歡迎光臨 Beastro

歡迎光臨 Beastro

Beastro的魅力在於烹飪與戰鬥彼此相連:食材會成為護界勇士的卡牌,他們接著以回合制戰鬥迎戰怪物。如果你既想經營餐館,也想體驗戰術交鋒,Steam的HK$ 66.59可作為合適的入門機會。Steam PC版確認支援完整控制器操作。 在Steam以HK$66.59入手,就能以目前報價體驗潘可的烹飪小遊戲和戰術戰鬥。

正在取得全網報價
92%Steam 玩家評分620 則評價
發售日期: Jun 11, 2026
Cooking · RPG · Card Game · Casual · Deckbuilding
·平台:Steam·香港 Steam 官方價~ HK$151.14-56%~ HK$66.59史低去購買
Beastro PC Steam Altergift·平台:Steam·起~ HK$129.18(~ €14.69)去購買
·平台:Epic·~ HK$156.87(~ $19.99)去購買
·平台:Microsoft Store·~ HK$156.87(~ $19.99)去購買
史低 ~ HK$109.79含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$90.482026-07目前全網低價~ HK$66.59Steam目前即為低價紀錄
~ HK$102.64~ HK$123.86~ HK$145.07~ HK$166.2826-0626-0726-0826-0926-10~ HK$90.48

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於歡迎光臨 Beastro

你將扮演潘可,在帕洛泼里經營餐館,同時對抗圍牆外威脅村莊的怪物。收集食材、種植作物,透過烹飪小遊戲招待村民和護界勇士。你準備的餐點會決定護界勇士的牌組,並影響他們與怪物進行回合制牌組構築戰鬥時的選擇。 Steam玩家評價:620則中有92%為好評。

製作團隊

開發
Timberline Studio
發行
Timberline Studio · Kepler Ghost

Steam玩家評論

92%好評極度好評620 Steam評論

近36個月最低紀錄

≈ HK$90.482026-07-28 · Steam基礎遊戲 · 與上方圖表相同的紀錄;美元價格歷史,並非地區Steam最低價。

語言支援

語言介面字幕音訊
簡體中文是是—
英語是是—
西班牙語是是—
再顯示1種語言
語言介面字幕音訊
日語是是—

Steam PC版資料 · 2026-10-10

02購買前

遊玩模式與操作

Steam PC版支援單人遊玩與完整控制器支援。

語言

已確認的介面語言包括英文、簡體中文、俄文和日文。這些語言列有字幕支援,未列出完整語音。

03常見問題

遊戲中要做什麼?

你扮演潘可經營餐館,為護界勇士準備餐點,並影響他們戰鬥時使用的卡牌。

戰鬥如何進行?

戰鬥採用回合制牌組構築玩法,包含風味魔法,並受到傳統吃墩牌類遊戲啟發。

可以種植食材和裝飾餐館嗎?

可以。收集食材、照料動物、種植作物和裝飾餐館都是遊戲內容。

7.8
綜合評分
外部評分92%Steam 玩家評分620 則評價
畫面
9
音效
7.5
玩法
8.5
劇情
6
內容
7

“Ever wanted your cooking to actually be your deck? Beastro chains farming, running a diner and nightly card battles into one cause-and-effect loop — cozy on the surface, with real flavor-matching puzzles underneath. Just don't expect a long campaign.”

評測總結

Beastro looks cozy, but dinner is the deckbuilder

Beastro screenshot

Beastro is one of those 2026 indie games that looks like it’s just here to tuck you in with warm soup, cute animals, and storybook colors. And yeah, it does that. But don’t let the cozy wrapper fool you. This is a strategy game wearing an apron. My overall score lands around a 7.8 out of 10, because when it works, it’s clever as hell. When it drags, you really feel the seams.

