神界:原罪2 - 終極版

神界:原罪2 - 終極版

Divinity: Original Sin 2 - 終極版支援最多四人線上合作或本機分割畫面,適合結伴探索綠維珑。在GAMIVO售價為≈ HK$134.55,可依預算,以及打算單人或組隊遊玩來衡量。

回合制戰鬥鼓勵玩家嘗試運用環境與元素制定戰術。若想現在展開冒險,可將價格與遊玩意願一併考量;等待之後的Steam特賣也只是另一種可能。 下一次已公布的Steam特賣期間為2026/12/17至2027/1/4;遊戲是否參與及是否折扣均不保證。

正在取得全網報價
95%Steam 玩家評分18.1萬 則評價95Metacritic/10092OpenCritic/100
發售日期: Sep 14, 2017
RPG · Tactical RPG · Turn-Based Strategy · Story Rich · Fantasy
Divinity: Original Sin 2 Definitive Edition EN/DE/FR Global+1·平台:GOG·-48%起~ HK$134.55(~ €15.30)比 Steam 省 HK$125.45去購買
Divinity: Original Sin 2 - Definitive Edition+1·平台:DRM-Free·UnionPay-40%起~ HK$155.96(~ CN¥133.00)去購買
Divinity: Original Sin 2 - Definitive Edition GOG (PC) Key UNITED STATES+1·平台:GOG·-37%起~ HK$162.68(~ $20.73)去購買
+1·平台:Steam·香港 Steam 官方價~ HK$260.00去購買
Divinity: Original Sin 2 Steam Altergift+1·平台:Steam·~ HK$395.64-21%起~ HK$314.47(~ €35.76)去購買
史低 ~ HK$88.21含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$88.212025-12目前全網低價~ HK$353.06GOG距低價紀錄+300%
~ HK$153.10~ HK$226.82~ HK$300.53~ HK$374.2425-1026-0126-0426-0726-10~ HK$88.21

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於神界:原罪2 - 終極版

獨自或組隊探索綠維珑,在回合制戰術戰鬥中運用技能與環境。 Steam玩家評價:95%%好評,共181,367則評價。 介面語言:簡體中文、繁體中文、英語、法語、德語、俄語、波蘭語、西班牙語、義大利語、韓語、捷克語、巴西葡語和日語。 發行日期:2017年9月14日。

製作團隊

開發
Larian Studios
發行
Larian Studios

Steam玩家評測

95%好評壓倒性好評181,367 Steam評測

近36個月記錄最低價

≈ HK$88.212025-12-18 · GOG基本遊戲 · 與上方圖表記錄相同;美元價格歷史,並非區域Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-12

02購買前

遊玩模式與控制器

Steam PC版支援單人遊玩,也支援最多四人的線上多人合作及本機分割畫面。頁面標示完整控制器支援。

語言

列出的介面語言包括繁體中文、簡體中文、英語、德語、法語、義大利語、西班牙語、波蘭語、巴西葡萄牙語、俄語、韓語及土耳其語。僅英語列有完整音訊。

03常見問題

戰鬥採用什麼形式?

戰鬥採回合制,可運用環境、高處優勢與元素組合制定戰術。

可以和朋友一起玩嗎?

可以。遊戲支援線上合作與本機分割畫面,最多四人遊玩。

可以自訂角色嗎?

可從六名各有背景與任務的起源角色中選擇,也能自行建立角色。

9.0
綜合評分
外部評分95%Steam 玩家評分18.1萬 則評價95Metacritic/10092OpenCritic/100
畫面
6.5
音效
9
玩法
9.5
劇情
9.5
內容
9

“The elemental turn-based peak that treats the floor as a physics sandbox, with six origins and a GM mode wiring tabletop DNA into every run”

評測總結

Landmark on arrival, still a mountain you can't route around

Wind the clock back to its debut and Original Sin 2 walked out to a standing ovation. A 93 on Metacritic, a Mighty 92 on OpenCritic, a flat 10 from GameSpot, a 9.6 from IGN, a 9.75 from Game Informer — this wasn't one outlet's crush, it was the near-unanimous read of the entire critical floor. It was written into "one of the greatest RPGs ever made" lists the year it shipped, and that verdict has barely faded since.

The awards column is almost absurd. It took the BAFTA for Multiplayer and PC Gamer's Game of the Year, while Game Informer handed it Best Turn-Based Combat, Best Side Quests and Best PC Exclusive in one armful, for over 160 industry awards all told. These aren't decorative medals; they're a ledger recording that it hit the top tier on combat, narrative and co-op simultaneously. A game that wins any single one of those has succeeded — this one bloomed across the board.

Seen from today, its place is even more interesting. Developer Larian went on to make Baldur's Gate 3, the game that swept The Game Awards, and Original Sin 2 is the hinge on that evolutionary chain: origin characters, identity tags, turn-based freedom — almost every design gene that later sanctified Baldur's Gate 3 has its prototype here.

Trace the line back further and it runs all the way to the first Original Sin in 2015, the game that established the elemental interplay and two-player co-op this sequel then perfected. So Original Sin 2 isn't a standalone hit. It's the middle chapter of a studio teaching itself, in public, how to build the kind of reactive RPG nobody else was attempting — required reading for anyone trying to understand how Larian got where it is.

Who should buy, who should walk, and which version to grab

Start with who it's for. If what you want is high freedom, the willingness to own every choice, and a taste for grinding on tactical builds, this game is practically tailored to you. The elemental battlefield of chain-reacting water, oil, fire, electricity and poison, the dual physical-and-magic armour break, the twelve skill schools you mix freely — that's a strategic sandbox deep enough that nobody has reproduced it. Add six origins each carrying a complete character script, plus up to four-player drop-in co-op where you can stab each other in the back, and its longevity has no real ceiling.

But it will genuinely lose some people. If you find turn-based pacing slow, won't read mountains of text, and only want immediate, punchy combat feedback, this system is a burden rather than a pleasure. The isometric view plus those sprawling skill schools makes the UI information-dense, and the early on-ramp for newcomers is a real one; the armour-break rule also rewards committing to a single damage path, so mixed physical-magic squads stall and the build forgiveness runs thin. None of these are fatal, but all of them are worth settling in your head before you dive in.

On versions there's nothing to agonize over: the Definitive Edition is the standard. As a free upgrade aimed at everyone, it folds in the Act 2 rewrite, the 150,000-plus re-recorded voice lines and a Story difficulty built for the narrative crowd, dragging a barrier once treated as hardcore-PC-only down to something far more people can clear. Late in 2025 it landed on PS5, Xbox Series and Switch 2, with load times and frame rates stepping up again. Whatever platform you're on, lock onto the Definitive Edition — it's the most complete and most welcoming shape this game has ever taken.

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