極樂迪斯科 - 最終剪輯版

極樂迪斯科 - 最終剪輯版

瑞瓦肖的對話、調查與偵探能力培養,構成獨特的單人角色扮演體驗,提供完整英文配音與繁體中文字幕。在Eneba以≈ HK$18.91購入,正值本站記錄低點,適合想投入敘事推理冒險的玩家。Steam PC版支援完整控制器操作。玩家評論共118,676則,好評率為92%%。 在Eneba售價HK$228.00,達到本站記錄的歷史最低價。

正在取得全網報價
92%Steam 玩家評分11.9萬 則評價97Metacritic/10089OpenCritic/100
發售日期: Oct 15, 2019
RPG · Story Rich · Choices Matter · Detective · Isometric
Disco Elysium - The Final Cut (PC) Steam Key LATAM+1·平台:Steam·-92%起~ HK$18.91(~ $2.41)史低比 Steam 省 HK$209.09去購買
Disco Elysium: The Final Cut Global+1·平台:Steam·-87%起~ HK$30.43(~ €3.46)去購買
Disco Elysium Final Cut Edition Steam CD Key+1·平台:Steam·~ HK$351.67-91%起~ HK$31.31(~ €3.56)去購買
Disco Elysium - The Final Cut PC+1·平台:Steam·~ HK$364.83-91%起~ HK$32.88(~ $4.19)去購買
+1·平台:Steam·香港 Steam 官方價~ HK$228.00去購買
香港不可用(2)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

Disco Elysium - The Final Cut+1·平台:Steam·~ HK$76.83查看商店
Disco Elysium - The Final Cut+1·平台:Steam·~ HK$76.83查看商店
史低 ~ HK$28.17含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002025-12目前全網低價~ HK$61.92Epic Game Store
~ HK$104.30~ HK$180.41~ HK$256.53~ HK$332.6525-1026-0126-0426-0726-10~ HK$31.31

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於極樂迪斯科 - 最終剪輯版

你將扮演偵探探索瑞瓦肖、詢問居民,並決定如何調查謀殺案。能力、對話與選擇共同形塑你在這座城市中的道路。 Steam玩家評價中,好評率為92%%,共118,676則評論。 Steam PC版支援繁體中文介面。

製作團隊

開發
ZA/UM
發行
ZA/UM
配音
Lenval Brown · Jullian Champenois

Steam玩家評論

92%好評極度好評118,676 Steam評論

近36個月記錄最低價

≈ HK$0.002025-12-25 · Epic Game Store基本遊戲 · 與上方圖表記錄相同;美元價格歷史,不代表地區Steam最低價。

語言支援

語言介面字幕音訊
簡體中文是是—
繁體中文是是—
英語是是是
再顯示10種語言
語言介面字幕音訊
西班牙語是是—
韓語是是—
巴西葡語是是—
法語是是—
德語是是—
俄語是是—
波蘭語是是—
日語是是—
土耳其語是是—
阿拉伯語是是—

Steam PC版資料 · 2026-10-11

02購買前須知

語言

Steam PC版提供完整英文配音,並支援包含繁體中文在內的多種語言字幕。

模式與操作

資料標示支援單人遊玩與完整控制器支援。

03常見問題

遊戲內容是什麼?

你將扮演偵探,在瑞瓦肖探索、詢問居民並調查謀殺案。

可以單人遊玩嗎?

可以,Steam PC版標示為單人遊戲。

支援控制器嗎?

可以,資料標示完整支援控制器。

9.0
綜合評分
外部評分92%Steam 玩家評分11.9萬 則評價97Metacritic/10089OpenCritic/100
畫面
7
音效
8.5
玩法
9
劇情
10
內容
8.5

“A role-playing definitive cut where twenty-four inner voices talk back, winning narrative of the year with no combat at all”

評測總結

Stack the six dimensions together and the full picture sharpens: Disco Elysium: The Final Cut is a role-playing game that uses prose itself as the mechanic, a narrative peak no one has climbed past.

A milestone that redrew the genre's borders

Arriving in 2019, this game is widely read as a landmark for CRPGs and the role-playing genre at large. The trophy wall is absurd — Best Narrative, Best Independent Game, Best Role Playing Game, and Fresh Indie Game at The Game Awards 2019, plus BAFTA wins for Debut Game, Music, and Narrative, and Game of the Year nods from PC Gamer and others. The throughline is simple: it redrew what an RPG could be, and the industry took notes. Before it, the idea of a combat-free, near-all-reading game topping the year-end charts was hard to picture; after it, "narrative-driven" became a direction the whole indie scene keeps saluting, and countless smaller studios trace a line of inspiration straight back to Martinaise. A 97 on Metacritic, an 89 on OpenCritic, and a 92 percent Steam approval back the height from every side — from professional critics to the raw vote of players. For a game with no combat at all, held up almost entirely by text, that combination of scores is close to a miracle, the kind of result that should not be reproducible and so far has not been.

Who it is for, and who should think twice

So who is it for? If you will linger over a fine sentence and you prize narrative density and the weight of a choice over the thrill of action, this is practically tailored to you, and it repays every ounce of patience with a city, a cast, and a detective stitching himself back together. If you want instant combat feedback, tight handling, or simply have no appetite for long stretches of dialogue, this near-"playable novel" will likely leave you cold — no judgement, just taste, and forcing yourself through a game that fights your grain serves nobody. One more honest note: the subject matter skews adult, the narrative wades into heavy, serious social and human themes, and the tone runs cold and introspective throughout. It suits a mature player willing to settle in and think, to read carefully and sit with discomfort, rather than someone after a quick unwind at the end of a long day. This is a work to be absorbed, not a toy to be idly poked, and going in with the right expectations is half the battle.

Edition, platform, and why nothing has replaced it

On editions, The Final Cut is the only and most complete choice going — a free upgrade for original owners, with full voice acting and the four political vision quests, and no real reason to seek the old build. On platforms, since the core interaction was born for a mouse, PC stays the smoothest pick; the console versions are content-identical, with only that cursor-on-a-controller adjustment to make.

Which leaves the deepest question: after all these years, why is there still no second Disco Elysium? Because it pulled off something nobody else has — it made prose the mechanic. The twenty-four voices arguing in your skull, the Thought Cabinet you keep researching, the rolls that decide who you become rather than whether you live, together make a role-playing experience that stands alone. It did not refine an existing frame; it opened a new lane and remains its only benchmark. Baldur's Gate 3 has flashier combat and a bigger branch, yet it never wrote the hero's interior as speaking characters, and the imitators that followed mostly caught the surface, not the fusion of word and system. That is why nothing has replaced it — and why it stands as proof of how deep the game can reach as a storytelling medium.

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