The big twist is simple, and it’s the reason Beastro stands out: you don’t win fights to earn cards. You cook the cards into existence. Your morning foraging feeds into your afternoon diner work, and that feeds into your nightly card battles. Ingredients have traits. Recipes shape a Caretaker’s deck. Then combat asks you to care about Salty, Sweet, and Umami matching instead of just slamming the biggest number on the table. That turns cooking from a cute side activity into the actual strategy layer.

That’s also what separates it from something like Dave the Diver. Dave’s day-and-night structure is more of a smart mash-up: one half feeds the other, but they still feel like separate modes stitched together. Beastro is more direct. The carrot you gathered, the dish you cooked, the flavor profile you built — that’s the fight. That cause-and-effect chain is the whole pitch, and honestly, it’s the best reason to play it.

It helps that the presentation has a real identity. The puppet-theatre battle staging is easily one of the most memorable things here, and the warm storybook art style gives the whole game a gentle, handmade feel. The tone is welcoming, the systems come in layer by layer, and it almost never feels like the game is waiting to punish you for not optimizing perfectly. That matters, because the card stuff can get more involved than the screenshots suggest.

The sweet spot is Stardew comfort with Slay the Spire homework

Beastro screenshot

If you like Stardew Valley-style daily routines, but you’re also fine chewing on deckbuilding decisions, Beastro is aimed right at you. Not the “I only want to water crops and decorate my room” crowd. Not the “give me a brutal 200-hour roguelike ladder” crowd either. It sits in the middle, and that middle is pretty specific.

The campaign is not huge. You’re looking at roughly 8 to 15 hours, depending on how you play, so don’t come in expecting an endless life sim that eats your whole summer. Some players have also reported a nasty issue where finishing the final quest can lock them out of their save and force a restart. That’s the kind of bug that absolutely matters in a short campaign, because replaying isn’t always charming when it wasn’t your choice.

The quality-of-life stuff is also behind where it should be. No running, no fast travel, and no full key rebinding makes the mid-game gathering feel more repetitive than it needs to. And yeah, reviewers saying it badly needs time-savers? I get it. The three-phase day is smart on paper, but once you’ve seen the loop settle in, shaving friction off travel and collection would’ve made a big difference.

Then there’s combat. I like the flavor-matching idea, but night battles can lean too hard on luck. A bad draw can leave you with no real mitigation and not much to do except take the hit and grind through it. That’s going to annoy strategy players who want full control, and it’s going to surprise cozy players who thought the diner was the whole game. Neither reaction is the game’s fault exactly, but both are worth knowing before you commit.

Game Pass is the easiest yes; Steam is for keeping it

Beastro screenshot

Platform-wise, the cleanest recommendation is this: if you’ve got Xbox Game Pass, just play it there. Beastro launched day one into Game Pass, and that removes so much friction. For a game with a short campaign, a few rough edges, and a really specific hybrid pitch, that’s the perfect way to try it without overthinking the purchase.

If you want long-term ownership on PC, Steam makes sense. The Steam reception is strong too: 91% positive from 423 reviews, sitting at Very Positive. That’s not a giant sample, but it is a real signal that the people who clicked with Beastro clicked hard. And if you’re seeing broader review averages floating around roughly the low eights, that lines up with my read. This is a solid, charming, mechanically interesting indie — not flawless, not massive, but absolutely not disposable.

So here’s the blunt version. Beastro is easy to recommend to players who want cozy structure with real strategic bite. It’s for people who enjoy the rhythm of gathering, cooking, serving, and preparing, but still want their choices to matter in battle. It’s less easy to recommend if you only want farming and diner management, because the card combat is not optional background noise. It asks you to read, match, build, and adapt.

And if you’re a hardcore deckbuilder player chasing long-term difficulty, endless replay value, and tight balance every night, this probably won’t be your main game either. Beastro’s best as a compact, clever hybrid with a fantastic presentation hook and a few annoying missing conveniences.

I’m glad it exists. I just wish it moved faster, smoothed out the late-game friction, and didn’t leave some players worrying about their save after the final quest.

展開閱讀完整評測