Dead as Disco

Dead as Disco

Dead as Disco讓音樂成為戰鬥節拍,查理·迪斯可將在與昔日隊友的交鋒中隨樂起舞。目前價格處於記錄低點,在Steam售價為HK$ 116.00。若你想玩風格鮮明的單人動作遊戲,這是值得考慮的時機;是否合適,取決於你對音樂同步戰鬥的興趣。 Steam目前售價為HK$116.00,正處於本站記錄低點;若你想體驗音樂節奏戰鬥與單人劇情,現在是合適的入手機會。

正在取得全網報價
96%Steam 玩家評分1.3萬 則評價
發售日期: May 5, 2026
Rhythm · Beat 'em up · Spectacle fighter · Music · Hack and Slash
·平台:Steam·香港 Steam 官方價~ HK$145.00-20%~ HK$116.00史低去購買
Dead as Disco Steam Key (PC) EUROPE·平台:Steam·起~ HK$116.30(~ $14.82)史低去購買
Dead as Disco PC Steam CD Key·平台:Steam·~ HK$209.21-44%起~ HK$116.87(~ €13.29)史低去購買
Dead as Disco Global·平台:Steam·起~ HK$120.48(~ €13.70)史低去購買
Dead as Disco PC (Europe & North America)·平台:Steam·~ HK$207.39-40%起~ HK$124.39(~ £11.99)史低去購買
史低 ~ HK$133.02含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
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設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$89.462026-07目前全網低價~ HK$116.00Steam距低價紀錄+30%
~ HK$112.35~ HK$144.20~ HK$176.04~ HK$207.8826-0426-0626-0726-0826-10~ HK$89.46

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於Dead as Disco

Dead as Disco結合音樂與節奏格鬥。你將扮演查理·迪斯可,挑戰昔日樂團成員——如今的偶像。攻擊與閃避會配合歌曲節奏,非線性劇情則揭開重聚、復仇與樂團過往的秘密。 Steam玩家好評率為96%%,共有12,993則評論。 介面支援語言:簡體中文、繁體中文、英語、法語、德語、日語、韓語、波蘭語、巴西葡語、俄語、拉美西語和烏克蘭語。 發行日期:2026年5月5日。

製作團隊

開發
Brain Jar Games, Inc.
發行
Brain Jar Games, Inc.

Steam玩家評論

96%好評壓倒性好評12,993 Steam評論

近36個月紀錄最低價

≈ HK$89.462026-07-30 · Kinguin基本遊戲 · 與上方圖表相同的紀錄;美元價格歷史,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-11

02購買前

模式與操作

Steam PC版支援單人遊玩,並提供完整控制器支援。

語言與音訊

介面支援英文、簡體中文與繁體中文等語言;資料也列出完整英文語音。

03常見問題

玩家扮演誰?

你將扮演查理·迪斯可,迎戰成為偶像的昔日樂團成員。

戰鬥有什麼特色?

攻擊與閃避會隨音樂同步,每位偶像都有專屬音樂路線。

遊戲講述什麼故事?

非線性劇情圍繞重聚、復仇與救贖展開。

7.8
綜合評分
外部評分96%Steam 玩家評分1.3萬 則評價
畫面
8.5
音效
9
玩法
9
劇情
6
內容
6.5

“Ever wondered what it feels like to brawl on the beat? This dead drummer's one-night revenge welds melee to a concert's pulse and lets you drop your own playlist into the fight — the main story just runs three hours and needs time to grow.”

評測總結

A Three-Hour Story, One Killer Hook, And A Game Still Growing

Dead as Disco screenshot

Dead as Disco is one of those 2026 indie games where the pitch is so clean you get it in five seconds: martial arts, rhythm, neon, revenge, and boss fights that play like full music videos you have to survive with your fists. And that hook is the reason it works. You’re not just clearing a boss health bar. You’re performing the song. Every punch, kick, dodge, and combo is tied into the track, so winning a fight feels like you actually finished the number.

That’s the part I keep coming back to. Hi-Fi Rush is still the obvious comparison, because that game basically became the modern benchmark for beat-driven action. But Dead as Disco takes a different swing. Hi-Fi Rush gives you fixed tracks and builds around them. Dead as Disco lets the music define the fight, and then goes further with custom music import for MP3, WAV, and OGG files. That means you can bring your own playlist into the game and let it generate rhythm combat around it. When that clicks, it’s ridiculous. It turns “one more run” into “okay, but what happens if I throw this song at it?”

The catch is, this is Early Access, and you feel that. The main story is roughly three hours, and the handcrafted level pool starts to repeat once the surprise wears off. So no, this isn’t the game you buy today if your whole standard is “I need a big, finished, content-stuffed package right now.” It’s not that. What you’re buying is a very strong foundation that’s still putting on muscle. And for me, that’s why the 7.8 out of 10 makes sense. The highs are real. The ceiling is exciting. But the current version is not pretending to be massive.

Buy It For The Beat, Wait If You Need The Full Album

Dead as Disco screenshot

Here’s who should jump in now: if you love fast action games, if Sifu’s pressure made your brain light up, if Hi-Fi Rush got you chasing cleaner timing, or if you’re the kind of person who hears a song and immediately thinks, “I could fight to this,” Dead as Disco is absolutely aimed at you. The combat has that silky freeflow feel where you can still play if you miss the beat, but when you nail the timing, the whole thing starts singing. That’s a smart choice. It doesn’t slam the door on action players who aren’t rhythm-game freaks, but it still rewards the people who want to live on the beat.

The presentation helps a lot, too. This neon disco-punk look isn’t just there to look cool in screenshots. Floors pulse. Light rigs hit with the music. The stage itself becomes rhythm feedback. And the soundtrack, sitting around 27 to 30 tracks, isn’t background noise. It shapes the choreography. That’s the difference between “music in an action game” and “music as the fight.” Dead as Disco understands that difference.

But if you’re the player who wants to buy once, finish once, and feel like you got a complete meal, I’d wait. Multiplayer co-op is listed in the broader mode picture, but it’s not playable at launch yet, and that matters if you were hoping to make this a couch or online party game day one. There’s also some slight input latency on drags and certain moves, and on higher difficulty, tiny timing issues get loud fast. So my advice is simple: buy now if you’re here for combat, music, custom tracks, and replaying songs until you look stylish. Wait for updates if you mainly care about finished content volume. The game isn’t a shrunken final product. It’s a sharp, loud, very promising Early Access build that already knows exactly what makes it special.

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