
生化奇兵
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。
01關於生化奇兵
《生化奇兵》把槍械、質體能力和環境戰術融入深海下的裝飾藝術世界。你可以駭入裝置、升級武器、製作彈藥,並把火焰、水和敵人都化為戰鬥手段。 Steam PC 玩家在25,217則評價中給出93%%好評。 發行日期:2007年8月21日。 支援的介面語言:英語、法語、德語、義大利語和西班牙語。
製作團隊
36個月內記錄的最低價
≈ HK$12.482024-08-17 · WinGameStore基本遊戲·與上方圖表相同的紀錄;美元歷史價格,不代表地區 Steam 最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 英語 | 是 | 是 | 是 |
| 法語 | 是 | 是 | 是 |
| 德語 | 是 | 是 | 是 |
顯示另外2種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 義大利語 | 是 | 是 | 是 |
| 西班牙語 | 是 | 是 | 是 |
Steam PC 版本資料 · 2026-10-11
02購買前
語言與模式
《生化奇兵》是 Steam PC 單人遊戲。已確認支援英文介面、英文完整語音和英文字幕。
遊戲系統
你可以結合槍械與質體能力,駭入裝置、升級武器,並製作不同彈藥。
03常見問題
《生化奇兵》的舞台在哪裡?
你會在深海之下探索隱藏的裝飾藝術風格世界,並利用火、水與環境戰鬥。
什麼是質體?
質體能賦予超人能力,例如釋放電流或凍結敵人。
可以單人遊玩嗎?
Steam PC 資料將本作列為單人遊戲。
“A benchmark undersea dystopia whose tale of a fallen Rapture still hits hard, though its old-fashioned shooting feel asks for patience and historical context over modern polish.”
評測總結
The best reason to play BioShock today is not catching up on homework, and it is not bowing to a canonized classic. It is that the themes and the spaces can still sink their teeth into you. Rapture, once it convinces you it is real, quietly presses a great many aging problems down out of view. You will forgive some of the old in the feel, some of the old in the visuals, some of the old in the pacing, because you want to know exactly how this city broke. That kind of forgiveness is rare, and it is the whole case for the game in 2026.

What it still does better than almost anything
The strengths sit squarely in worldview, thematic expression, and spatial atmosphere. This is where BioShock remains close to untouchable. The signature dual-hand combat and the plasmid-and-gene-tonic build craft still give the moment-to-moment more texture than a plain shooter, and the environmental storytelling still turns a city into a protagonist with a confidence few games have matched since. When people invoke BioShock years later, this is the cluster of things they are pointing at: a place that means something, a theme that lands, an atmosphere that closes over your head. Those qualities have not aged, because they were never tied to a frame rate or a texture resolution in the first place. They were tied to intent, and the intent is intact. It is striking how much of the modern prestige-game vocabulary traces back to choices BioShock made here: the environmental story told through wreckage, the philosophical antagonist who argues rather than simply threatens, the setting that doubles as a thesis. Plenty of later games refined these ideas with smoother tech, but the original articulation still reads with unusual clarity. That is the privilege of a work that got the fundamentals right; the things it nailed were the things that do not depend on the calendar, and so they keep paying out long after the hardware that hosted them has been retired.
Where the years show
It would be dishonest to recommend it unconditionally to every current player. More than five years past release, the era's imprint on the experience is obvious; modern expectations for shooting feedback, visual specs, and content structure have all moved. BioShock's weaknesses cluster in gameplay freshness, technical presentation, and the dimensions where verifiable information is simply thin. The audio holds the atmosphere but cannot be crowned. The content is focused rather than abundant. The shooting feel asks for patience and historical context rather than rewarding modern reflexes. None of these are disqualifying on their own, but together they define the audience the game is genuinely for. Do not mythologize it. Do not underrate it either. The fair way to hold both truths at once is to separate the experience you can still have from the friction you have to accept to have it. The experience, the descent into a meaningful, collapsing world, is largely undimmed. The friction, the dated handling and the thinner-than-modern content, is real and front-loaded, hitting hardest in the first hour before the atmosphere takes over. Whether the trade is worth it depends on which of those two things you weigh more heavily, and that is a genuinely personal calculation rather than a verdict a reviewer can make for you. The score reflects the average; your mileage will swing with your tolerance for the old.
