邊緣禁地 2

邊緣禁地 2

潘朵拉的戰利品搜尋和四種特色鮮明的職業,構成Borderlands 2的核心樂趣,單人或合作戰役都能體驗。在Kinguin售價≈ HK$19.82時,它正處於本站記錄的最低價;想體驗射擊與合作冒險的玩家,現在入手正合適。 Borderlands 2在Kinguin售價≈ HK$19.82,正處於本站記錄的最低價;多樣職業與戰利品搜尋,適合獨自或和朋友一同體驗。

正在取得全網報價
89%Steam 玩家評分21.1萬 則評價89Metacritic/10086OpenCritic/100
發售日期: Sep 20, 2012
Loot · Shooter · Action · Multiplayer · Co-op
Borderlands 2 Steam Gift+2·平台:Steam·~ HK$264.20-92%起~ HK$19.82(~ €2.25)史低比 Steam 省 HK$18.93去購買
Borderlands 2 EN Global+2·平台:Steam·-86%起~ HK$21.06(~ €2.39)去購買
Borderlands 2+2·平台:Steam·~ HK$156.89-86%~ HK$22.68(~ $2.89)去購買
+2·平台:Steam·~ HK$156.89-85%~ HK$23.47(~ $2.99)去購買
Borderlands 2 Steam Key GLOBAL+2·平台:Steam·-85%起~ HK$24.02(~ $3.06)去購買
Borderlands 2 Standard Edition Steam CD Key+2·平台:Steam·~ HK$264.20-90%起~ HK$25.11(~ €2.85)去購買
+2·平台:Steam·UnionPay~ HK$156.89-79%~ HK$33.67(~ $4.29)去購買
+2·平台:Steam·~ HK$156.89-78%~ HK$34.45(~ $4.39)去購買
史低 ~ HK$19.93含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002025-06目前全網低價~ HK$23.47Steam
~ HK$55.03~ HK$92.12~ HK$129.21~ HK$166.3025-1026-0126-0426-0726-10~ HK$19.93

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-19 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於邊緣禁地 2

在潘朵拉的全新區域展開槍戰、搜尋戰利品,並對抗海波里昂勢力。從四種秘藏獵人職業中選擇,追尋與帥傑克相關的故事。 好評率89%%,共210,665則玩家評論。 Steam PC版支援單人、線上合作與區域網路合作,最多四人。 完整支援控制器。

製作團隊

兰迪·皮彻福德
製作人
兰迪·皮彻福德
美國商人
代表作无主之地2
作曲
克里斯·貝拉斯科 · 萨沙·迪克西安 · 加斯帕·基德 · 凯文·列普
開發
Gearbox Software · Aspyr (Mac) · Aspyr (Linux)
發行
2K · Aspyr (Mac) · Aspyr (Linux)
配音
[Q138507460]

Steam玩家評論

89%好評極度好評210,665 Steam評論

近36個月紀錄最低價

≈ HK$0.002025-06-05 · Steam基本遊戲 · 與上方圖表相同的紀錄;美元歷史價格,並非地區Steam最低價。

語言支援

語言介面字幕音訊
繁體中文是是—
英語是是是
法語是是是
再顯示5種語言
語言介面字幕音訊
德語是是是
義大利語是是是
日語是是是
西班牙語是是是
韓語是是—

Steam PC版資料 · 2026-10-20

02購買前須知

遊戲模式

Steam PC版支援單人、線上合作與區域網路合作,最多四人;玩家可隨時加入或離開戰役,無須重新啟動。

操作與語言

支援完整控制器。英語、法語、義大利語、德語和西班牙語提供音訊與字幕;日語和簡體中文提供字幕。

03常見問題

遊戲內容是什麼?

在潘朵拉搜尋戰利品,對抗生物與海波里昂勢力,並挑戰帥傑克。

可以合作遊玩嗎?

支援線上和區域網路合作,最多四人,玩家可隨時加入或離開戰役。

有哪些職業?

四種職業為魔女、突擊隊員、槍狂和刺客。槍狂可以同時使用任意兩把武器。

8.8
綜合評分
外部評分89%Steam 玩家評分21.1萬 則評價89Metacritic/10086OpenCritic/100
畫面
8
音效
6.5
玩法
9.5
劇情
9
內容
9

“The looter-shooter that nailed both random-loot grind and a top-tier villain in Handsome Jack, built for long co-op nights”

評測總結

Gather the six dimensions and Borderlands 2 reads as a game with very sharp strengths and very honest flaws. It is no flawless all-rounder. But it pulled off the two things that matter most — the pull of the loot grind and the soul of its villain writing — at a height the genre still struggles to reach. The 8.8 verdict is for that rare double act.

The coordinate it planted, and who it is for

A genre's foundation stone

Rewind to 2012 and the thing it did was foundational. It did not invent the looter-shooter, but it sanded a rough genre smooth and proved, forcefully, that the rush of a loot grind and the work of telling a real story can coexist in one game without elbowing each other out. Later titles — Destiny 2, The Division — all run on the framework it blazed. Calling it the genre's foundation stone is no exaggeration. The tech dates, the visuals get outrun, but a villain you both laugh at and loathe and a loot loop you cannot put down do not depreciate; whenever people argue about how a looter-shooter ought to be built, this game is still the reference pulled off the shelf.

So who is it for? Anyone who wants the satisfaction of gear progression, is glad to grind long co-op nights with friends on comms, and still refuses an empty plot — this is built for you almost to spec. It hands you dozens to hundreds of hours of purpose, plus a villain who makes you laugh out loud and a cast that will not shut up. If you love the "one more drop and then bed" brand of late-night hook, it becomes your comfort food. Few games of its generation reward that particular appetite as completely, and fewer still do it while keeping you genuinely invested in why you are out there grinding in the first place.

Who should skip it, the edition to grab, and its place in the family

Long co-op grinding

Who should walk away? If the "go here, clear the foes, fetch the thing" errand structure grates on you, or if what you crave is a lean, tight, no-wasted-line linear single-player story, the padded campaign pacing and sprawling side quests will wear you down. Its joy is built on finding variety inside repetition, not on a single uninterrupted arc — that is its character and its filter. The same goes if you are the kind of player who uninstalls the instant the credits roll: most of its content design simply is not aimed at you, and the calculus turns sour. Decide first whether you want a story or a system to live in, then book your trip to Pandora.

On editions, grab the one with all the DLC — a Game of the Year or Handsome Collection build. The series-best pack praised above, Tiny Tina's Assault on Dragon Keep, and most of the endgame kit live inside that DLC; buying the base game alone is buying half a game and missing the best of it. Within the family tree this is the load-bearing sequel: it caught the world the first game left behind, used a prequel to chart Jack's rise, and used the third entry to extend the looter-shooter framework it defined — Jack's full arc spanning several games, with this one its boldest brushstroke. In the end its hardest-to-replace quality is the weld: bottomless randomized gear progression fused to an ever-present villain. Rivals like Destiny 2 can run a grind more industrial and more polished, yet none has written a villain you remember for life. A play system with a soul is harder to copy than a perfect, cold one — and that, more than anything, is why people still bring it up after all these years.

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