英雄連隊 3

英雄連隊 3

《英雄連隊 3》以即時戰術戰鬥、側翼機動和靈活的戰役地圖為核心。在記錄低位,Steam PC版於Eneba售價為≈ HK$77.06,適合想按自己的節奏體驗兩場戰役的單人玩家,也適合尋找合作或多人對戰的群體。英文完整語音與字幕明確了語言體驗;「全局戰術暫停」則讓單人戰鬥更容易從容規劃。 相較Steam價格HK$135.60節省≈ HK$58.54,這份Steam PC報價便於直接比較。

正在取得全網報價
59%Steam 玩家評分2.5萬 則評價81Metacritic/10078OpenCritic/100
發售日期: Feb 23, 2023
Strategy · Singleplayer · Wargame · RTS · Multiplayer
Company of Heroes 3 Steam Key (PC) LATAM·平台:Steam·-77%起~ HK$77.06(~ $9.82)史低比 Steam 省 HK$58.54去購買
Company of Heroes 3 Global·平台:Steam·-61%起~ HK$133.49(~ €15.18)史低去購買
Company of Heroes 3 PC (WW)·平台:Steam·~ HK$518.76-74%起~ HK$134.46(~ €15.29)史低去購買
·平台:Steam·香港 Steam 官方價~ HK$339.00-60%~ HK$135.60史低去購買
Company of Heroes 3 Standard Edition Steam CD Key·平台:Steam·~ HK$527.55-71%起~ HK$150.55(~ €17.12)去購買
史低 ~ HK$139.84含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$76.832026-07目前全網低價~ HK$160.01Kinguin距低價紀錄+108%
~ HK$176.62~ HK$284.09~ HK$391.56~ HK$499.0325-1026-0126-0426-0726-10~ HK$76.83

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於英雄連隊 3

《英雄連隊 3》將即時戰術戰鬥與第二次世界大戰地中海戰場的戰略戰役地圖結合。 兩場戰役和四個陣營支援單人、遭遇戰、多人與合作模式。 側翼攻擊、步兵突破、高低差及可破壞環境共同影響戰鬥。 可選的「全局戰術暫停」讓單人玩家規劃攻擊並連續下達指令。 Steam PC玩家目前可看到24,687則評價,其中59%為好評。

製作團隊

開發
Relic Entertainment
發行
Relic Entertainment

Steam玩家評測

59%好評褒貶不一24,687 Steam評測

36個月內最低記錄

≈ HK$76.832026-07-30 · Kinguin本體 · 與上方圖表相同的記錄;美元歷史,不是區域Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-11

02購買前

遊戲模式

Steam PC版支援單人、多人與合作模式。戰役與遭遇戰把即時戰鬥和更大範圍的戰略決策結合起來。

語言支援

介面支援英文、簡體中文與繁體中文,並提供英文完整語音與字幕。

03常見問題

遊戲以什麼為背景?

你會在第二次世界大戰的地中海戰場指揮陸、海、空軍。

有戰略地圖嗎?

有。動態戰役地圖包含補給線、打擊、城鎮解放與連隊升級。

單人模式能暫停嗎?

可選的「全局戰術暫停」能暫停單人行動並安排連續指令。

7.9
綜合評分
外部評分59%Steam 玩家評分2.5萬 則評價81Metacritic/10078OpenCritic/100
畫面
7.2
音效
6.8
玩法
8.5
劇情
6.4
內容
8.3

“If you already love real-time strategy and the tug-of-war over front-line points, this sturdy WWII RTS will reward your forty hours.”

評測總結

If you are willing to spend thirty or forty hours, Company of Heroes 3 gives you a clear return: a still-solid, still-punchy WWII real-time strategy core, plus a layer of grand strategy structure that is willing to try something new. Its most valuable quality is not that any single system is earth-shattering, but that the whole package of capturing points, suppression, unit counters, and front-line tug still tastes good after all this time. It is like an old restaurant that never swapped out its signature dish and merely added a few new items to the menu. Not every one of them is perfect, but the main course is still steady.

A valuable reworking, not a total overhaul

It also genuinely does not reach the point of making you slam the table in excitement. The visuals are not bad, yet they do not lead. The narrative is watchable, yet it lacks a gripping character center. The audio is responsible for holding the battlefield together, yet it leaves few extra memories behind. Against Company of Heroes 2, this is not the kind of sequel that completely steamrolls its predecessor; it is more a worthwhile reworking of a classic formula. Against a more hardcore, scale-focused tactics rival, it is less punishing and more approachable. And against the broader hybrid route of grand strategy plus real-time combat, it has not yet matured enough to stand as the new benchmark. The media scores cluster around eight out of ten, and that clustering matches the read exactly: strong, dependable, and a step short of stellar. This is a game that knows what it is and executes it with confidence rather than reinvention. That self-awareness is worth something. Rather than overreach and stumble, it doubles down on the front-line combat that has always been its strongest hand and bolts on a strategy layer that genuinely adds without distracting. The seams show, but the core never wobbles.

Worth the hours, with expectations set

So is it worth the few dozen hours? If you already have an appetite for real-time strategy, the answer is yes, and the odds are you will only get smoother and more comfortable the longer you play. The combat opens up as your reads sharpen, the strategy map keeps the campaigns from staling, and the factions give you reasons to keep coming back. If, on the other hand, you weigh story-driven design more heavily, or crave audiovisual spectacle, or expect a sequel that completely reinvents the series' character, then set your expectations a little lower going in. This is not a masterpiece. But it is a sturdy, hard-wearing work that is also willing to take a step forward, and that combination is rarer than it sounds. For the player it is built for, the front-line regular who lives for the back-and-forth over a single contested point, it delivers exactly the experience promised, and it delivers it for a long time. Set against its own ambitions it falls a little short, but set against the simple question of whether it is a good real-time strategy game worth your hours, it answers clearly and well.

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