城市:天際線 II

城市:天際線 II

《城市:天際線 II》適合想親自規劃道路、基礎設施與整座城市,並平衡市區、經濟和預算的玩家。本頁追蹤到的最低價格下,Eneba報價為≈ HK$217.93;若你正想投入時間規劃都會發展,這會是入手機會。

模擬系統將市民需求、經濟決策與環境變化連結起來。Steam PC版支援單人遊玩,也完整支援控制器操作。 在Eneba以HK$318.00購買,可趁目前報價開始規劃城市並管理經濟。

正在取得全網報價
57%Steam 玩家評分6.4萬 則評價74Metacritic/100
發售日期: Oct 24, 2023
City Builder · Simulation · Building · Sandbox · Management
Cities Skylines 2 (PC) Steam Key EUROPE·平台:Steam·-31%起~ HK$217.93(~ $27.77)史低比 Steam 省 HK$100.07去購買
Cities: Skylines II Global·平台:Steam·-31%起~ HK$220.82(~ €25.11)史低去購買
Cities: Skylines II PC Steam CD Key·平台:Steam·~ HK$439.61-49%起~ HK$223.98(~ €25.47)史低去購買
Cities: Skylines II PC·平台:Steam·~ HK$436.09-47%起~ HK$231.19(~ €26.29)史低去購買
·平台:Steam·香港 Steam 官方價~ HK$318.00去購買
史低 ~ HK$241.31含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$203.172026-07目前全網低價~ HK$341.29Kinguin距低價紀錄+68%
~ HK$241.10~ HK$299.35~ HK$357.59~ HK$415.8425-1026-0126-0426-0726-10~ HK$203.17

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於城市:天際線 II

從零開始建設城市,鋪設道路與基礎設施,發展市區和工業,並平衡預算。模擬系統將市民需求、經濟決策與變動中的環境連結起來;規劃並因應變化,是推動都會發展的重要環節。 Steam玩家好評率為57%%,共計63,921則評論。 發行日期:2023年10月24日。 支援的介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、日語、韓語、波蘭語、俄語、巴西葡語和西班牙語。

製作團隊

開發
Iceflake Studios · Colossal Order
發行
Paradox Interactive

Steam玩家評論

57%好評褒貶不一63,921 Steam評論

近36個月記錄最低價

≈ HK$203.172026-07-30 · Kinguin基礎遊戲 · 與上方圖表記錄相同;美元價格歷史,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前須知

遊戲模式與操作

Steam PC版支援單人遊玩及完整控制器支援。

介面語言

列出的介面語言包括繁體中文、簡體中文、英文、德文、法文、義大利文、日文、波蘭文和葡萄牙文。

03常見問題

遊戲中要做什麼?

規劃道路與基礎設施,引導市區發展,並管理城市經濟與預算。

可以單人遊玩嗎?

可以,Steam PC版標示支援單人遊玩。

哪些因素會影響城市?

城市會受到天氣、季節、污染及其他環境挑戰影響。

7.0
綜合評分
外部評分57%Steam 玩家評分6.4萬 則評價74Metacritic/100
畫面
5.5
音效
7.5
玩法
8.5
劇情
7
內容
6.5

“A living mega-city simulation with a genuinely deep core, but a catastrophic launch and thinner-than-the-original content keep its ambition from landing on day one.”

評測總結

A game that badly wants to become a better game

Is Cities: Skylines II worth dozens of hours? Yes. But that yes carries a condition you must accept going in: this is a game that desperately wants to become a better game, not one buffed to a smooth shine in every part. OpenCritic's 75.3 average and 52.6% recommendation, Steam's 55% "Mixed" — those numbers already tell you the reception is split, and the split comes straight from the gap between its ambition and its finish.

The pull is clear: larger maps, deeper city systems, a long-term stewardship space that runs from small town to mega-city. That sense of growth is solid and durable; the city keeps forcing you to catch up, you keep handing yourself new tasks, and the loop is genuinely addictive. The real way to judge it is to separate potential from present. By potential, it is nearly the blueprint for the next decade of the genre: a breathing population model, a traffic system with visible cause and effect, a mod ecosystem that keeps growing. By present, it did not cash that potential in at launch — the technical state and content depth both fell short of the ambition. A fair review has to hold both: neither dismissing the direction for being rough, nor excusing the launch because the direction is right. It is flawed good material, not a finished good work.

Who should buy, who should wait, and whether the original wins

So who should buy in now? Split the answer. If you already love interlocking systems, treat city-building as a creative tool, and can tolerate some unfinished edges, it is worth it — its systemic depth and simulation ambition sit at the top of the genre, offering not light entertainment but the satisfying friction of inheriting a city that throws tantrums of its own. If instead you prize smoothness, stability, and low fuss, and want city-building as after-work decompression, wait. Stutter, clipping lots, and the tedium of stacked systems will all reach out and tug you exactly when you are most invested — like driving a powerful car whose tuning isn't done: glorious on the straights, clearly unfinished the moment you hit a corner. And if you are the waiting type, you lose nothing by holding off; this is the rare game that gets cheaper in completeness over time, where later arrivals inherit every pothole earlier players paved flat.

Which brings the unavoidable question: will the original outlast it? Its most direct rival is its own predecessor. In systemic depth, urban scale, and simulation grain, the sequel clearly surpasses that long-evergreen classic; in launch polish, content thickness, and Workshop ecosystem, the original — riding years of accumulation — is the steadier, rounder package. That is this game's most awkward and honest position: using a better direction to fight a more complete predecessor. But time is on the sequel's side. The Economy 2.0 rework, the steady performance patches, the ecosystem of nearly 7,900 mods — all of it says the game is improving at a pace you can watch. A sequel owns one thing the original cannot: a higher ceiling. My verdict is plain — a game whose foundation and direction both deserve respect, but one you should play with patience. It hasn't set every brick straight yet, but it is laying its wall in the right direction, and for a city-builder, "still growing" is itself in perfect harmony with the core joy on offer.

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