A recommendation with conditions
Is it worth your time? If you are willing to endure some old-fashioned design for the truth of an undersea utopia's collapse, it is. This is not the eyes-closed-buy nine-out-of-ten answer. It is a conditional recommendation: you have to care about atmosphere, setting, and narrative theme, and only then will it pay you back. If all you want is a contemporary shooter that is smooth, thrilling, and packed with content, it may feel half a beat slow. Set against its main rival, the later floating city of Columbia, Rapture's claustrophobic, descending pull is the thing that cannot be replaced. My judgment is this: playing BioShock now is like reading a book whose binding has aged but whose argument has not dulled. The pages have yellowed. The edge of the blade has not. If you go in expecting a museum piece, you will be surprised by how much it still moves; if you go in expecting a modern shooter, you will be reminded, fast, of everything that has changed since 2007. The right frame is somewhere between reverence and realism: a foundational work whose ideas have aged better than its execution, worth the descent for anyone who values a world that means something over a world that merely runs smoothly. On those terms, and only on those terms, Rapture remains one of the more rewarding places this medium has ever asked you to drown in.
熱門 Steam 評價
母語評價·10則此語言中選出的有幫助評價同時包含推薦與批評。這些評價不代表總體好評率,觀點反映評價時的版本。
遊戲本身非常好玩,就是我被閃退的時間比遊戲本身要長。 而重製版我開都開不了。展開收起
非常出色的第一人稱恐怖遊戲,不管是場景、人物設計、配樂、音效...等,都很好的把恐怖的氛圍給襯托出來!你的客機因為不明原因墜毀在大西洋上,而你活下去的唯一辦法,就是進入在大西洋下神秘的海底城市... http://steamcommunity.com/sharedfiles/filedetails/?id=514003884 跟大多數的FPS遊戲一樣,遊戲中有很多種武器供你使用,稍微不同的是主角因為劇情獲得變異能力,透過吸收不同的物質(亞當物質),你可以取得各種神奇的能力,像是點燃敵人,跟RPG遊戲的魔法一樣。 優點: 1. 出色的故事,完整的劇情,玩遊戲跟看電影一樣。 2. Big Daddy and Little Sister的設定很酷,想獲得更好的能力,就要去挑撥最強的敵人! 3. 遊戲場景營造絕佳,如果喜歡恐怖刺激的應該會很滿意。 面對小蘿莉你會做出怎樣的選擇呢? http://steamcommunity.com/sharedfiles/filedetails/?id=504887642 缺點: 1. DX10無法正常運作,僅能使用DX9模式。 2. 要針對音效卡、解析度手動設定,不然會沒聲音、解析度不會記錄。(社群攻略有教學) 結論:你不可錯過的一款FPS遊戲 是一款建議你在玩BioShock: Infinite之前,必定先玩的作品。 http://steamcommunity.com/sharedfiles/filedetails/?id=508384745 推薦程度:★★★★★ 喜歡我的評論嗎?