生化奇兵

生化奇兵

《生化奇兵》適合尋找單人射擊遊戲的玩家,核心體驗圍繞武器選擇、質體能力與環境運用展開。Eneba目前的≈ HK$21.03應配合你遊玩單人戰役的預算,而不是多人遊戲期待。駭入裝置、升級武器和製作彈藥,為戰鬥提供不同處理方式。Steam PC 資料顯示25,217則評價中93%為好評;購買時應以頁面顯示的即時數值為準。 Steam 目前價格為HK$155.00時,可比較的報價在Eneba為≈ HK$21.03。

正在取得全網報價
93%Steam 玩家評分2.5萬 則評價96Metacritic/100
發售日期: Aug 21, 2007
FPS · Atmospheric · Story Rich · Action · Singleplayer
BioShock™ Steam Key (PC) LATAM·平台:Steam·-86%起~ HK$21.03(~ $2.68)比 Steam 省 HK$133.97去購買
Bioshock PC Steam CD Key·平台:Steam·~ HK$175.79-75%起~ HK$43.79(~ €4.98)去購買
Bioshock EN Global·平台:Steam·-72%起~ HK$43.88(~ €4.99)去購買
BioShock Steam CD Key·平台:Steam·~ HK$175.70-72%起~ HK$49.33(~ €5.61)去購買
·平台:Steam·香港 Steam 官方價~ HK$155.00去購買
史低 ~ HK$12.48含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$12.482024-08目前全網低價~ HK$93.23WinGameStore距低價紀錄+647%
~ HK$49.99~ HK$88.76~ HK$127.52~ HK$166.2825-1026-0126-0426-0726-10~ HK$12.48

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於生化奇兵

《生化奇兵》把槍械、質體能力和環境戰術融入深海下的裝飾藝術世界。你可以駭入裝置、升級武器、製作彈藥,並把火焰、水和敵人都化為戰鬥手段。 Steam PC 玩家在25,217則評價中給出93%%好評。 發行日期:2007年8月21日。 支援的介面語言:英語、法語、德語、義大利語和西班牙語。

製作團隊

肯·萊文
導演
肯·萊文
American video game developer
作曲
加里·席曼
開發
2K Boston · 2K Australia
發行
2K

Steam 玩家評價

93%好評極度好評25,217 Steam 評價

36個月內記錄的最低價

≈ HK$12.482024-08-17 · WinGameStore基本遊戲·與上方圖表相同的紀錄;美元歷史價格,不代表地區 Steam 最低價。

語言支援

語言介面字幕音訊
英語是是是
法語是是是
德語是是是
顯示另外2種語言
語言介面字幕音訊
義大利語是是是
西班牙語是是是

Steam PC 版本資料 · 2026-10-11

02購買前

語言與模式

《生化奇兵》是 Steam PC 單人遊戲。已確認支援英文介面、英文完整語音和英文字幕。

遊戲系統

你可以結合槍械與質體能力,駭入裝置、升級武器,並製作不同彈藥。

03常見問題

《生化奇兵》的舞台在哪裡?

你會在深海之下探索隱藏的裝飾藝術風格世界,並利用火、水與環境戰鬥。

什麼是質體?

質體能賦予超人能力,例如釋放電流或凍結敵人。

可以單人遊玩嗎?

Steam PC 資料將本作列為單人遊戲。

7.0
綜合評分
外部評分93%Steam 玩家評分2.5萬 則評價96Metacritic/100
畫面
7
音效
5.5
玩法
6.5
劇情
8.5
內容
6

“A benchmark undersea dystopia whose tale of a fallen Rapture still hits hard, though its old-fashioned shooting feel asks for patience and historical context over modern polish.”

評測總結

The best reason to play BioShock today is not catching up on homework, and it is not bowing to a canonized classic. It is that the themes and the spaces can still sink their teeth into you. Rapture, once it convinces you it is real, quietly presses a great many aging problems down out of view. You will forgive some of the old in the feel, some of the old in the visuals, some of the old in the pacing, because you want to know exactly how this city broke. That kind of forgiveness is rare, and it is the whole case for the game in 2026.

Rapture's silhouette as the city closes its story

What it still does better than almost anything

The strengths sit squarely in worldview, thematic expression, and spatial atmosphere. This is where BioShock remains close to untouchable. The signature dual-hand combat and the plasmid-and-gene-tonic build craft still give the moment-to-moment more texture than a plain shooter, and the environmental storytelling still turns a city into a protagonist with a confidence few games have matched since. When people invoke BioShock years later, this is the cluster of things they are pointing at: a place that means something, a theme that lands, an atmosphere that closes over your head. Those qualities have not aged, because they were never tied to a frame rate or a texture resolution in the first place. They were tied to intent, and the intent is intact. It is striking how much of the modern prestige-game vocabulary traces back to choices BioShock made here: the environmental story told through wreckage, the philosophical antagonist who argues rather than simply threatens, the setting that doubles as a thesis. Plenty of later games refined these ideas with smoother tech, but the original articulation still reads with unusual clarity. That is the privilege of a work that got the fundamentals right; the things it nailed were the things that do not depend on the calendar, and so they keep paying out long after the hardware that hosted them has been retired.

Where the years show

It would be dishonest to recommend it unconditionally to every current player. More than five years past release, the era's imprint on the experience is obvious; modern expectations for shooting feedback, visual specs, and content structure have all moved. BioShock's weaknesses cluster in gameplay freshness, technical presentation, and the dimensions where verifiable information is simply thin. The audio holds the atmosphere but cannot be crowned. The content is focused rather than abundant. The shooting feel asks for patience and historical context rather than rewarding modern reflexes. None of these are disqualifying on their own, but together they define the audience the game is genuinely for. Do not mythologize it. Do not underrate it either. The fair way to hold both truths at once is to separate the experience you can still have from the friction you have to accept to have it. The experience, the descent into a meaningful, collapsing world, is largely undimmed. The friction, the dated handling and the thinner-than-modern content, is real and front-loaded, hitting hardest in the first hour before the atmosphere takes over. Whether the trade is worth it depends on which of those two things you weigh more heavily, and that is a genuinely personal calculation rather than a verdict a reviewer can make for you. The score reflects the average; your mileage will swing with your tolerance for the old.

A recommendation with conditions

Is it worth your time? If you are willing to endure some old-fashioned design for the truth of an undersea utopia's collapse, it is. This is not the eyes-closed-buy nine-out-of-ten answer. It is a conditional recommendation: you have to care about atmosphere, setting, and narrative theme, and only then will it pay you back. If all you want is a contemporary shooter that is smooth, thrilling, and packed with content, it may feel half a beat slow. Set against its main rival, the later floating city of Columbia, Rapture's claustrophobic, descending pull is the thing that cannot be replaced. My judgment is this: playing BioShock now is like reading a book whose binding has aged but whose argument has not dulled. The pages have yellowed. The edge of the blade has not. If you go in expecting a museum piece, you will be surprised by how much it still moves; if you go in expecting a modern shooter, you will be reminded, fast, of everything that has changed since 2007. The right frame is somewhere between reverence and realism: a foundational work whose ideas have aged better than its execution, worth the descent for anyone who values a world that means something over a world that merely runs smoothly. On those terms, and only on those terms, Rapture remains one of the more rewarding places this medium has ever asked you to drown in.

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