Dome Keeper 穹頂守護者

Dome Keeper 穹頂守護者

《Dome Keeper 穹頂守護者》每局都得面對一道緊迫抉擇:繼續挖掘以換取升級,還是趕在下一波外星敵人襲擊前返回穹頂。Eneba 目前售價為 ≈ HK$17.89,正值本站記錄的低點,適合考慮單人防守、四人合作或對戰模式。Steam PC 版完整支援控制器操作。 《Dome Keeper 穹頂守護者》現價 ≈ HK$17.89,處於本站記錄的海外歷史低點;Steam 目前價格為 HK$112.95,此可比報價便宜 ≈ HK$95.06。

正在取得全網報價
92%Steam 玩家評分1.9萬 則評價76Metacritic/10078OpenCritic/100
發售日期: Sep 27, 2022
Singleplayer · Post-apocalyptic · Roguelike · Action · Sci-fi
Dome Keeper (PC) Steam Key GLOBAL+2·平台:Steam·-92%起~ HK$17.89(~ $2.28)史低比 Steam 省 HK$95.06去購買
Dome Keeper ROW+2·平台:Steam·-91%起~ HK$19.32(~ €2.20)史低去購買
Dome Keeper Standard Edition Steam CD Key+2·平台:Steam·~ HK$157.87-87%起~ HK$20.19(~ €2.30)史低去購買
Dome Keeper PC Steam CD Key+2·平台:Steam·~ HK$157.96-87%起~ HK$20.28(~ €2.31)史低去購買
Dome Keeper+2·平台:DRM-Free·UnionPay~ HK$99.28-75%起~ HK$24.72(~ $3.15)史低去購買
Dome Keeper+2·平台:Steam·~ HK$133.34-17%起~ HK$110.26(~ $14.05)去購買
+2·平台:Steam·香港 Steam 官方價~ HK$214.20-47%~ HK$112.95去購買
+2·平台:Steam·UnionPay~ HK$141.18-11%~ HK$126.27(~ $16.09)去購買
史低 ~ HK$35.24含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$25.432026-07目前全網低價~ HK$35.63Kinguin距低價紀錄+40%
~ HK$54.58~ HK$86.27~ HK$117.96~ HK$149.6525-1026-0126-0426-0726-10~ HK$25.43

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-13 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 Dome Keeper 穹頂守護者

外星怪物來襲的空檔,玩家要深入穹頂下方挖掘資源與遺物,再決定何時返回修理防禦、升級裝備。每次冒險都會生成新地圖,敵人則從空中和地面逼近,各有不同的行動與攻擊方式。 Steam PC 版獲得 92%% 好評,共有 19,095 則玩家評論。 遊戲發行日期為 2022年9月27日。

製作團隊

開發
Bippinbits
發行
Raw Fury

Steam 玩家評論

92%好評極度好評19,095 Steam 評論

近 36 個月記錄最低價

≈ HK$25.432026-07-30 · Kinguin基礎遊戲 · 與上方圖表記錄相同;美元價格歷史,並非某地區 Steam 最低價。

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Steam PC 版本資料 · 2026-10-14

02購買前

遊戲模式

可單人遊玩,也可四人合作守護穹頂,或在對戰中比拚生存時間與運回資源數量。

控制器支援

Steam PC 版完整支援控制器操作。

03常見問題

攻擊空檔可以做什麼?

在穹頂下方挖掘隧道、收集資源和遺物,並將它們帶回去解鎖升級與配件。

每局地圖都一樣嗎?

不是。每局地圖皆由程式生成,包含可收集資源、洞穴和額外配件。

如何守護穹頂?

操作武器抵禦從空中和地面襲來的外星敵人,並用資源升級或修理防禦設施。

7.6
綜合評分
外部評分92%Steam 玩家評分1.9萬 則評價76Metacritic/10078OpenCritic/100
畫面
7.7
音效
6.2
玩法
8.5
劇情
5.5
內容
7.8

“Made for players who crave tense, repeatable decision-making; those chasing ever-unfolding spectacle will find its hand too thin.”

評測總結

If you are willing to spend a dozen hours or more polishing a single rhythm of dig, haul, defend, and upgrade, Dome Keeper repays that investment. Its greatest strength is not the scale of its content or the depth of its systems. It is the way it takes a very simple idea and makes it tight, smooth, and remarkably easy to get hooked on. Run after run, you learn to judge, to plan your routes, and to recognize exactly when to keep digging and when to admit defeat and head home.

What carries it

What truly holds the game up is that exceptionally stable short loop. Each round plays like a sprint: a few seconds of rest, then go again. Compared with the open-ended, lose-yourself-for-a-night scale of the biggest sandbox crafters, Dome Keeper is a far more concentrated experience. Compared with a relaxed underground mining stroll, it adds a layer of ever-approaching defensive pressure that those games never impose. That combination is its own niche, and it occupies it confidently. The genius is in the restraint: rather than chase scale, it doubles down on tension, and the result is a loop that feels complete at a fraction of the size of its sprawling neighbors. You are never overwhelmed by options, never lost in menus, never unsure of what the run is asking of you. The whole experience fits in your head at once, and that legibility is exactly what lets the pressure land so cleanly every single time you descend.

The reception backs this up. A roughly ninety-two percent positive rating on Steam, across tens of thousands of recommendations, is the signature of a game that knows exactly what it is and delivers it cleanly. People who click with the loop tend to click hard, and the numbers reflect that high-concentration appeal rather than broad, shallow approval.

Where it falls short, and who it is for

The shortcomings are equally plain. The narrative is thin, the audio is ordinary, and a sense of repetition will inevitably surface after long stretches of play. None of these flaws, however, wounds the core. They are real, but they sit at the edges of an experience whose center holds firm. You feel them most once the freshness fades, not in the moment-to-moment grip of an actual run.

So is it worth your time? It is, provided you understand what you are buying. You are buying the repeatable thrill of tense decision-making, not a continuously unfolding parade of new spectacle. If you need a constant supply of fresh mechanics to stay engaged, you will likely see the game's whole hand within a single evening and feel it run thin. If you love the act of optimizing one loop until it sings, you will keep starting one more run long after you meant to stop.

Dome Keeper is not the kind of game that reshapes its industry, and it does not pretend to be. It is a sharp, focused, high-concentration design that knows its single idea cold and executes it with discipline. Get on its wavelength and the pull is genuinely hard to resist, because the cost of one more attempt is so low and the belief that you will do better is so strong. That, in the end, is the whole appeal: bold enough to dig deep, disciplined enough to retreat, and hooked before you realize it. It is a small game with an enormous amount of confidence in its single idea, and that confidence is contagious. You do not need it to be bigger; you need it to be exactly as sharp as it already is, and it is. For the right player, that focus is not a compromise but the entire reason to keep returning to the dome, one more time, then one more after that.

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