

BONEWORKS
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-12 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於BONEWORKS
在BONEWORKS中,物理機制是你探索VR動作冒險世界的工具:穿梭環境,利用武器與物件戰鬥,並嘗試運用世界規則解謎。神祕劇情帶你深入了解人工智慧系統Myth OS。 Steam玩家評測中,92%的34,165則為好評。 遊戲支援單人遊玩。 介面與語音為英文。 發售日期:2019年12月10日。
製作團隊
近36個月記錄最低價
≈ HK$165.032026-07-30 · Kinguin基礎遊戲 · 與上方圖表為同一筆記錄;美元歷史價格,並非區域Steam最低價。語言支援
| 語言 | 介面 | 字幕 | 語音 |
|---|---|---|---|
| 英語 | 是 | — | 是 |
Steam PC版資料 · 2026-10-13
02購買前
VR與物理機制
BONEWORKS是一款敘事向VR動作冒險遊戲,戰鬥、物件互動與謎題皆圍繞物理機制展開。
模式與語言
Steam頁面標明單人遊玩,介面與語音為英文。
03常見問題
BONEWORKS的玩法是什麼?
探索環境,利用遵循遊戲物理規則的武器與物件戰鬥,並解開物理謎題。
遊戲有劇情嗎?
神祕劇情圍繞Monogon Industries的人工智慧作業系統Myth OS展開。
建議具備VR經驗嗎?
遊戲說明建議玩家具備VR經驗,並了解常見的VR遊戲原則。
“Ever wondered what it feels like to actually own a body in VR? It drops you into a world you can break and stack your way through. The physics nails it; the price is a thin story, shallow combat, and real motion sickness. This one's for tinkerers.”
評測總結
The VR Game That Asked You to Learn Its Rules

BONEWORKS mattered because it didn’t treat you like a pair of floating hands. It gave you a body with weight, momentum, and bad habits, and then it basically said, “Good luck.” That was the point. When it hit Steam in 2019, it rocketed to the top of the sales charts on day one, and yeah, that makes sense — this was one of those rare PC VR games that felt like a real milestone, not just another tech demo with a weapon in each hand. Even now, that weird, clunky, physical presence still makes it stand out. You’re not just shooting stuff. You’re bumping into doors, fumbling reloads, grabbing whatever’s nearby, and learning how to move through a world that pushes back.
That’s also why the game still divides people. If you’re the kind of player who wants VR to feel like an infinite junk drawer of physics experiments, this is your thing. If you like figuring out how to use a chair as a step stool, or turning a fire axe into a solution, or just messing around until the level bends to your nonsense, BONEWORKS gives you room to do that. And that freedom is exactly why the Steam response has stayed so strong — more than 34,000 reviews and about 92% positive tells you a lot of people bounced off the rough edges and still came away impressed. The catch is that it’s not really interested in holding your hand. It wants you to learn its systems, and it expects you to be okay with that.
That also means it’s not for everybody, not even close. If you want a clean story, tightly designed levels, or that instant “wow” comfort zone, this game’s going to feel cold and messy. The narrative is basically scraps of lore and a few live-action clips on monitors, and it never really builds to a proper payoff. And if you’re sensitive to motion sickness, this is a hard pass — the deeper you lean into what makes BONEWORKS special, the more it can work against your stomach.
So when people argue about the score, they’re often arguing about the wrong thing. This isn’t a game you rate like a polished blockbuster. It’s a physics playground, and by that measure, it’s a huge deal.
Why Alyx Feels Safer, and Why Boneworks Still Hits Hard

