
歡迎光臨 Beastro
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。
01關於歡迎光臨 Beastro
你將扮演潘可,在帕洛泼里經營餐館,同時對抗圍牆外威脅村莊的怪物。收集食材、種植作物,透過烹飪小遊戲招待村民和護界勇士。你準備的餐點會決定護界勇士的牌組,並影響他們與怪物進行回合制牌組構築戰鬥時的選擇。 Steam玩家評價:620則中有92%為好評。
製作團隊
近36個月最低紀錄
≈ HK$90.482026-07-28 · Steam基礎遊戲 · 與上方圖表相同的紀錄;美元價格歷史,並非地區Steam最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 簡體中文 | 是 | 是 | — |
| 英語 | 是 | 是 | — |
| 西班牙語 | 是 | 是 | — |
再顯示1種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 日語 | 是 | 是 | — |
Steam PC版資料 · 2026-10-10
02購買前
遊玩模式與操作
Steam PC版支援單人遊玩與完整控制器支援。
語言
已確認的介面語言包括英文、簡體中文、俄文和日文。這些語言列有字幕支援,未列出完整語音。
03常見問題
遊戲中要做什麼?
你扮演潘可經營餐館,為護界勇士準備餐點,並影響他們戰鬥時使用的卡牌。
戰鬥如何進行?
戰鬥採用回合制牌組構築玩法,包含風味魔法,並受到傳統吃墩牌類遊戲啟發。
可以種植食材和裝飾餐館嗎?
可以。收集食材、照料動物、種植作物和裝飾餐館都是遊戲內容。
“Ever wanted your cooking to actually be your deck? Beastro chains farming, running a diner and nightly card battles into one cause-and-effect loop — cozy on the surface, with real flavor-matching puzzles underneath. Just don't expect a long campaign.”
評測總結
Beastro looks cozy, but dinner is the deckbuilder

Beastro is one of those 2026 indie games that looks like it’s just here to tuck you in with warm soup, cute animals, and storybook colors. And yeah, it does that. But don’t let the cozy wrapper fool you. This is a strategy game wearing an apron. My overall score lands around a 7.8 out of 10, because when it works, it’s clever as hell. When it drags, you really feel the seams.
The big twist is simple, and it’s the reason Beastro stands out: you don’t win fights to earn cards. You cook the cards into existence. Your morning foraging feeds into your afternoon diner work, and that feeds into your nightly card battles. Ingredients have traits. Recipes shape a Caretaker’s deck. Then combat asks you to care about Salty, Sweet, and Umami matching instead of just slamming the biggest number on the table. That turns cooking from a cute side activity into the actual strategy layer.
That’s also what separates it from something like Dave the Diver. Dave’s day-and-night structure is more of a smart mash-up: one half feeds the other, but they still feel like separate modes stitched together. Beastro is more direct. The carrot you gathered, the dish you cooked, the flavor profile you built — that’s the fight. That cause-and-effect chain is the whole pitch, and honestly, it’s the best reason to play it.
It helps that the presentation has a real identity. The puppet-theatre battle staging is easily one of the most memorable things here, and the warm storybook art style gives the whole game a gentle, handmade feel. The tone is welcoming, the systems come in layer by layer, and it almost never feels like the game is waiting to punish you for not optimizing perfectly. That matters, because the card stuff can get more involved than the screenshots suggest.
The sweet spot is Stardew comfort with Slay the Spire homework

If you like Stardew Valley-style daily routines, but you’re also fine chewing on deckbuilding decisions, Beastro is aimed right at you. Not the “I only want to water crops and decorate my room” crowd. Not the “give me a brutal 200-hour roguelike ladder” crowd either. It sits in the middle, and that middle is pretty specific.
The campaign is not huge. You’re looking at roughly 8 to 15 hours, depending on how you play, so don’t come in expecting an endless life sim that eats your whole summer. Some players have also reported a nasty issue where finishing the final quest can lock them out of their save and force a restart. That’s the kind of bug that absolutely matters in a short campaign, because replaying isn’t always charming when it wasn’t your choice.
The quality-of-life stuff is also behind where it should be. No running, no fast travel, and no full key rebinding makes the mid-game gathering feel more repetitive than it needs to. And yeah, reviewers saying it badly needs time-savers? I get it. The three-phase day is smart on paper, but once you’ve seen the loop settle in, shaving friction off travel and collection would’ve made a big difference.
Then there’s combat. I like the flavor-matching idea, but night battles can lean too hard on luck. A bad draw can leave you with no real mitigation and not much to do except take the hit and grind through it. That’s going to annoy strategy players who want full control, and it’s going to surprise cozy players who thought the diner was the whole game. Neither reaction is the game’s fault exactly, but both are worth knowing before you commit.
Game Pass is the easiest yes; Steam is for keeping it

