
Clone Drone in the Danger Zone
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-12 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。
01關於 Clone Drone in the Danger Zone
化身機器人角鬥士,在揮舞雷射劍的競技場中求生;攻擊可能切斷身體部位。戰鬥重視移動、時機與站位,單人內容從故事到挑戰模式,也有線上合作與多人對戰。 Steam 玩家評分為 96%,共 36,298 則評論。 Steam PC 版完整支援控制器。 介面支援語言包括 簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、巴西葡語、俄語、拉美西語、日語和韓語。
製作團隊
近 36 個月記錄最低價
≈ HK$0.002026-04-02 · Epic Game Store基礎遊戲 · 與上方圖表記錄相同;美元價格歷史,並非地區 Steam 最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 簡體中文 | 是 | 是 | — |
| 繁體中文 | 是 | 是 | — |
| 英語 | 是 | 是 | 是 |
再顯示 9 種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 法語 | 是 | 是 | 是 |
| 義大利語 | 是 | 是 | — |
| 德語 | 是 | 是 | 是 |
| 西班牙語 | 是 | 是 | — |
| 巴西葡語 | 是 | 是 | — |
| 俄語 | 是 | 是 | — |
| 拉美西語 | 是 | 是 | — |
| 日語 | 是 | 是 | 是 |
| 韓語 | 是 | 是 | — |
Steam PC 版資料 · 2026-10-13
02購買前須知
遊戲模式
提供單人、多人與線上合作模式,包括私人決鬥及 Last Bot Standing。
語言與操作
Steam PC 版完整支援控制器。繁體中文屬於支援的介面語言。
03常見問題
可以單人遊玩嗎?
可以。單人模式包括故事、無盡、Twitch 與挑戰模式。
有哪些多人模式?
多人內容包括線上合作、私人一對一決鬥與 Last Bot Standing。
戰鬥有什麼特色?
戰鬥講究移動、時機與站位;任何一擊都可能立即致命或造成肢解。
可以製作關卡嗎?
可以製作並分享自訂關卡與挑戰,也能遊玩創意工坊關卡。
“A brawler you learn in a minute and grind for dozens of hours. The trick: damage is resolved limb by limb — slice off the sword arm and the enemy can't swing it. Plain art, short story, but the dismemberment tactics and heckling announcer bots keep you on one more run.”
評測總結
The part where the limbs decide the fight

What makes Clone Drone in the Danger Zone stick isn’t just that it’s violent. It’s that the violence actually matters. You’re not swinging for vague damage numbers here — you’re carving off parts, and the enemy changes right there in front of you. Chop off the sword arm and that robot isn’t threatening you the same way anymore. That’s the trick, and it’s why this thing still feels sharp years later instead of just being another physics brawler with a good trailer.
That’s also why the game landed in such a strong spot when it first showed up in early access back in 2017, then rolled into the full release on July 27, 2021 across PC, PS4, Xbox One, and Switch. It was already one of those games people pointed to when they talked about voxel melee done right, and it still plays sharp today because the combat loop isn’t built on spectacle alone. It’s built on decisions. Even now, if you want something you can learn in a minute and keep chewing on for dozens of hours, this is exactly that lane. The Metacritic 82 and the Steam score — 96% positive across 35,099 reviews — back up the fact that this isn’t just a cult favorite yelling into the void.
Why it works for you — and why it won’t

Here’s the blunt version: if you want crunchy melee with a long tail, this is for you. The upgrade tree gives runs real shape. Jetpacks, laser-sword deflection, clones, flame weapons — you’re not just getting stronger, you’re drifting toward different builds and different ways to survive the arena. Add in Endless Mode’s 86 level variants, plus Steam Workshop support, and suddenly this is the kind of game you can bounce off for a night and then come back to for months. That’s a lot of mileage for a game that never pretends to be more than a fast, mean robot brawler.
But if you’re chasing big-budget visuals or a heavy story, look elsewhere. The voxel art is clean enough for the job, but it’s also plain and cartoonish. It gets the job done, it does not wow you. Story Mode is only five chapters and it’s over in a few hours, so don’t come here expecting a rich campaign; it plays more like a guided tour for Endless than a full narrative package. And yeah, the physics can get weird — weird momentum, weird gravity, especially when the screen gets busy. Most of the time it’s fine. When it’s not, it’s the kind of jank that makes you mutter at the monitor.
The version to play, and the comparison that matters

If you’re choosing between this and something like Gorn, the difference is pretty simple. Gorn is mostly about the immediate hit of flailing around and ripping enemies apart. Clone Drone in the Danger Zone goes further because the dismemberment is tied to actual tactics, not just gross-out comedy. That’s the extra layer. The game isn’t just asking, “Did you land the hit?” It’s asking, “What did you take away from them by landing it?” That’s why it keeps a longer life than a pure one-and-done gore sandbox.
And that’s also why the game still matters even with Hyperdome out in the wider Doborog ecosystem. Sure, there’s newer stuff in the same family, but this remains the reference point for voxel limb-by-limb combat. It’s the one people remember because it nails the balance between instant access and real depth. So the recommendation is pretty straightforward: play this if you want a fast melee game with tactical guts, a lot of replay value, and a price-to-content ratio that actually makes sense. Don’t play it if you need polished visuals, a serious plot, or perfect physics.
熱門 Steam 評論
原語言評論 · 10 則所選的本語言高幫助度評論同時包含推薦與批評。此選擇不代表整體好評率;意見反映評論所評版本。
作为一款付费游戏居然在游戏内还有二次消费这还不如去玩三国杀展開收起
瘋狂模式的第一章我都過不去展開收起
挑戰模式太難了希望可以改簡單一點展開收起
刺激展開收起
難度太高展開收起
跟預期的不太一樣 但很好玩展開收起
一直崩展開收起
故事模式更新的挺好 很有前景 很有发展空间 期待后续更新展開收起
前面關卡容錯低 AI隊友爛 破關沒成就展開收起
來源:Steam 使用者原始評論。有幫助票數為封存快照,並非即時資料。最後收集日期:2026/08/15。
