Blade and Sorcery

Blade and Sorcery

Blade and Sorcery主打使用武器、遠程攻擊和魔法進行VR物理戰鬥。Steam售價HK$ 172.00時,是否值得入手主要取決於你更想體驗Crystal Hunt的成長流程,還是自由度更高的沙盒模式;依照自己的遊玩計畫衡量即可。 可將Steam的HK$ 172.00與同平台Steam目前價格HK$172.00比較。

正在取得全網報價
96%Steam 玩家評分5.9萬 則評價
發售日期: Jun 17, 2024
VR · Swordplay · Gore · Moddable · Sandbox
·平台:Steam·香港 Steam 官方價~ HK$172.00去購買
Blade and Sorcery VR EN Global·平台:Steam·起~ HK$218.88(~ €24.89)去購買
Blade and Sorcery Steam Altergift·平台:Steam·起~ HK$222.24(~ $28.32)去購買
史低 ~ HK$156.87含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$156.872023-08目前全網低價~ HK$172.00Steam距低價紀錄+10%
~ HK$189.44~ HK$209.45~ HK$229.46~ HK$249.4725-1026-0126-0426-0726-10~ HK$188.26

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於Blade and Sorcery

Blade and Sorcery是一款專為VR打造的中世紀奇幻遊戲,以物理演算互動呈現近戰、遠程和魔法戰鬥。選擇武器與架勢,用自己的動作決定戰鬥方式。 Steam玩家評價:59,180則中有96%為好評。 發售日期:2024年6月17日。

製作團隊

開發
WarpFrog
發行
WarpFrog

Steam玩家評論

96%好評壓倒性好評59,180 Steam評論

近36個月記錄最低價

≈ HK$156.872023-08-12 · Steam基本遊戲 · 與上方圖表記錄相同;美元歷史價格,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前須知

專為VR打造

Blade and Sorcery專為VR打造,以物理演算互動呈現近戰、遠程與魔法戰鬥。

兩種模式

Crystal Hunt包含成長進度與技能解鎖;沙盒模式則可自由選擇武器、護甲和技能。

語言支援

Steam PC版列有多種介面語言,包括繁體中文;所列語言均提供字幕。

03常見問題

《Blade and Sorcery》是VR遊戲嗎?

是。遊戲專為VR打造,戰鬥與互動以物理演算為基礎。

Crystal Hunt模式包含什麼?

Crystal Hunt是成長模式,可解鎖技能、探索地城並了解拜斯的傳說。

沙盒模式有什麼特色?

沙盒模式可使用武器和護甲,並自由啟用所選技能。

8.0
綜合評分
外部評分96%Steam 玩家評分5.9萬 則評價
畫面
6.5
音效
7.5
玩法
9.5
劇情
6
內容
8.5

“The VR benchmark that turns melee into pure physics feel, and Crystal Hunt finally gives the sandbox a goal worth chasing”

評測總結

A landmark's coming-of-age

VR landmark status

Looked at from 2026, Blade & Sorcery long ago stopped being merely "a fun VR game" and became a fixture the medium cannot route around. It gets shelved next to Beat Saber, Half-Life: Alyx and Boneworks as one of the most iconic VR titles ever made, and the Overwhelmingly Positive standing — 96 percent across more than 58,000 Steam reviews — backs that reputation with the plainest possible numbers. What Crystal Hunt 1.0 supplies is the one piece the landmark always lacked: a goal, a growth arc and an ending. A late coming-of-age, arriving years after the game had already earned its place, and welcome all the same.

Its irreplaceable edge is just as clear — pure physics-driven melee. Parries that shed force, blades that lodge, location-based damage, killing by the strength of your arm rather than a button string: that package is something almost no VR game reaches, and almost none can copy. Its most direct rival, Gorn, plays the violence broader and funnier yet trails badly on combat depth, magic and mods, which is why, all these years on, this still holds the top seat in VR physical melee. That seat was not won by chasing trends or out-spending anyone on spectacle; it was won by taking one elemental idea and refusing to stop sharpening it until the competition simply ran out of room to follow.

Who should buy, who should skip, which version

Who this game is for

Start with who should buy. If you are a hardcore melee player who wants to actually kill by hand in VR — fighting with your body, not your fingers — or a tinkerer who will sink hours into bending the game into your own shape with mods, it is close to a must-own; that brand of up-close violence and endless extensibility is hard to find a second copy of anywhere on the platform, and once it clicks, very little else scratches the same itch.

Now who should skip. If you are chasing top-tier visuals and cinematic storytelling, it will let you down: the picture is merely adequate and the plot barely registers. If you are prone to motion sickness or wired to recoil from gore, tread carefully — dismemberment and blood toggle off, but the headset-strapped intensity of swinging real weapons at full arm extension is its own barrier, and not everyone's stomach or comfort settings will keep up. Fold that long-standing jank into your expectations too: arms snag while climbing and opening doors, props occasionally behave in ways physics never intended, and the progression mode will now and then ask you to stomach a little roughness for the sake of the freedom that same physics buys you.

As for version, the answer is simple. PC on SteamVR got the full 1.0 and Crystal Hunt on June 17, 2024, the most complete experience; the standalone Nomad build on Quest did not get its own update until October 28 that year, with fidelity and performance bent to mobile hardware. Own both platforms and pick PC; own only a headset and Nomad still delivers this signature physical melee — just brace for softer visuals and a different modding path. The 8.0 overall is the honest weighting of all of it: gameplay near the top of the scale, content longevity excellent, visuals and story dragging behind, the old jank still present. It is not a balanced all-rounder but a sharp, lopsided knife — peerless at the one thing it loves, and plainly ordinary everywhere else.

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