電馭叛客 2077

電馭叛客 2077

夜城將開放世界動作與角色扮演融入暗黑未來都市。如果你正想體驗這段單人冒險,Steam的HK$ 119.70是目前記錄中的低點;Steam PC版完整支援控制器。

Steam玩家給出87%好評率,共有887,667則評論。這些數據可供參考,但是否喜歡它的世界觀與玩法,仍取決於你的偏好。 Steam售價為HK$119.70時,《電馭叛客 2077》的玩家好評率為87%,評論數為887,667。

正在取得全網報價
87%Steam 玩家評分88.8萬 則評價86Metacritic/10076OpenCritic/100
發售日期: Dec 9, 2020
Cyberpunk · Open World · Nudity · RPG · Singleplayer
+1·平台:Steam·香港 Steam 官方價~ HK$399.00-70%~ HK$119.70史低去購買
Cyberpunk 2077 Global+1·平台:GOG·起~ HK$178.43(~ €20.29)去購買
Cyberpunk 2077 (EN) GOG Key GLOBAL+1·平台:GOG·起~ HK$179.87(~ $22.92)去購買
Cyberpunk 2077+1·平台:DRM-Free·起~ HK$349.45(~ CN¥298.00)去購買
Cyberpunk 2077 Steam Altergift+1·平台:Steam·~ HK$547.21-19%起~ HK$444.96(~ $56.70)去購買
史低 ~ HK$141.18含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$141.182026-06目前全網低價~ HK$119.70Steam目前即為低價紀錄
~ HK$220.05~ HK$313.04~ HK$406.04~ HK$499.0325-1026-0126-0426-0726-10~ HK$141.18

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於電馭叛客 2077

《電馭叛客 2077》是一款開放世界動作冒險RPG,故事發生在危機四伏的暗黑未來超級都市夜城。權力、浮華與無盡的身體改造構成這座城市的日常。 Steam玩家好評率:87%,評論數:887,667。 發行日期:2020年12月9日。 支援的介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、阿拉伯語、捷克語、匈牙利語、日語、韓語、波蘭語、巴西葡語、俄語、拉美西語、泰語、土耳其語和烏克蘭語。

製作團隊

A
導演
Adam Badowski
J
編劇
Jakub Szamałek
Polish writer
製作人
CD Projekt RED
作曲
马尔钦·普日贝沃维奇 · 保羅·倫納德-摩根 · P.T. Adamczyk
開發
CD PROJEKT RED
發行
CD PROJEKT RED
配音
基努·里维斯 · 谢拉米·李

Steam玩家評論

87%好評極度好評887,667 Steam評論

近36個月紀錄最低價

≈ HK$141.182026-06-17 · GOG本體遊戲 · 與上方圖表相同的紀錄;美元價格歷史,並非地區Steam最低價。

語言支援

語言介面字幕音訊
簡體中文是是是
繁體中文是是—
英語是是是
再顯示16種語言
語言介面字幕音訊
法語是是是
義大利語是是是
德語是是是
西班牙語是是是
阿拉伯語是是—
捷克語是是—
匈牙利語是是—
日語是是是
韓語是是是
波蘭語是是是
巴西葡語是是是
俄語是是是
拉美西語是是—
泰語是是—
土耳其語是是—
烏克蘭語是是—

Steam PC版資料 · 2026-10-10

02購買前須知

遊玩方式與操作

Steam PC版為單人遊戲,並完整支援控制器。

語言

支援繁體中文介面與字幕。

03常見問題

《電馭叛客 2077》是什麼類型的遊戲?

這是一款以夜城為舞台的開放世界動作冒險RPG。

可以單人遊玩嗎?

Steam PC版標示為單人遊戲。

Steam PC版支援控制器嗎?

可以,Steam PC版完整支援控制器。

8.5
綜合評分
外部評分87%Steam 玩家評分88.8萬 則評價86Metacritic/10076OpenCritic/100
畫面
9.5
音效
8
玩法
8.5
劇情
9
內容
6.5

“Three years of rebuilding turned an industry punchline into a benchmark; post-2.0 Night City is the modern yardstick for first-person urban RPGs”

評測總結

One of the rarest redemption arcs in the medium

Pull the lens back and Night City matters far beyond a single game. It launched in December 2020 as one of the most anticipated titles ever made and came apart on arrival — the worst-hit last-gen builds got yanked from storefronts and refunded, and a studio co-founder had to record a video and apologise in person. It was the industry's most brutal cautionary tale about treating a release date as a finish line. And then, over three years, CD PROJEKT RED patched it back inch by inch, until three years after launch it lifted Best Ongoing Game at The Game Awards, took a BAFTA for Best Evolving Game, crossed thirty-five million copies sold, and became the most profitable thing the company had ever made. A complete arc from industry joke to genre benchmark is vanishingly rare in this medium, and it gets mentioned in the same breath as that other famous comeback for good reason.

A panorama of Night City and its legacy

Look at Night City now and players no longer argue about clipping and frame drops. They argue about the ache the ending leaves, the fates of the characters, and that sleepless city forever burning in its own neon. That shift in what the conversation is even about — from technical embarrassment to genuine emotional reckoning — is, by itself, the best footnote those three years could ask for.

Who belongs in this city, and who should drive past

So who is it actually for? If you are the kind of player who rates narrative density and character writing above raw spectacle, if you are willing to sink into a first-person view, sit through dialogue that carries real weight, and lose yourself for a while in a vertical city, then Night City is close to tailor-made for you. The payoff it hands back — an emotional aftertaste few games can manage — is the rare kind.

Flip it around. If all you want is a clean, tidy sandbox, if long stretches of conversation wear you out, if a dense city gives you a headache the moment you step in, this one will tire you. Its pleasures need you to slow down, to listen, to take the forks seriously; chase fast, snappy fun instead and Night City's wall of information and slow-burn storytelling can turn into a burden. That is not a flaw, it is a refusal — the game knows it is offering immersion, and immersion is welded to a threshold by nature. As for which version to buy, the answer is simple: the base game plus Phantom Liberty is the complete shape of Night City, the expansion folding in both a top-tier spy narrative and the whole 2.0 system rebuild. Skip it and you simply have not seen the city at its best. Three years ago it was a punchline; three years later it is a yardstick — a road it walked the hard way, but it got there, and getting there is worth taking seriously.

展開閱讀完整評測

電馭叛客 2077 相關資訊