Beat Saber

Beat Saber

《節奏光劍》的核心是快速且需要身體參與的節奏關卡:你揮動光劍劈開手工製作的音符。以Kinguin的≈ HK$137.27購買,適合想要單人遊玩、線上競爭,以及關注69,827則評測中95%評價的玩家。全球排行榜與戰役增加了目標,輪流使用頭戴裝置的設計也適合聚會遊玩。 Steam價格為HK$156.00,下一次已公布的Steam特賣時段為2026/12/17至2027/1/4,你可以配合預算衡量購買時機。

正在取得全網報價
95%Steam 玩家評分7萬 則評價93Metacritic/10086OpenCritic/100
發售日期: May 21, 2019
VR · Rhythm · Music · Moddable · Fast-Paced
Beat Saber Steam Altergift·平台:Steam·~ HK$175.79-22%起~ HK$137.27(~ €15.61)比 Steam 省 HK$18.73去購買
Beat Saber VR EN Global·平台:Steam·-6%起~ HK$145.98(~ €16.60)去購買
·平台:Steam·香港 Steam 官方價~ HK$156.00去購買
Beat Saber [VR] Steam Key GLOBAL·平台:Steam·起~ HK$211.81(~ $26.99)去購買
Beat Saber Steam CD Key·平台:Steam·~ HK$263.73-17%起~ HK$219.94(~ €25.01)去購買
史低 ~ HK$117.64含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$235.352023-08目前全網低價~ HK$235.35Steam目前即為低價紀錄
~ HK$221.23~ HK$230.64~ HK$240.06~ HK$249.4725-1026-0126-0426-0726-10~ HK$235.35

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於Beat Saber

《節奏光劍》是一款VR節奏遊戲,你要用光劍依照正確方向與時機劈開迎面飛來的節拍。 關卡與音樂皆為手工製作,並搭配視覺效果。 戰役模式提供目標與挑戰。 你可以單人遊玩、線上競爭,也能在聚會中輪流使用頭戴裝置。 Steam PC版包含多種難度與全球排行榜。 玩家評價為95%,來自69,827則評測。 介面語言:英語、法語、德語、西班牙語、日語、韓語和拉美西語。 發行日期:2019年5月21日。

製作團隊

開發
Beat Games
發行
Beat Games

Steam玩家評測

95%好評壓倒性好評69,827 Steam評測

36個月內記錄的最低價

≈ HK$235.352023-08-12 · Steam基本遊戲·與上方圖表相同的記錄;美元歷史價格,不是地區Steam最低價。

語言支援

語言介面字幕音訊
英語是—是
法語是—是
德語是—是
再顯示4種語言
語言介面字幕音訊
西班牙語是—是
日語是—是
韓語是—是
拉美西語是—是

Steam PC版資料 · 2026-10-11

02購買前

遊玩模式

Steam PC版支援單人、線上多人,以及聚會時輪流使用頭戴裝置。你可以挑戰朋友或全球隨機對手。

語言與音訊

支援的介面語言會顯示為{supportedLanguages}。列出的支援語言均標示完整音訊。

03常見問題

《節奏光劍》怎麼玩?

你用兩把光劍依照指定顏色與方向劈開飛來的節拍,同時閃避障礙物。

有戰役和排行榜嗎?

戰役包含目標與挑戰;多種難度也對應全球排行榜。

可以在線上與他人對戰嗎?

有。遊戲說明包含與全球朋友或隨機對手進行對戰。

8.7
綜合評分
外部評分95%Steam 玩家評分7萬 則評價93Metacritic/10086OpenCritic/100
畫面
9
音效
9
玩法
9.5
劇情
6
內容
7.5

“Its easy-to-learn, hard-to-master physical block-slashing is the VR rhythm benchmark; a thin built-in library and paid music packs are its shortfalls.”

評測總結

A milestone that defined an era

Place Beat Saber in the broader landscape of music games and VR, and its status is all but undisputed. In traditional non-VR rhythm games, your "performance" is limited to button presses or touchscreen inputs; through VR, Beat Saber made "playing the rhythm with your whole body" feel real for the first time — its greatest innovation in the genre, and the part others have found hardest to replicate.

An acknowledged VR benchmark

Its legendary reputation is no accident: 93 on Metacritic, an 86 "Mighty" tier on OpenCritic with a 91% recommend rate, and an Overwhelmingly Positive 95% on Steam. Those numbers point to one conclusion — it is among the titles that defined the VR era. Its success spawned a wave of imitators, but to this day, for purity of play, fineness of polish, and a thriving ecosystem, few have truly shaken its place. Years from now it will most likely still be seen as one of the most important, most representative works in VR's history. It belongs to that small club of games that do not just sell well on a platform but justify the platform's existence — the kind of title people point to when they argue that VR was worth taking seriously at all. That is a rarer and heavier distinction than any single score can capture.

Is It Right for You?

When it comes to the purchase decision, two things matter: whether you own a VR headset and what you want from the game. If you already have one, Beat Saber is one of the safest buys on the platform — whether you want pure fun, a sweaty workout, or a game to obsess over for scores and extreme maps, it delivers. It may even be the game that convinces many people to buy into VR in the first place.

What makes that recommendation so easy is how little it asks of you in return. There is no genre knowledge to bring, no long tutorial, no sprawling systems to learn — the skill comes from your own body, and the joy is immediate. Hand a headset and this game to someone who has never touched VR, and within a single song you will usually see the exact moment it clicks for them. That instant, repeatable conversion is rare, and it is why Beat Saber so often ends up being the first game anyone demos to a curious friend. It does the platform's marketing better than any advertisement could.

The joy of playing the rhythm with your whole body

Now and for years to come

But you should know its limitations too: you need a headset and some room to move; if you do not use custom songs, the limited default track list and ongoing paid music packs are a real annoyance; if you play on PlayStation, the lack of mods clearly hurts the experience; and with no story or single-player campaign at all, players who want a narrative will find it empty. Its most direct rivals, the rhythm-shooters, fold the beat into on-rails action yet never match its purity; Beat Saber's real victory is that it did not overreach — it simply took the one act of "slashing blocks to music with sabers" and perfected it. In the end you only have to ask yourself: do you want to slice a song apart with your own two hands and your whole body? If you have a headset and the thought moves you, the answer is barely a question. On a platform that is still growing and not exactly overflowing with great games, Beat Saber is a rare title you can recommend to almost anyone without hesitation — it excludes no one beyond the need for a headset, and it answers the question of how magical VR can be with an exhilarating experience you live through and never forget. That, perhaps, is the highest praise a VR game can earn.

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