英雄連隊 2

英雄連隊 2

《Company of Heroes 2》圍繞即時戰術決策展開:掩體、TrueSight和合成兵種讓每次移動都很重要。以Eneba的≈ HK$20.40購買Steam PC版,適合尋找包含戰役、合作與競爭戰鬥的二戰即時戰略玩家。

本體提供蘇聯戰役、紅軍和德國國防軍東部集團軍。玩家評價與目前價格結合起來,可幫助你判斷這款即時戰術戰略遊戲是否適合作為入門。 在69,019則評價中獲得80%%好評,讓HK$29.50的目前報價擁有清晰的玩家回饋背景。

正在取得全網報價
80%Steam 玩家評分6.9萬 則評價80Metacritic/100
發售日期: Jun 25, 2013
Strategy · World War II · RTS · Multiplayer · Tactical
Company of Heroes 2 (PC) Steam Key LATAM+2·平台:Steam·-83%起~ HK$20.40(~ $2.60)比 Steam 省 HK$9.10去購買
Company of Heroes 2 Steam CD Key+2·平台:Steam·~ HK$175.79-84%起~ HK$27.53(~ €3.13)去購買
Company of Heroes 2 EN Global+2·平台:Steam·-76%起~ HK$28.23(~ €3.21)去購買
+2·平台:Steam·香港 Steam 官方價~ HK$118.00-75%~ HK$29.50去購買
Company of Heroes 2 Standard Edition Steam CD Key+2·平台:Steam·~ HK$175.70-83%起~ HK$29.99(~ €3.41)去購買
史低 ~ HK$7.85含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$28.882025-11目前全網低價~ HK$32.88GameBillet距低價紀錄+14%
~ HK$62.70~ HK$97.23~ HK$131.76~ HK$166.2825-1026-0126-0426-0726-10~ HK$31.31

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於英雄連隊 2

《Company of Heroes 2》是以第二次世界大戰為背景的即時戰略遊戲。掩體、視野和合成兵種讓前線的每次調度都具有戰術意義。你可以率領紅軍進行東線戰役,也可以使用不同軍隊展開戰鬥。 Steam PC版支援單人、多人和合作模式。 TrueSight模擬單位視線,動態天氣與可破壞環境會改變戰局。 玩家好評率為80%%,共有69,019則評價。

製作團隊

作曲
克里斯·貝拉斯科
開發
Relic Entertainment · Feral Interactive (Mac) · Feral Interactive (Linux)
發行
Relic Entertainment · Feral Interactive (Mac) · Feral Interactive (Linux)

Steam玩家評價

80%好評極度好評69,019 Steam評價

36個月內最低記錄

≈ HK$28.882025-11-21 · GameBillet本體 · 與上方圖表相同的記錄;美元歷史,不是地區Steam最低價。

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Steam PC版資料 · 2026-10-11

02購買前

遊戲模式

Steam PC版提供單人戰役,以及競爭和合作多人模式。

本體內容

本體包含紅軍、德國國防軍東部集團軍,以及東線單人戰役。

戰術系統

TrueSight、掩體、合成兵種和動態天氣共同影響戰術決策。

03常見問題

單人戰役講什麼?

戰役講述一名蘇聯指揮官在東線作戰並最終走向柏林。

本體有哪些軍隊?

本體包含紅軍和德國國防軍東部集團軍,其他陣營屬於獨立擴充內容。

支援多人和合作嗎?

有。Steam PC版支援單人、多人和合作模式。

8.0
綜合評分
外部評分80%Steam 玩家評分6.9萬 則評價80Metacritic/100
畫面
8.5
音效
8
玩法
9
劇情
6
內容
8

“An Eastern Front RTS that builds tactics out of sightlines, weather and cover — brilliant to play, merely passable to watch”

評測總結

A point on the timeline: one of 2013's most ambitious WWII strategy games

Eastern Front panorama

Placed back on the 2013 timeline, Company of Heroes 2 was one of the most technically ambitious WWII strategy games of its year. Behind that 80-point critical average is a clear report card: play, visuals and multiplayer drew broad high marks, while the single-player staging and launch-era optimization were docked again and again. It is not a flawless game, and it never tries to pass as one. But where it cared most — tactical depth — it reached a level almost nobody of its era touched, and that is the lens through which it should be judged. The campaign and the cutscenes are the price of admission; the systems are the reason you stay. A decade of competitive play has sanded the rough edges off and left the core intact, and the result is a game that reads very differently in hindsight than it did on a launch-day scorecard. The 80 was fair for what reviewers met in 2013; the systems underneath have aged better than the number suggests, because mechanics this sturdy do not date the way a cutscene does.

The card it cannot be dealt out of

Tactical match recommendation

Look back now and that pairing of TrueSight and dynamic weather still has not been truly reproduced. Imitators borrow the skin of capture-and-cover, or the shape of weather, but very few drive the information gap this far — the moment-to-moment terror of not knowing what waits behind the next treeline. That is its hardest card to replace, and even StarCraft II, running the symmetrical-macro road, cannot reach it; they are two species of RTS, one measured in macro and ceiling, the other in position, vision and judgement. Neither is better, but only one of them makes you afraid of an empty field.

When Iron Harvest arrived in 2020 it rebuilt this company-level cover framework almost wholesale and was widely called its spiritual successor, which only underlines the weight of the design. It became a benchmark later games had to either dodge or salute, and most of them quietly chose to salute — proof that what Relic built on the Eastern Front was not just enjoyable, but structurally hard to improve upon.

Who should buy it, who should not, and which version

Cover-based tactical play

Who is it for? Players who want a slower tempo, who prize flanking and footwork over click speed, who weigh tactics above hands — they will find a depth here that nothing else quite offers, especially anyone willing to live in the multiplayer where a single squad decides a match. Who should steer clear? Anyone chasing high-APM, big-army symmetrical macro will find it too slow and too sparse; anyone here for a top-tier single-player story will most likely walk away let down, because the narrative only clears the passing line; and players with no taste for the East's heavy subject matter need not force it.

As for the version, hold out for the base game plus all three expansions. Only with The Western Front Armies, Ardennes Assault and The British Forces in hand do you unlock every faction's full competitive content; buy the base alone and you miss most of the multiplayer and the entire western single-player run, which is the real shame. As the true successor to the 2006 original, this is a solid evolution rather than an outright revolution — but for that still-uncopied dance of sightlines and weather, it remains, all these years on, one book a tactical-RTS lover cannot leave off the shelf.

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