

Dead as Disco
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於Dead as Disco
Dead as Disco結合音樂與節奏格鬥。你將扮演查理·迪斯可,挑戰昔日樂團成員——如今的偶像。攻擊與閃避會配合歌曲節奏,非線性劇情則揭開重聚、復仇與樂團過往的秘密。 Steam玩家好評率為96%%,共有12,993則評論。 介面支援語言:簡體中文、繁體中文、英語、法語、德語、日語、韓語、波蘭語、巴西葡語、俄語、拉美西語和烏克蘭語。 發行日期:2026年5月5日。
製作團隊
近36個月紀錄最低價
≈ HK$89.462026-07-30 · Kinguin基本遊戲 · 與上方圖表相同的紀錄;美元價格歷史,並非地區Steam最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 簡體中文 | 是 | 是 | — |
| 繁體中文 | 是 | 是 | — |
| 英語 | 是 | 是 | 是 |
再顯示9種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 法語 | 是 | 是 | — |
| 德語 | 是 | 是 | — |
| 日語 | 是 | 是 | — |
| 韓語 | 是 | 是 | — |
| 波蘭語 | 是 | 是 | — |
| 巴西葡語 | 是 | 是 | — |
| 俄語 | 是 | 是 | — |
| 拉美西語 | 是 | 是 | — |
| 烏克蘭語 | 是 | 是 | — |
Steam PC版資料 · 2026-10-11
02購買前
模式與操作
Steam PC版支援單人遊玩,並提供完整控制器支援。
語言與音訊
介面支援英文、簡體中文與繁體中文等語言;資料也列出完整英文語音。
03常見問題
玩家扮演誰?
你將扮演查理·迪斯可,迎戰成為偶像的昔日樂團成員。
戰鬥有什麼特色?
攻擊與閃避會隨音樂同步,每位偶像都有專屬音樂路線。
遊戲講述什麼故事?
非線性劇情圍繞重聚、復仇與救贖展開。
“Ever wondered what it feels like to brawl on the beat? This dead drummer's one-night revenge welds melee to a concert's pulse and lets you drop your own playlist into the fight — the main story just runs three hours and needs time to grow.”
評測總結
A Three-Hour Story, One Killer Hook, And A Game Still Growing

Dead as Disco is one of those 2026 indie games where the pitch is so clean you get it in five seconds: martial arts, rhythm, neon, revenge, and boss fights that play like full music videos you have to survive with your fists. And that hook is the reason it works. You’re not just clearing a boss health bar. You’re performing the song. Every punch, kick, dodge, and combo is tied into the track, so winning a fight feels like you actually finished the number.
That’s the part I keep coming back to. Hi-Fi Rush is still the obvious comparison, because that game basically became the modern benchmark for beat-driven action. But Dead as Disco takes a different swing. Hi-Fi Rush gives you fixed tracks and builds around them. Dead as Disco lets the music define the fight, and then goes further with custom music import for MP3, WAV, and OGG files. That means you can bring your own playlist into the game and let it generate rhythm combat around it. When that clicks, it’s ridiculous. It turns “one more run” into “okay, but what happens if I throw this song at it?”
The catch is, this is Early Access, and you feel that. The main story is roughly three hours, and the handcrafted level pool starts to repeat once the surprise wears off. So no, this isn’t the game you buy today if your whole standard is “I need a big, finished, content-stuffed package right now.” It’s not that. What you’re buying is a very strong foundation that’s still putting on muscle. And for me, that’s why the 7.8 out of 10 makes sense. The highs are real. The ceiling is exciting. But the current version is not pretending to be massive.
Buy It For The Beat, Wait If You Need The Full Album

Here’s who should jump in now: if you love fast action games, if Sifu’s pressure made your brain light up, if Hi-Fi Rush got you chasing cleaner timing, or if you’re the kind of person who hears a song and immediately thinks, “I could fight to this,” Dead as Disco is absolutely aimed at you. The combat has that silky freeflow feel where you can still play if you miss the beat, but when you nail the timing, the whole thing starts singing. That’s a smart choice. It doesn’t slam the door on action players who aren’t rhythm-game freaks, but it still rewards the people who want to live on the beat.
The presentation helps a lot, too. This neon disco-punk look isn’t just there to look cool in screenshots. Floors pulse. Light rigs hit with the music. The stage itself becomes rhythm feedback. And the soundtrack, sitting around 27 to 30 tracks, isn’t background noise. It shapes the choreography. That’s the difference between “music in an action game” and “music as the fight.” Dead as Disco understands that difference.
But if you’re the player who wants to buy once, finish once, and feel like you got a complete meal, I’d wait. Multiplayer co-op is listed in the broader mode picture, but it’s not playable at launch yet, and that matters if you were hoping to make this a couch or online party game day one. There’s also some slight input latency on drags and certain moves, and on higher difficulty, tiny timing issues get loud fast. So my advice is simple: buy now if you’re here for combat, music, custom tracks, and replaying songs until you look stylish. Wait for updates if you mainly care about finished content volume. The game isn’t a shrunken final product. It’s a sharp, loud, very promising Early Access build that already knows exactly what makes it special.
Dead as Disco 相關資訊
熱門Steam評論
母語評論精選 · 7則此語言中精選的有幫助評論包含推薦與批評,不代表整體好評率;意見反映評論所針對的遊戲版本。
這款真的神作 紓壓的戰鬥爽神Game展開收起
2026/5/25 The game’s overall design and art style are very eye-catching, and it is extremely easy to pick up and play. At the moment, however, the game lacks content, and there are still many issues with the gameplay feel and responsiveness. Some of the camera movements also feel awkward and unintuitive. Right now, it’s difficult to fully recommend the game. Maybe after a few more updates, it will be in a much better state. 遊戲本身設計以及美術風格讓人為之一亮,並且非常容易上手 現階段遊戲本體內容很少,以及操作上有諸多不流暢之處,視角移動也有怪異的部分 目前還難以推薦這款遊戲,可能等他更新個幾次之後再說吧。展開收起
神作預定!!! 超級紓壓的動作遊戲 操作簡單 節奏滿點 音樂又好聽 還能自訂音樂來放 過場動畫的風格很讚 但我不建議現在購買這遊戲 目前關卡不多 敵人種類跟攻擊方式也很少 加上人物技能樹也有點少 BOSS戰設計則很失敗 冗長又無聊且讓人煩躁 有些地圖顏色過於刺眼 目前EA階段,我建議等遊戲內容更豐富在入手會比較好 後續更新只要沒什麼大問題 這遊戲至少是佳作以上展開收起
關卡比想像中還要少,而且剛開局就卡頓掉幀後系統自動將畫質調低,遊戲過程體驗不佳,已退展開收起
節奏感很強,可惜現階段還不能像osu那樣直接載譜面,只能自己手抓導入展開收起
超級好玩 推薦去這網站 discomaps 上面有人直接對好BPM的音樂可以下載展開收起
音樂好聽 人設很棒 美術很好 畫面表現力超讚 把它當成有節奏遊戲加成的動作遊戲打起來真的很代感 還能放自己喜歡的歌來玩 神作展開收起
來源:Steam使用者原始評論。有用票數為封存快照,並非即時資料。最近收錄:2026/08/15。
