電馭叛客 2077

電馭叛客 2077

遊戲評價
PCPS
動作冒險開放世界角色扮演遊戲《電馭叛客 2077》讓你深入沉溺於肉體改造、爭權奪利、紙醉金迷又充滿凶險的巨型都市「夜城」。
87%Steam 玩家評分88.3萬 則評價86Metacritic/10076OpenCritic/100
發售日期: Dec 9, 2020
Cyberpunk · Open World · Nudity · RPG · Singleplayer
Fetching prices across storesComparing current offers from Steam, official stores, and partners
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$141.142026-06目前全網低價~ HK$141.14GOG目前即為低價紀錄
~ HK$219.99~ HK$312.95~ HK$405.91~ HK$498.8725-0925-1226-0326-0626-09~ HK$141.14

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-09-17 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

製作團隊

A
導演
Adam Badowski
J
編劇
Jakub Szamałek
Polish writer
製作人
CD Projekt RED
作曲
马尔钦·普日贝沃维奇 · 保羅·倫納德-摩根 · P.T. Adamczyk
開發
CD PROJEKT RED
發行
CD PROJEKT RED
配音
基努·里维斯 · 谢拉米·李
8.5
綜合評分
外部評分87%Steam 玩家評分88.3萬 則評價86Metacritic/10076OpenCritic/100
畫面
9.5
音效
8
玩法
8.5
劇情
9
內容
6.5

“Three years of rebuilding turned an industry punchline into a benchmark; post-2.0 Night City is the modern yardstick for first-person urban RPGs”

評測總結

One of the rarest redemption arcs in the medium

Pull the lens back and Night City matters far beyond a single game. It launched in December 2020 as one of the most anticipated titles ever made and came apart on arrival — the worst-hit last-gen builds got yanked from storefronts and refunded, and a studio co-founder had to record a video and apologise in person. It was the industry's most brutal cautionary tale about treating a release date as a finish line. And then, over three years, CD PROJEKT RED patched it back inch by inch, until three years after launch it lifted Best Ongoing Game at The Game Awards, took a BAFTA for Best Evolving Game, crossed thirty-five million copies sold, and became the most profitable thing the company had ever made. A complete arc from industry joke to genre benchmark is vanishingly rare in this medium, and it gets mentioned in the same breath as that other famous comeback for good reason.

A panorama of Night City and its legacy

Look at Night City now and players no longer argue about clipping and frame drops. They argue about the ache the ending leaves, the fates of the characters, and that sleepless city forever burning in its own neon. That shift in what the conversation is even about — from technical embarrassment to genuine emotional reckoning — is, by itself, the best footnote those three years could ask for.

Who belongs in this city, and who should drive past

So who is it actually for? If you are the kind of player who rates narrative density and character writing above raw spectacle, if you are willing to sink into a first-person view, sit through dialogue that carries real weight, and lose yourself for a while in a vertical city, then Night City is close to tailor-made for you. The payoff it hands back — an emotional aftertaste few games can manage — is the rare kind.

Flip it around. If all you want is a clean, tidy sandbox, if long stretches of conversation wear you out, if a dense city gives you a headache the moment you step in, this one will tire you. Its pleasures need you to slow down, to listen, to take the forks seriously; chase fast, snappy fun instead and Night City's wall of information and slow-burn storytelling can turn into a burden. That is not a flaw, it is a refusal — the game knows it is offering immersion, and immersion is welded to a threshold by nature. As for which version to buy, the answer is simple: the base game plus Phantom Liberty is the complete shape of Night City, the expansion folding in both a top-tier spy narrative and the whole 2.0 system rebuild. Skip it and you simply have not seen the city at its best. Three years ago it was a punchline; three years later it is a yardstick — a road it walked the hard way, but it got there, and getting there is worth taking seriously.

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