死亡細胞

死亡細胞

《死亡細胞》的魅力在於不斷再戰:變化的路線、可解鎖技能與高強度戰鬥,讓每次挑戰都有明確動力。目前處於本站追蹤的最低價,在Eneba售價為≈ HK$17.19。若你想玩節奏迅速的單人動作遊戲,也能接受失敗後重來,這是合適的入手機會。Steam PC版完整支援控制器,並提供繁體中文介面。 《死亡細胞》在Eneba售價為HK$90.00,適合趁此體驗不斷變化的路線與可解鎖技能。

正在取得全網報價
97%Steam 玩家評分15.7萬 則評價89Metacritic/10089OpenCritic/100
發售日期: Aug 6, 2018
Adventure · Roguelike · Metroidvania · Pixel Graphics · Action Roguelike
Dead Cells Steam Key (PC) TURKEY/INDIA+2·平台:Steam·-90%起~ HK$17.19(~ $2.19)史低比 Steam 省 HK$72.81去購買
Dead Cells ROW Global+2·平台:Steam·-85%起~ HK$27.26(~ €3.10)史低去購買
Dead Cells Steam CD Key+2·平台:Steam·~ HK$219.76-84%起~ HK$35.09(~ €3.99)史低去購買
Dead Cells PC Steam CD Key+2·平台:Steam·~ HK$219.76-84%起~ HK$35.88(~ €4.08)史低去購買
+2·平台:Steam·香港 Steam 官方價~ HK$180.00-50%~ HK$90.00去購買
香港不可用(2)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

Dead Cells+2·平台:Steam·~ HK$98.02查看商店
Dead Cells+2·平台:Steam·~ HK$98.02查看商店
史低 ~ HK$71.65含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$36.102026-07目前全網低價~ HK$87.81Kinguin距低價紀錄+143%
~ HK$76.34~ HK$120.18~ HK$164.03~ HK$207.8825-1026-0126-0426-0726-10~ HK$36.10

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於死亡細胞

《死亡細胞》融合Roguelite架構與類銀河戰士惡魔城探索,帶來2D動作平台體驗。探索不斷變化的城堡、迎戰強敵,並從一次次失敗中累積經驗。 Steam玩家評價中,好評比例為97%%,共有156,801則評論。 介面語言包括簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、日語、葡萄牙語、俄語、土耳其語、韓語、巴西葡語、拉美西語和波蘭語。 發行日期:2018年8月6日。

製作團隊

開發
Motion Twin
發行
Motion Twin

Steam玩家評論

97%好評壓倒性好評156,801 Steam評論

近36個月最低紀錄

≈ HK$36.102026-07-30 · Kinguin基本遊戲 · 與上方圖表記錄相同;美元價格歷史,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前

遊玩方式

Steam PC版為單人遊戲,並完整支援控制器。

語言

介面支援繁體中文及多種其他語言。

03常見問題

死亡後哪些進度會保留?

死亡後會回到地牢,但已解鎖的部分路線、技能、變異與武器會保留。

有檢查點嗎?

沒有。遊戲介紹指出沒有檢查點:一口氣擊敗最終頭目,或重新開始。

支援控制器嗎?

有。Steam PC版完整支援控制器。

8.6
綜合評分
外部評分97%Steam 玩家評分15.7萬 則評價89Metacritic/10089OpenCritic/100
畫面
8.5
音效
8
玩法
9.5
劇情
6
內容
9

“A six-year mainstay that welds roguelite reruns to Metroidvania unlocks and tops out the 2D action feel”

評測總結

A 2018 genre-breaker that still sets the bar

The overall character of Dead Cells

Rewind to 2018 and the arrival of Dead Cells carried real significance. Roguelites and Metroidvanias both had plenty of representatives by then, but it was the first to truly stitch the two into a self-consistent rhythm, and it minted the word Roguevania in the process. Random reruns solved the Metroidvania problem of a map that goes stale once you have walked it. Earned exploration unlocks gave the roguelite's pure randomness a skeleton of long-term accumulation. That fusion was a breakthrough at the time, and it carried the game straight to Best Action Game at The Game Awards 2018, Best Indie at the Golden Joysticks, and a Mighty tier on OpenCritic with a 95% recommendation rate.

All these years later, Dead Cells still sets the bar on its lane. The followers are many, but the ones that match its level on both feel and rerun cadence at once are a short list. That is the part hardest to copy: feel can be imitated and structure can be borrowed, but the craft of maxing out both at once and welding them together is not something you learn from a single trace-over.

What is rarer still is that it never lost its shape across six years of live updates.

Plenty of long-running games bloat with every patch; Dead Cells folded each update back inside its original rhythmic frame and never wrecked the feel to pad the count. That restraint is the quiet reason it still plays as crisp today as it did on launch day.

Who should buy it, who should skip it, and which version

The player it suits best

Spelling out the right audience is more useful than handing over a vague high score. Dead Cells fits a player who craves instant feedback, relishes action for its own sake, accepts a learn-by-dying path of growth, and feels curious about randomised in-run builds. If you have played Hades or Hollow Knight and loved them, Dead Cells is almost guaranteed to land for you too.

A few kinds of player should think twice. If you mostly play to sink into a complete story, there is next to no narrative here to feed that. If randomness grates on you by nature and you cannot stand looping back to the start, the core structure will wear you down. And if you only want a single clear and then a shelf, its enormous depth is wasted on you. As for versions, a newcomer can take the base game first, learn the fundamentals, and add DLC by taste — the four paid expansions sell individually or as a bundle, and Return to Castlevania especially rewards anyone with a soft spot for the source.

A quick word on its most direct rival. Hollow Knight is the other crown jewel of the 2D Metroidvania, winning on one meticulously built fixed map and exquisite hand-painted exploration, superb in both scale and atmosphere — but it has none of that every-run-randomised, one-more-go rerun drive. Each excels on its own ground, and neither can stand in for the other, which is exactly the proof that Dead Cells holds a spot all its own. Across all six dimensions we land it at 8.6: it gambled nearly all its narrative on feel and the rerun loop, and for the vast majority of action players, that is a bargain and then some.

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