黑山

黑山

《黑山》將內容豐富的單人戰役與十張地圖的多人對戰結合。Kinguin售價≈ HK$55.54;購買前可考慮自己主要想獨自體驗劇情,還是也會參與多人遊戲。Steam PC版完整支援控制器,並提供多語言字幕,可依照操作習慣與劇情閱讀需求決定。 Kinguin的報價為HK$125.00,比 Steam 便宜≈ HK$69.46。

正在取得全網報價
94%Steam 玩家評分13.5萬 則評價84Metacritic/10085OpenCritic/100
發售日期: Mar 6, 2020
FPS · Remake · Action · Sci-fi · First-Person
Black Mesa PC Steam CD Key+1·平台:Steam·~ HK$175.40-68%起~ HK$55.54(~ €6.33)比 Steam 省 HK$69.46去購買
Black Mesa Steam Key GLOBAL+1·平台:Steam·-55%起~ HK$56.19(~ $7.16)去購買
Black Mesa EN/DE/FR/NO/RU/ES/FI Global+1·平台:Steam·-54%起~ HK$57.56(~ €6.56)去購買
Black Mesa Steam CD Key+1·平台:Steam·~ HK$201.55-69%起~ HK$61.86(~ €7.05)去購買
+1·平台:Steam·香港 Steam 官方價~ HK$125.00去購買
Black Mesa Steam Key GLOBAL+1·平台:Steam·Credit/Debit Card~ RUB 1,032.00去購買
史低 ~ HK$15.62含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$15.622025-05目前全網低價~ HK$52.58Steam距低價紀錄+237%
~ HK$57.41~ HK$93.70~ HK$129.99~ HK$166.2825-1026-0126-0426-0726-10~ HK$23.46

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-12 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於黑山

《黑山》中,你扮演理論物理學家高登·弗里曼,一場常規實驗在黑山研究設施失控後,局勢驟然惡化。19章單人戰役帶你穿越機密實驗室、荒涼沙漠與不同維度,對抗異形入侵和軍方清理部隊。 Steam 玩家評價:135,135 則中 94% 為好評。 Steam PC版包含單人戰役和十張地圖的多人模式。

製作團隊

開發
Crowbar Collective
發行
Crowbar Collective

Steam 玩家評論

94%好評極度好評135,135 Steam 評論

近36個月記錄最低價

≈ HK$15.622025-05-12 · Steam基礎遊戲 · 與上方圖表記錄相同;美元價格歷史,並非區域 Steam 最低價。

語言支援

語言介面字幕音訊
簡體中文是是—
繁體中文是是—
英語是是是
再顯示23種語言
語言介面字幕音訊
德語是是—
西班牙語是是—
芬蘭語是是—
挪威語是是—
法語是是—
葡萄牙語是是—
俄語是是—
義大利語是是—
捷克語是是—
丹麥語是是—
荷蘭語是是—
匈牙利語是是—
韓語是是—
波蘭語是是—
羅馬尼亞語是是—
瑞典語是是—
土耳其語是是—
烏克蘭語是是—
希臘語是是—
日語是是—
巴西葡語是是—
拉美西語是是—
越南語是是—

Steam PC版資料 · 2026-10-13

02購買前須知

遊戲模式

單人戰役共19章,另有十張地圖的多人對戰。

操作與語言

Steam PC版支援完整控制器操作,並提供英語全語音與多語言字幕。

03常見問題

戰役講述什麼?

你將扮演高登·弗里曼,在實驗事故引發異形入侵後對抗外星生物與軍方清理部隊。

有多人模式嗎?

有。Steam PC版介紹了《戰慄時空》世界中十張地圖的多人對戰。

支援控制器嗎?

有。Steam PC版標明完整支援控制器。

8.5
綜合評分
外部評分94%Steam 玩家評分13.5萬 則評價84Metacritic/10085OpenCritic/100
畫面
6.5
音效
8
玩法
9.5
劇情
9
內容
8.5

“A fan team's decade of remote work rebuilt Half-Life's weakest finale into its best stretch, landing a remake that feels close to official Valve craft”

評測總結

A community miracle that redrew the ceiling for fan remakes

Set Black Mesa back into the context it was born in and its weight comes into focus. It began as a free mod, dragged on for well over a decade, didn't reach Steam Early Access until 2015, and only landed as a finished release — complete alien finale included — in March 2020. There's a pivotal turn buried in that timeline: Valve approached the team, suggested a commercial release, and handed over a full engine license, and the project lead accepted for the plainest possible reason — full engine access would help them make the best game they could. A fan project born out of spite ends up semi-officially blessed by the very studio that made the original. That alone redraws the ceiling for what a fan remake can be, and earns the game an unusual place in the medium's history.

A decade-long community miracle

The reception backs it up. Two major aggregators land at 84 and 85, the latter parking it in a recommended tier inside the top sliver of all games, recommended by over nine in ten critics, while 132,000-plus Steam reviews hold near 94 percent positive. The most persuasive endorsement comes from a veteran Valve designer who worked on every Half-Life — he has openly admitted he gave up a replay of the original after five hours to play this instead, reasoning it was simply the more enjoyable product. Coming from one of the original architects, that's about the highest praise on offer.

It's worth pausing on what that endorsement actually means. The people who built the 1998 original had every reason to dismiss a fan project as flattery at best, trespass at worst. Instead they handed over the keys and, in at least one case, admitted the imitation had surpassed them. That's not a marketing quote; it's a quiet confession that a group of unpaid volunteers, working across time zones for a decade, out-built the professionals on the one stretch that mattered most.

Who should buy it, and who should walk away

So who is it for? If you value atmosphere and combat feel, and you want to relive Gordon Freeman's lab-accident science-fiction odyssey at something close to official Valve craft, then whether you're a newcomer who never touched the original or a veteran curious how the finale got rebuilt, this is very nearly the best option on the table.

But some people should walk away. If you have zero tolerance for decade-old engine character models and textures, and you'll only accept the latest visual pipeline, those slightly stiff faces will keep nagging at you. In the end, the thing hardest to copy here was never the graphics — it's the obsession that took the original's weakest finale and rebuilt it into the strongest stretch in the game. That ten-year stubbornness still hasn't been reproduced by a second team. Taken whole, Black Mesa is a landmark stacked up out of pure love. The flaws don't sink it. It's worth the time of anyone who feels anything for this science-fiction classic — walk back in, and walk it properly all the way through.

展開閱讀完整評測