歡迎參觀我的 遊戲私房菜 觀看其他遊戲評論! 也歡迎加入我的 ACE鑑賞家群組 發現更多不同類型的中文評論! ---------------------------------------------- A awesome and crazy game in 2007( even now )!! In the Atlantic, because unknown reason, your plane was crash down. The only way you can survive is into the mysterious undersea city...Big Daddy and Little Sister are waiting for you. BioShock just like most FPS game, you can found out many weapons and use to kill enemy! And you can get some skill to burning enemy just like the magic! The game's story, characters, music, are very good, and bring out the entire game from the atmosphere of terror. If you are not fear to play terror game, i recommend you play BioShock before BioShock - infinite.展開收起
10年前的遊戲畫面實在無法接受 地圖探索常常找不到口 浪費10幾分鐘在跑老鼠圈 操作方式及遊戲性跟生化奇兵-無限基本上相似 想要體驗生化奇兵系列建議玩無限就好了 不必浪費時間在這一代展開收起
在空無一人的海底城裏面追逐小妹妹 20/10展開收起
【注意】這是好遊戲,只是不推薦 以次時代的眼光來看,這個遊戲可能沒有辦法滿足我的胃口,不過裡面依然還是有許多看點,比較詳細的要去查攻略,這邊只簡單說一下 本作的氛圍營造的不錯,故事劇情帶有深度寓意,描述一個在個人主義(或者應該說客觀主義?)至上的城市中的奇幻歷險 不過這些還是沒有辦法眼該她依然是個FPS的事實,即使有著多樣化的技能跟稀奇的怪物,裡面的一些地圖設定(跑圖很莫名,地圖顯示也不直覺啊)以及暈3D的問題都導致了遊戲體驗的不佳 如果你可以接受這八年前的遊戲(畫面挺不錯的其實),那麼歡迎來這座海底城旅行,如果不行的話,那就去玩本作的第三代吧展開收起
最后打方汀的时候,可以拿扳手抡死他吗?我替伊丽莎白表示感谢。展開收起
♥♥♥♥ you 2k展開收起
15小時的困難難度通關心得 一個修水管工人的奇妙旅程 本作優點 1.劇情新穎不老梗,而且緊湊 這邊就不多破梗了 同為解開自己的身世之謎 劇情不但新穎, 而且不像很多劇情留著許多不合邏輯的迷給玩家去腦補 (好比三代其實有矛盾) 個人是很喜歡這種明確的感覺的 而緊湊的節奏,也讓人一關破完馬上想繼續下一關 2.AI智商高,隨機出怪,增添遊戲戰鬥樂趣 突擊兵會拿步槍隨時保持移動與你戶射 炸藥兵會跟你保持距離,你跑我追 剩下的待玩家自己去探索囉~ 3.資源的妥善分配運用 無論是金錢,補品,彈藥,或是學技能的物質 遊戲中給的量與消耗的量都拿捏得剛剛好 讓玩家不會有,沒東西能花,或者根本花不夠的感覺 當然如果你像我一樣,新手就挑戰困難模式的話 那麼勢必得面臨一些資源困近的問題了 本作缺點 1.環繞音感處理得不好 (我非常確定我耳機是好的) 正常而言,左邊發出的聲響,會從左聲道發出,右邊如同 然而這款遊戲左右的聲音其實是很難區分的 實際上還是有,只是聲音都很大聲 即便遠遠的敵方,聲音聽起來也是很近 2.為增添氣氛的吵雜聲 遊戲中適當的加點背景音效來增添遊戲中的氣氛 本身是一件很正常的事情 然而在加上第一點的那些問題, 反而帶給玩家一種很吵雜的感覺 3.背景暗系色調,招式武器特效亮系色調,傷眼 遊戲中普遍的場景都是偏暗的 然而技能以及槍射爆破效果,都是亮系色調 實在是打沒多久就會覺得眼睛疲勞 不過對於本身場景就很亮的3代無限之城而言 倒是沒這問題 4.最後收尾略短 事實上,直到打完大BOSS以前的感受都是非常好的 不過打完大BOSS後的那段,一下子就結束了 個人覺得是個不完美的收尾 結語 整體而言,這款遊戲堪稱神作 即便這遊戲出在2007年,但以今天得角度來看, 也毫不遜色於其他主打緊湊劇情向的遊戲(好比古墓奇兵) 唯獨玩的時候記得把音量調小一點 畢竟聲音的處理真的不是很好 至於遊戲恐怖嗎? 事實上這遊戲沒有恐怖的怪獸,沒有噁爛的怪物 只有機器人,長得醜了一點的人類,小蘿莉和大老爹 和人與人之間虐殺後的場景展開收起
進到遊戲遇到完全沒有聲音的Bug,你們是這樣對待自己的經典遊戲嗎2K展開收起
來源:Steam 使用者原始評價。有幫助票數是存檔快照,不是即時資料。最後收集時間:2026/08/15。
