BONEWORKS

BONEWORKS

物理戰鬥與謎題讓BONEWORKS成為一款VR單人冒險,武器之外,環境物件也能派上用場。Kinguin售價≈ HK$145.21,正值本站記錄的歷史低點;對想體驗直接物理互動的玩家來說,這是值得考慮的入手機會。探索中還會逐步揭開Myth OS的謎團,遊戲建議玩家具備VR經驗。介面與語音為英文。 BONEWORKS在Kinguin售價HK$187.00,正值本站記錄的歷史低點;若你想體驗物理互動鮮明的VR單人冒險,這個機會值得考慮。

正在取得全網報價
92%Steam 玩家評分3.4萬 則評價72Metacritic/100
發售日期: Dec 10, 2019
VR · Physics · Action · Sandbox · Shooter
BONEWORKS PC Steam CD Key·平台:Steam·~ HK$219.27-34%起~ HK$145.21(~ €16.55)史低比 Steam 省 HK$41.79去購買
BONEWORKS Steam CD Key·平台:Steam·~ HK$219.27-33%起~ HK$146.36(~ €16.68)史低去購買
Boneworks PC·平台:Steam·~ HK$246.47-35%起~ HK$159.60(~ €18.19)史低去購買
·平台:Steam·香港 Steam 官方價~ HK$187.00史低去購買
BONEWORKS·平台:Steam·~ HK$235.35(~ $29.99)去購買
史低 ~ HK$188.26含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$165.032026-07目前全網低價~ HK$165.03Kinguin目前即為低價紀錄
~ HK$173.76~ HK$199.00~ HK$224.24~ HK$249.4725-1026-0126-0426-0726-10~ HK$165.03

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-12 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於BONEWORKS

在BONEWORKS中,物理機制是你探索VR動作冒險世界的工具:穿梭環境,利用武器與物件戰鬥,並嘗試運用世界規則解謎。神祕劇情帶你深入了解人工智慧系統Myth OS。 Steam玩家評測中,92%的34,165則為好評。 遊戲支援單人遊玩。 介面與語音為英文。 發售日期:2019年12月10日。

製作團隊

B
首席設計師
Brandon Laatsch
American game developer and filmmaker
代表作骨骼工程
開發
Stress Level Zero
發行
Stress Level Zero

Steam玩家評測

92%好評極度好評34,165 Steam評測

近36個月記錄最低價

≈ HK$165.032026-07-30 · Kinguin基礎遊戲 · 與上方圖表為同一筆記錄;美元歷史價格,並非區域Steam最低價。

語言支援

語言介面字幕語音
英語是—是

Steam PC版資料 · 2026-10-13

02購買前

VR與物理機制

BONEWORKS是一款敘事向VR動作冒險遊戲,戰鬥、物件互動與謎題皆圍繞物理機制展開。

模式與語言

Steam頁面標明單人遊玩,介面與語音為英文。

03常見問題

BONEWORKS的玩法是什麼?

探索環境,利用遵循遊戲物理規則的武器與物件戰鬥,並解開物理謎題。

遊戲有劇情嗎?

神祕劇情圍繞Monogon Industries的人工智慧作業系統Myth OS展開。

建議具備VR經驗嗎?

遊戲說明建議玩家具備VR經驗,並了解常見的VR遊戲原則。

7.5
綜合評分
外部評分92%Steam 玩家評分3.4萬 則評價72Metacritic/100
畫面
7
音效
7.5
玩法
9
劇情
5
內容
7.5

“Ever wondered what it feels like to actually own a body in VR? It drops you into a world you can break and stack your way through. The physics nails it; the price is a thin story, shallow combat, and real motion sickness. This one's for tinkerers.”

評測總結

The VR Game That Asked You to Learn Its Rules

Boneworks screenshot

BONEWORKS mattered because it didn’t treat you like a pair of floating hands. It gave you a body with weight, momentum, and bad habits, and then it basically said, “Good luck.” That was the point. When it hit Steam in 2019, it rocketed to the top of the sales charts on day one, and yeah, that makes sense — this was one of those rare PC VR games that felt like a real milestone, not just another tech demo with a weapon in each hand. Even now, that weird, clunky, physical presence still makes it stand out. You’re not just shooting stuff. You’re bumping into doors, fumbling reloads, grabbing whatever’s nearby, and learning how to move through a world that pushes back.

That’s also why the game still divides people. If you’re the kind of player who wants VR to feel like an infinite junk drawer of physics experiments, this is your thing. If you like figuring out how to use a chair as a step stool, or turning a fire axe into a solution, or just messing around until the level bends to your nonsense, BONEWORKS gives you room to do that. And that freedom is exactly why the Steam response has stayed so strong — more than 34,000 reviews and about 92% positive tells you a lot of people bounced off the rough edges and still came away impressed. The catch is that it’s not really interested in holding your hand. It wants you to learn its systems, and it expects you to be okay with that.

That also means it’s not for everybody, not even close. If you want a clean story, tightly designed levels, or that instant “wow” comfort zone, this game’s going to feel cold and messy. The narrative is basically scraps of lore and a few live-action clips on monitors, and it never really builds to a proper payoff. And if you’re sensitive to motion sickness, this is a hard pass — the deeper you lean into what makes BONEWORKS special, the more it can work against your stomach.

So when people argue about the score, they’re often arguing about the wrong thing. This isn’t a game you rate like a polished blockbuster. It’s a physics playground, and by that measure, it’s a huge deal.

Why Alyx Feels Safer, and Why Boneworks Still Hits Hard

Boneworks screenshot

If you want the cleanest way to understand BONEWORKS, compare it to Half-Life: Alyx. They’re both big-name VR shooters, but they’re coming from opposite philosophies. Alyx is the polished one. It protects you, smooths the edges, and makes sure you always feel guided. BONEWORKS throws you into the machine and lets you sort it out yourself. Neither approach is wrong, but they’re not trying to do the same job. Alyx is the safer recommendation for most people. BONEWORKS is the one for players who want the mess, the friction, and the freedom that comes with it.

That’s why the review scores don’t actually conflict. A Metacritic 72 and a much warmer player response can both be true at the same time, because critics and players are often grading different things. If you’re judging it as a traditional game, the thin story, simple enemy roster, uneven checkpoints, and rough melee can drag it down. If you’re judging the technology and the physicality, it’s a different conversation entirely. Brandon Laatsch and Stress Level Zero built something that changed how a lot of us thought about VR interaction, and the sequel, Bonelab, doubled down on that sandbox-first mentality in 2022 with even more mod support and tinkering potential.

So here’s the honest buy call. Get BONEWORKS if you’re a hardcore VR player, you’re willing to learn its physics, and you want a game you can keep poking at for absurd amounts of time. Skip it if you want a complete narrative, careful level design, or a comfortable ride. And if you’re choosing between platforms or picking your first big VR benchmark, Half-Life: Alyx is the safer bet, while BONEWORKS is the wilder one — the one that still feels like it dropped you into a physics lab and told you to survive.

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