If you want the cleanest way to understand BONEWORKS, compare it to Half-Life: Alyx. They’re both big-name VR shooters, but they’re coming from opposite philosophies. Alyx is the polished one. It protects you, smooths the edges, and makes sure you always feel guided. BONEWORKS throws you into the machine and lets you sort it out yourself. Neither approach is wrong, but they’re not trying to do the same job. Alyx is the safer recommendation for most people. BONEWORKS is the one for players who want the mess, the friction, and the freedom that comes with it.
That’s why the review scores don’t actually conflict. A Metacritic 72 and a much warmer player response can both be true at the same time, because critics and players are often grading different things. If you’re judging it as a traditional game, the thin story, simple enemy roster, uneven checkpoints, and rough melee can drag it down. If you’re judging the technology and the physicality, it’s a different conversation entirely. Brandon Laatsch and Stress Level Zero built something that changed how a lot of us thought about VR interaction, and the sequel, Bonelab, doubled down on that sandbox-first mentality in 2022 with even more mod support and tinkering potential.
So here’s the honest buy call. Get BONEWORKS if you’re a hardcore VR player, you’re willing to learn its physics, and you want a game you can keep poking at for absurd amounts of time. Skip it if you want a complete narrative, careful level design, or a comfortable ride. And if you’re choosing between platforms or picking your first big VR benchmark, Half-Life: Alyx is the safer bet, while BONEWORKS is the wilder one — the one that still feels like it dropped you into a physics lab and told you to survive.
熱門Steam評測
所選語言評測 · 10則此語言中選出的實用評測包含推薦與批評,不代表整體好評率;意見反映的是受評版本。
物理做的非常好,基本上全部的物件都能以最真實的方式去互動 遊戲的優化也做得相當好,體驗過程中完全沒有不流暢的問題 這才是一款大作該有的水準展開收起
Pure balls. Real ass. Maybe would be fun if you're a youtuber and valve sends you free index controllers or you've been on a waiting list for 6 months to receive them, but to the 90% of people who don't have them leave a real nasty, mean, awful review and unsubscribe from CorridorDigital展開收起
【BONEWORKS】 物理系統強大的一款遊戲,雖然主要是技術演示,但還是有劇情存在,擁有10小時左右的遊玩時間。 雙手如同真的能碰到遊戲的物品一般,物品自身重量、重心及慣性都完美的呈現在遊戲中。 遊戲控制上以Index手把遊玩為最佳,其他手把遊玩上可能會有點打結。 除了耐玩的物理系統,遊戲中也藏了部分彩蛋,結束後有沙盒模式可自由遊玩。 以VR遊戲來說價格很划算,這款VR遊戲絕對不可錯過。 by.A.K展開收起
為什麼現在這麼多VR GAME都要轉用這種步行形態,你走路是平移的嗎?沒有起伏的嗎? 有vr暈眩的玩家最好不要玩展開收起
玩起來的感覺有點像半條命可是又感覺不像 管他的 反正拿刀去桶那些怪的屁眼就是了www展開收起
"把錢拿去買 HL:Alyx, 體驗真正的物理引擎" Alyx 有故事, 音效, 光線, 模型, 場景和 Source 2 物理, 更重要的是有良好互動設計, 而不是物理模擬器. -VR 1500 小時玩家 這款遊戲具有的問題是: 差勁的 故事敘述 , 空洞的環境, 無法結合產生出情緒 缺乏場景引導, 道具和解謎缺乏協助, 關卡 Level 設計 要改 差勁的 互動設計 , 大量側向及跳躍移動, 將導致暈眩 槍枝操作 脫離實際操作, 操作經常錯誤 裝備位置 緊湊且位置不佳, 易抓錯物品 重複化的敵人和戰鬥方式, AI 沒有戰術 光線設計 不良, 貼圖品質 不佳 聲音設計 和環境場景互動不合 主打物理, 但處處可見乏善問題 整個遊戲更像一個概念和展示, 而且缺乏琢磨展開收起
index手把必備款! 物理做得很細膩 目前只玩了前面 很有portal的風格實驗室遊戲! 至於其他頭盔的oc/ vive手把也可以玩但是會感覺怪怪的很像操作手臂而非手本身 建議用index手把才能達100%直覺體驗! 還有這款畫面 行走和跳起有模擬晃畫面 加上只有平行移動沒縮減fov 對於容易VR暈的人或新手較不建議購買 適合VR硬底子的老手遊玩展開收起
Gameplay was fun at first but it gets repetitive very soon after without the feeling of purpose, meaning, direction or goal.展開收起
物理做的非常好的遊戲,都已接近真實世界的樣子呈現, 也是非常好的冒險解謎遊戲,槍戰、解謎、搏鬥等等都有, 很新奇,一次玩玩需要花到 5 小時,遊玩時間很長, 地圖也很廣,遊戲裡的各種小寶物也要一一地找到來收藏, 故事模式外也有其他模式。 有 VR 一定要玩玩。展開收起
不推薦, 玩起來很像人類一敗塗地 VR 版,玩家常要堆箱子排出台階然後一路跳上去, 但是搬箱子的時候,玩家就真的跟人類一敗塗地裡面的軟趴趴人一樣,碰撞到東西就會卡,視角就會晃。 路上走路踢到一個小石頭,視角也會晃。 開發商大概覺得他們的物理引擎弄得很 COOL,我實際玩起來,每次晃一晃,沒多久就想吐。體驗真的一敗塗地。 我玩過其他多款走動 VR Game,就這款真的暈得很噁心。展開收起
來源:Steam使用者原始評測。有幫助票數為封存快照,並非即時資料。最後收集時間:2026/08/15。