DayZ

DayZ

如果你想用稀缺物資、危險遭遇和自由決定寫出自己的生存故事,《DayZ》很適合。本次價格處於已記錄的低位:GAMIVO售價為≈ HK$113.18。多人和合作模式適合與朋友同行,而黑色俄羅斯、利沃尼亞、製作系統及不可預測的遭遇,也會帶來不同的生存路線。

它更獎勵觀察、謹慎搜刮和處理倖存者關係,而不是完成固定目標。若你尋找的是開放式生存沙盒而非線性戰役,這次機會對應的是一個特色鮮明的多人體驗。 相較Steam節省≈ HK$236.81,GAMIVO的≈ HK$113.18低於Steam目前價格HK$349.99。

正在取得全網報價
78%Steam 玩家評分38.9萬 則評價41OpenCritic/100
發售日期: Dec 13, 2018
Survival · Open World · Zombies · Online Co-Op · Multiplayer
DayZ Global·平台:Steam·-68%起~ HK$113.18(~ €12.87)史低比 Steam 省 HK$236.81去購買
DayZ (PC) Steam Key LATAM·平台:Steam·-62%起~ HK$131.92(~ $16.81)史低去購買
DayZ Standard Edition Steam CD Key·平台:Steam·~ HK$351.67-36%起~ HK$223.46(~ €25.41)去購買
DayZ RoW PC Steam CD Key·平台:Steam·-36%起~ HK$224.16(~ €25.49)去購買
·平台:Steam·香港 Steam 官方價~ HK$349.99去購買
史低 ~ HK$176.49含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
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設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$143.452026-07目前全網低價~ HK$421.81Kinguin距低價紀錄+194%
~ HK$211.19~ HK$293.27~ HK$375.35~ HK$457.4325-1026-0126-0426-0726-10~ HK$143.45

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於DayZ

《DayZ》是一款硬派多人沙盒遊戲,玩家要在沒有任務或主線目標的末日後世界中求生。你需要搜尋食物、工具和裝備,留意飢餓、疾病與體溫,並製作所需物品。感染者、狼、熊和其他倖存者讓每次遭遇都難以預料。黑色俄羅斯與利沃尼亞提供兩張地圖,基地建設、耕作、狩獵、釣魚和駕駛載具進一步豐富生存方式。 Steam好評率:78%,共388,653則評測。 發行日期:2018年12月13日。 Steam PC版介面與字幕語言:簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、捷克語、俄語、日語、波蘭語和巴西葡語。

製作團隊

D
首席設計師
Dean Hall
New Zealand video game designer
代表作DayZ
開發
Bohemia Interactive
發行
Bohemia Interactive

Steam玩家評測

78%好評大多好評388,653 Steam評測

近36個月記錄最低價

≈ HK$143.452026-07-30 · Kinguin本體 · 與上方圖表相同的記錄;美元歷史價格,不是地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前

遊玩模式

Steam PC 版是支援合作遊玩的多人沙盒遊戲。生存內容包括搜尋資源、製作物品、狩獵、釣魚、耕作,以及與其他玩家互動。

語言

已確認的介面與字幕語言包括英語、簡體中文和繁體中文。未提供完整語音資訊。

03常見問題

遊戲有任務嗎?

沒有。DayZ沒有任務或主線目標,故事來自環境危險、感染者和其他倖存者之間的遭遇。

包含哪些地圖?

基礎遊戲包含黑色俄羅斯和利沃尼亞兩張不同地圖。

有哪些生存活動?

你可以建造基地、耕作、狩獵、釣魚、設置陷阱、修補衣物、生火並製作簡易工具。

最多有多少玩家?

最多可有60名玩家與你同時求生。

8.2
綜合評分
外部評分78%Steam 玩家評分38.9萬 則評價41OpenCritic/100
畫面
7.8
音效
9.3
玩法
8.5
劇情
6
內容
8.4

“Hardcore survival anchors realistic ballistics and surgical medical systems across a 225-square-kilometer unforgiving wilderness.”

評測總結

DayZ earns an 8.2 overall, and that verdict is the sum of a remarkable truth: this is the founding father of open-world survival, and twelve years on it is still the genre's hardcore ceiling. Nothing else combines real ballistics, permadeath and a medical-grade body simulation into the same machine of emergent dread, and the 188-hour average playtime and 650,000 daily players are the proof that the formula has not aged out. The 8.2 is not a hedge — it is a confident certification of a landmark game, tempered by an honest acknowledgment of exactly who it is and is not for.

Buy it if you can endure frustration

A hard-won survivor with a full kit

Buy DayZ if you can take frustration and want stories no scripted game can manufacture. This is a title for the hardcore survival player, the realism-minded military-sim fan, and above all the kind of person who loves recounting their own emergent adventures — the betrayal on the open road, the four-hundred-meter shot that saved a friend, the twelve-hour kit lost to one careless step. If that prospect excites rather than exhausts you, DayZ will give you experiences with a weight and authenticity that almost no other game can match, because the stakes are real and the world does not care whether you live. The reward scales directly with your tolerance for loss: the players who push past the brutal opening find a survival sandbox of unmatched depth, and they tend to stay for years rather than weeks. It is also worth playing with at least one friend, because the trust you can extend to a partner in a game built on universal suspicion is its own kind of reward, and a coordinated two-person team turns the same hostile world into a shared campaign of small victories. The 188-hour average is not an accident of grind; it is the natural lifespan of a game that keeps generating situations you have never seen before, and for the right player that well never runs dry.

Skip it if you need instant feedback

A fresh spawn facing the brutal early hours

Skip DayZ if you need instant gratification or a gentle on-ramp. The first ten hours are a wall of repeated death that drives away 80 percent of newcomers, and the permadeath-plus-clunky-inventory combination is a deliberate double blow against anyone who wants quick, frictionless feedback. There is no tutorial that softens this, no difficulty slider, no mercy, and the game will happily let you die of thirst in a field before you ever see another player. If you bounce off slow, punishing systems, DayZ will read as tedium and cruelty rather than tension and depth, and there is no shame in recognizing that you are simply not its audience. The six-layer inventory and the unforgiving controls are real friction even for veterans, and a player who measures fun in hourly dopamine will find this game actively hostile to that expectation. This is honest gatekeeping, not a flaw — the game's difficulty is its filter, and forcing yourself through a design built to reject you rarely ends in love. Better to know that going in than to refund it three deaths later, frustrated by a game that was never trying to win you over in the first place.

The caveats and the conscience benchmark

The unforgiving wilderness that defines the game

Two things keep the score at 8.2 rather than higher. First, the five-year early-access period burned a measure of veteran trust, and a handful of the original launch promises remain only partially fulfilled even today — DayZ is a game that arrived late and incomplete by its own ambitions, and longtime players have not entirely forgotten the features that were promised and quietly dropped. Second, the friction is real and not for everyone, and an honest overall score has to weigh that churn against the depth, because a game that loses four out of five newcomers cannot claim a near-perfect mark no matter how good the experience is for those who stay. But set against those caveats is something genuinely admirable: across twelve years and dozens of updates, DayZ has never once sold a pay-to-win microtransaction, a purity that makes it a conscience benchmark in an era of monetized everything. It is a game that respects its players' time and money even as it punishes their mistakes, and that integrity is increasingly rare. The 8.2 is the verdict of a flawed, uncompromising, deeply influential masterpiece — the game that built a genre, outlasted most of its imitators, and still refuses to let any of them get comfortable.

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