往日不再

往日不再

《往日不再》適合想要開放單人世界、騎行移動、搜集物資並應對變化威脅的玩家。迪肯穿行於受天氣與晝夜循環影響的荒野,設置陷阱並強化裝備與技能。Eneba的價格為≈ HK$98.33;Steam PC版完整支援控制器,並包含新遊戲+等模式。92%%好評和82,927則評測能幫助你了解這次購買,但最終仍取決於你是否喜歡這種組合。 Steam目前價格為HK$308.00,你可以在購買前直接比較Eneba同一版本的≈ HK$98.33。

正在取得全網報價
92%Steam 玩家評分8.3萬 則評價76Metacritic/10072OpenCritic/100
發售日期: May 17, 2021
Open World · Zombies · Singleplayer · Survival · Post-apocalyptic
Days Gone Steam Key LATAM·平台:Steam·-68%起~ HK$98.33(~ $12.53)比 Steam 省 HK$209.67去購買
Days Gone Steam CD Key·平台:Steam·~ HK$439.61-77%起~ HK$101.57(~ €11.55)去購買
Days Gone PC Steam CD Key·平台:Steam·~ HK$351.67-71%起~ HK$102.80(~ €11.69)去購買
Days Gone PC·平台:Steam·~ HK$414.89-75%起~ HK$103.64(~ £9.99)去購買
·平台:Steam·香港 Steam 官方價~ HK$308.00去購買
史低 ~ HK$77.38含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$77.382023-12目前全網低價~ HK$114.50GameBillet距低價紀錄+48%
~ HK$147.31~ HK$209.09~ HK$270.87~ HK$332.6525-1026-0126-0426-0726-10~ HK$95.03

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於往日不再

《往日不再》結合開放世界探索、戰鬥、生存與個人故事,舞台是全球疫情兩年後的危險荒野。 你將扮演迪肯・聖約翰,搜刮廢棄地點,製作裝備,並強化武器、技能與摩托車。 幫派與暴走者群體要求你運用陷阱、武器以及周遭環境。 Steam PC版支援超寬螢幕、解鎖幀率與強化畫面細節。 92%%好評,來自82,927則評測。

製作團隊

作曲
Nathan Whitehead
開發
Bend Studio
發行
PlayStation Publishing LLC
配音
薩謬埃爾·威特沃 · 吉姆·派瑞

Steam玩家評測

92%好評極度好評82,927 Steam評測

36個月內記錄的最低價

≈ HK$77.382023-12-22 · GameBillet本體 · 與上方圖表相同的紀錄;美元歷史,不是區域Steam最低價。

語言支援

語言介面字幕音訊
繁體中文是是—
英語是是是
法語是是是
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阿拉伯語——是
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日語是是是

Steam PC版資料 · 2026-10-10

02購買前

模式與操作

Steam PC版以單人遊玩為主,並完整支援控制器。

語言支援

已確認的介面語言包括英文、簡體中文與繁體中文。

PC功能

PC版支援超寬螢幕、解鎖幀率與強化的畫面細節。

03常見問題

《往日不再》是什麼遊戲?

你將扮演前不法摩托車手兼賞金獵人迪肯・聖約翰,在太平洋西北部的荒野中求生。

可以騎摩托車嗎?

可以。摩托車用於探索,也是這片廣闊世界中的重要工具。

包含哪些模式?

除了主線戰役,還包含新遊戲+、生存模式與挑戰模式。

什麼讓世界具有動態變化?

天氣、晝夜循環,以及會適應環境的暴走者會改變世界狀態。

7.0
綜合評分
外部評分92%Steam 玩家評分8.3萬 則評價76Metacritic/10072OpenCritic/100
畫面
8
音效
7
玩法
8.5
劇情
5.5
內容
6

“A motorcycle survival loop carries the post-apocalyptic road mood and the Horde sieges are its signature, at the cost of a story dragged by template missions”

評測總結

Critics cold, players hot — a split that ran for years

Deacon overlooking the apocalyptic horizon

The most interesting thing about Days Gone is the rift in its reception. On the press side: Metacritic 76 on PC, a 72 aggregate on OpenCritic, a recommendation rate that barely clears half. On the player side: a 92 percent positive rating on Steam, an unambiguous "Very Positive." The gap between those two is not noise. It is two evaluation systems pulling in opposite directions.

Why? Critics in 2019 met an over-long, technically rough, narratively saggy open world, and inside that review window the repeated tasks and the bland structure got magnified to fill the frame. A review has to render a verdict on a clock, and this game happens to be a slow burn — its best horde fights are buried in the mid-to-late game and its opening drags, so a deadline writer can easily file before tasting the payoff. Long-term players weighted the motorcycle survival loop and the horde sieges, that one-of-a-kind experience, and were happy to pay in for atmosphere and feel; they also caught the PC build and the wave of patches that scrubbed out a mountain of problems. Put plainly, critics graded launch completeness and players voted on the long tail — two rulers measuring different objects.

Who it is for, and who should ride around it

Riding toward the end of the road

This game is picky, so the advice should be blunt. If you live for the post-apocalyptic road mood, if resource management and survival-on-the-move are your idea of fun, and if you are willing to wait out a slow opening, you will very likely ride this Oregon wilderness to your heart's content — what it does uniquely, nowhere else gives you.

Flip it around. If what you prize is narrative momentum, if checklist repetition wears on you, and if you want the thrill up front, it will probably start tiring you somewhere past the midpoint. Its strengths need time to ferment and its weaknesses arrive early, and that temperament settles it: this is not a game built to please everyone. It asks for patience — you have to treat the first dozen hours as an investment and trust the horde fights to be worth the wait. Ask yourself one thing before buying: do you play open worlds for the tight narrative peaks, or for a slow, sinkable survival journey? If it is the latter, this wilderness pays you back.

A regretful one-off with no sequel

The historical footing is distinctive too. In 2019 it took Golden Joystick wins for Best Visual Design and Best Storytelling, sold 7.32 million copies, and sat in the same weight class as fellow first-party title Ghost of Tsushima — yet the press treatment was worlds apart. The sequel ultimately collapsed, leaving this a passably finished one-off with no second chance to iterate; every structural flaw it exposes goes uncorrected by a follow-up. It proves that critic scores and long-run player satisfaction are not always the same thing, and that some games only develop their value once time has passed.

What you see is the whole of it — no "wait for the sequel to complete it" hanging in the air — so whether you ride out has to be judged on what it is right now. One closing verdict: it is not a flawless game, not even one without obvious weak spots, but it owns one thing nobody can take away. When hundreds of Freakers come pouring at you and all you have is a bike low on fuel and a head full of improvised math, that pressure and that rush are its alone, and they buy back a fair number of its faults.

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