神諭:原罪 強化版

神諭:原罪 強化版

神諭:原罪 強化版結合回合制戰鬥、自由探索,以及能與環境互動的法術。在Eneba,≈ HK$30.06是本站記錄的最低價;27,680則評價中88%好評也提供參考。遊戲支援線上合作、分割畫面和完整控制器操作,適合打算與朋友同行或偏好手把操作的玩家。 在Eneba以HK$219.00購買,這款支援合作與完整控制器操作的回合制RPG達到本站記錄的最低價。

正在取得全網報價
88%Steam 玩家評分2.8萬 則評價94Metacritic/10088OpenCritic/100
發售日期: Oct 27, 2015
RPG · Turn-Based · Co-op · Fantasy · Adventure
Divinity: Original Sin Enhanced Edition Steam Gift GLOBAL+2·平台:Steam·-86%起~ HK$30.06(~ $3.83)史低比 Steam 省 HK$188.94去購買
Divinity: Original Sin Enhanced Edition Steam Gift+2·平台:Steam·~ HK$351.67-91%起~ HK$31.04(~ €3.53)史低去購買
Divinity: Original Sin Enhanced Edition EN/DE/FR/IT/PL/CS/RU Global+2·平台:Steam·-85%起~ HK$33.07(~ €3.76)去購買
Divinity: Original Sin - Enhanced Edition PC+2·平台:GOG·~ HK$311.14-76%起~ HK$73.56(~ £7.09)去購買
+2·平台:Steam·香港 Steam 官方價~ HK$219.00去購買
史低 ~ HK$31.31含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$31.312024-12目前全網低價~ HK$33.82Steam距低價紀錄+8%
~ HK$104.30~ HK$180.41~ HK$256.53~ HK$332.6525-1026-0126-0426-0726-10~ HK$31.31

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於神諭:原罪 強化版

你將扮演年輕的秘源獵人,調查一宗牽涉威脅時間的陰謀的謀殺案。探索開放世界,與隊友討論抉擇,並投入回合制戰鬥。技能、法術能與環境元素組合;無固定職業的角色塑造和多種難度模式,讓你選擇自己的冒險方式。 Steam玩家評價:27,680則評價中有88%為好評。

製作團隊

開發
Larian Studios
發行
Larian Studios

Steam玩家評測

88%好評極度好評27,680 Steam評測

近36個月記錄最低價

≈ HK$31.312024-12-19 · Steam基礎遊戲 · 與上方圖表相同的記錄;美元價格歷史,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前須知

模式與操作

Steam PC版支援完整控制器操作、線上合作與動態分割畫面合作。四種難度模式涵蓋著重劇情到高難挑戰。

語言

遊戲提供完整英語語音,其他支援語言提供字幕。已確認的介面語言請見語言欄。

03常見問題

可以合作遊玩嗎?

可以。Steam PC版支援線上合作與動態分割畫面合作。

戰鬥方式為何?

戰鬥採回合制,技能與法術可以和環境元素互動。

職業是固定的嗎?

角色創建沒有固定職業限制,劇情中可以和隊友討論各種抉擇。

8.5
綜合評分
外部評分88%Steam 玩家評分2.8萬 則評價94Metacritic/10088OpenCritic/100
畫面
8.5
音效
8.5
玩法
9
劇情
7.5
內容
9

“If you love calculating every turn and watching each choice leave a mark, set aside a few long weekends and dig in.”

評測總結

If you had to sum up Divinity: Original Sin Enhanced Edition in a single line, it would be this: the one that stuffed a tabletop campaign into a video game, and somehow fit it onto a console smoothly. That compression is the whole story of this release, and it is the reason the package earns an 8.5 overall.

The two sections below pull the threads together — first the verdict on systems and content that carry the experience, then the question of who this game is actually for and how it stacks against its nearest rival.

Systems and content carry it

On the gameplay front, this edition preserves the original's design philosophy of near-tabletop rule complexity, making environmental interaction, elemental chains, and multi-solution quests the base color of everything you do. The Enhanced Edition's most important contribution is that it lowered the barrier to entry through controller optimization without sacrificing any of that system depth, carrying a game that could easily have lived only inside a hardcore PC niche out onto a far wider sofa. You still have to invest time to understand the rules, but at least you are no longer being dragged around by the interface.

On content, it stands at the high end of the traditional RPG spectrum: abundant quests, abundant side stories, abundant build and party options, and consequences that get written into the world's history. In theory that supports multiple playthroughs and long-term tinkering, and in practice it routinely turns dozens of hours into hundreds. The graphics and sound sit firmly at the "necessary and reliable" tier — not a technical monster, not a soundtrack for the ages, but more than enough to give that intricate system a clear, dependable stage to perform on.

The story's traditional shape and its modest main-thread tension are the reasons it cannot quite vault into the "changed the industry" bracket. Instead it reads as a finely made product aimed at a specific audience. Players who love high-complexity systems and relish calculated combat and weighed decisions will find dozens or even hundreds of hours of joy inside it. Players who prefer linear narrative or lighter play may well fall off during the rules-explanation phase.

Who it is for, and the rival

So is it worth pouring many hours into? If everything described above makes your brain whisper "that sounds exhausting," then there is no need to force it; the genre itself was never built for everyone. But if the keywords — environmental-interaction turn-based combat, multi-solution quests, heavy role-play — light you up, then this game absolutely deserves a few long weekends set aside specifically to sit down and grapple with it. That density, where every turn is a calculation and every choice leaves a mark, makes the hours vanish.

The clearest way to place it is against its main rival, Dragon Age: Origins. Both sit at the same table of high-freedom, high-complexity RPGs, but that peer leans on narrative buildup and cinematic pacing, keeping the pleasure of playing the system and stirring up trouble in the background. Divinity does the opposite: it pushes the scheming, the elemental experiments, and the consequence-rich quests to the very front of the stage. The rival wins on story-first players; this one wins, decisively, on anyone who would rather author a plan than watch one.

For the calculating RPG player, missing a run with this one would genuinely be a shame.

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