Platform-wise, the cleanest recommendation is this: if you’ve got Xbox Game Pass, just play it there. Beastro launched day one into Game Pass, and that removes so much friction. For a game with a short campaign, a few rough edges, and a really specific hybrid pitch, that’s the perfect way to try it without overthinking the purchase.
If you want long-term ownership on PC, Steam makes sense. The Steam reception is strong too: 91% positive from 423 reviews, sitting at Very Positive. That’s not a giant sample, but it is a real signal that the people who clicked with Beastro clicked hard. And if you’re seeing broader review averages floating around roughly the low eights, that lines up with my read. This is a solid, charming, mechanically interesting indie — not flawless, not massive, but absolutely not disposable.
So here’s the blunt version. Beastro is easy to recommend to players who want cozy structure with real strategic bite. It’s for people who enjoy the rhythm of gathering, cooking, serving, and preparing, but still want their choices to matter in battle. It’s less easy to recommend if you only want farming and diner management, because the card combat is not optional background noise. It asks you to read, match, build, and adapt.
And if you’re a hardcore deckbuilder player chasing long-term difficulty, endless replay value, and tight balance every night, this probably won’t be your main game either. Beastro’s best as a compact, clever hybrid with a fantastic presentation hook and a few annoying missing conveniences.
I’m glad it exists. I just wish it moved faster, smoothed out the late-game friction, and didn’t leave some players worrying about their save after the final quest.
熱門Steam評論
母語評論精選 · 5則此語言精選的實用評論包含推薦與批評,並不代表整體好評率;意見反映評論所評估的版本。
一款綜合卡牌roguelite+牧場物語+廚師模擬器的輕度休閒遊戲 內容豐富且劇情人設都非常特別有趣 這次你不是扮演出征的魔物獵人 而是扮演煮貓飯的大廚 你的工作就是收集食材讓出征的獵人得到各種buff與戰鬥卡牌 白天收集食材照顧農場 下午煮飯給一般客人與出征獵人賺錢 晚上聽歸來的獵人講述他今天冒險的流程 如此往復循環 這款遊戲的農場培養與探索階段沒有一般農場遊戲的的時間系統 而是採用類似persona的時段系統 所以相對來講十分休閒 煮飯時雖然小遊戲重複率很高 不過後面會持續解鎖新食材新廚具 小遊戲玩法應該會越來越多 戰鬥部分就是靠你煮飯階段添加了什麼食材而獲得相對應的卡片 戰鬥系統簡單好懂有特色 搞懂屬性相生相剋與背包管理就好 總之本作價格便宜滿滿性價比 且上述玩法的難度都非常休閒真的不用擔心沒法上手 對煮貓飯有興趣就絕對值得一玩!展開收起
餐廳經營結合牌組組合的玩法,利用食物來當卡牌的數值與能力效果很有趣。 角色模樣活潑可愛,遊戲中的角色我都蠻喜歡的~ 遊戲步調比較慢,大多時間都在於捨取素材,經營餐館。展開收起
獸人為主的遊戲身為獸控看到覺得不錯就買了 整體來說這是模擬經營餐廳外加打怪來推劇情,白天蒐集食材,下午開餐廳玩小遊戲上菜,晚上跟外出的勇士對話進入推圖打怪劇情 每日行動不受時間影響,需要自行推進時間所以可以慢慢做自己想做的事,算是很輕鬆小品的遊戲展開收起
還可以,無腦用苦苦的那個角色就對了,滿等不用耗生命值就可以換牌。 目前比較不滿的是打完最後一章沒辦法繼續玩,為了成就只好直接返回城鎮繼續玩。 認真玩大概四五個小時可以破關展開收起
來源:Steam使用者原始評論。有用票數為封存快照,並非即時資料。最近蒐集:2026/08/15。