣿⣿⣹⡋⠘⠷⣦⣀⣠⡶⠁⠈⠁⠄⣿⣿ 89 64 89 64⣿⣿⣍⠃⣴⣶⡔⠒⠄⣠⢀⠄⠄⠄⡨⣿ 89 64 89 64⣿⣿⣿⣦⡘⠿⣷⣿⠿⠟⠃⠄⠄⣠⡇N. M. S. L 89 64⡿⠟⠋⢁⣷⣠⠄⠄⠄⠄⣀⣠⣾⡟⠄⠄⠄⠄⠉⠙⠻ ⡿⠟⠋⠁⠄⠄⠄⢸⣿⣿⡯⢓⣴⣾⣿⣿⡟⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⣿⡟⣷⠄⠹⣿⣿⣿⡿⠁⠄⠄⠄⠄⠄⠄⠄ 毀掉一個這麼棒的遊戲 是一件很有趣的事情嗎 ? 破壞其他玩家的遊戲體驗 是一件很有趣的事情嗎 ? 糟蹋開發者一直以來所付出的心血 是一件很有趣的事情嗎 ? 請勿使用外掛 !!!!! 尤其是某國人,請自重。 有個基本的遊戲精神跟玩家素質 ,很難嗎 ? 不要抱怨全世界的人都老是針對你們國人、瞧不起你們;誰叫你們有那麼多喜歡開掛作弊、經不起輸贏、玩不起遊戲的垃圾。展開收起
官方無心經營亞洲伺服器,玩家只玩能遊玩私人作弊伺服器,非常不推薦購買此遊戲展開收起
我很需要点数!!!! 所以............... 摸一下猫猫会张嘴,一个赞摸一次 求求你了 ⣿⣿⣿⠟⠛⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢋⣩⣉⢻ ⣿⣿⣿⠀⣿⣶⣕⣈⠹⠿⠿⠿⠿⠟⠛⣛⢋⣰⠣⣿⣿⠀⣿ ⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿⠿⠶⡝⠀⣿ ⣿⣿⣿⣷⠘⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿ ⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟⠿⠿⠦⠀⠸⠿⣻⣿⡄⢻ ⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⠇⣼ ⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰ ⣿⣿⣿⣿⣿⣿⠇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿ ⣿⣿⣿⣿⣿⠏⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿ ⣿⣿⣿⣿⠟⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿ ⣿⣿⣿⠋⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⣿ ⣿⣿⠋⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸展開收起
外掛多~ 遊戲體驗差 BattleBit 一場裡面有外掛2-3隻 整場遊戲體驗就超級差了,而外掛還一堆~ 檢舉也沒屁用~ 遊戲內有可以舉報透視、舉報自瞄,被10幾20個人都舉報也沒見他被踢出局 所以舉報只是做好看得而已吧~ 真的爛透了~展開收起
來源:Steam使用者原始評論。有幫助票數為封存快照,並非即時資料。最後收集日期:2026/08/14。