

甜甜圈都市
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於甜甜圈都市
甜甜圈都市是一款敘事型物理解謎遊戲,你要操控一個不斷變大的地洞。吞掉各個角色環境中的物品,在洞中組合它們製造奇特效果,再把物品彈射出去解謎。故事圍繞操控地洞的浣熊 BK,以及 Donut County 的居民展開。 Steam PC 版支援單人遊戲與完整控制器操作。 11,080 則玩家評價中有 91%% 為好評。 於 2018年8月28日 發售。
製作團隊
近 36 個月最低記錄
≈ HK$19.542026-06-26 · IndieGala Store基礎遊戲 · 與上方圖表相同的記錄;美元歷史,不是地區 Steam 最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 簡體中文 | 是 | 是 | 是 |
| 英語 | 是 | 是 | 是 |
| 法語 | 是 | 是 | 是 |
顯示另外 9 種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 義大利語 | 是 | 是 | 是 |
| 德語 | 是 | 是 | 是 |
| 西班牙語 | 是 | 是 | 是 |
| 日語 | 是 | 是 | 是 |
| 韓語 | 是 | 是 | 是 |
| 巴西葡語 | 是 | 是 | 是 |
| 俄語 | 是 | 是 | 是 |
| 波蘭語 | 是 | 是 | 是 |
| 拉美西語 | 是 | 是 | 是 |
Steam PC 版資料 · 2026-10-11
02購買前
模式與操作
Steam PC 版支援單人遊戲、完整控制器支援與 Steam 雲端存檔。
語言與音訊
英文、簡體中文與繁體中文列為支援語言;這些條目標示完整音訊與字幕。
03常見問題
核心玩法是什麼?
你操控一個會吞噬物體、並隨吞噬持續變大的地洞。
有哪些解謎機制?
可以在地洞中組合物體,用來煮湯、繁殖兔子、發射煙火並解開謎題。
故事內容是什麼?
故事圍繞 BK、Mira,以及被困在地下 999 英尺處的 Donut County 居民展開。
“Treat it as a creative afternoon dessert: absurd, charming and brisk, delightful as long as you do not expect a full course.”
評測總結
Is Donut County worth that one-to-three-hour stretch of your time? It is. The condition is that you understand what you are actually buying: not a full banquet, but a dessert with an unusually good idea baked into it. The best bite is not the portion size, it is the personality you can taste in the very first mouthful: a premise absurd enough to feel fresh, character relationships endearing enough to win you over, an art style with a face all its own, and a swallow-everything core mechanic that genuinely delivers an instant-grip kind of fun.
A small thing that knows it is small
Unlike a lot of indie games that strain to prove they have plenty of content, Donut County carries a kind of self-awareness about stopping at just enough. That self-awareness has its virtues and its costs. The virtue is a pace so crisp there is almost no wasted stroke; the cost is that you can plainly feel certain mechanics and ideas that could have traveled further, reined in right when they were getting interesting. So the impression it leaves is contradictory by design: light, deft, fun, and not quite enough to fully satisfy a player hungry for more.
That contradiction is exactly why the critical scores scatter so widely. The spread from 3DM's harsh 4 to IGN's warm 8 is not hard to understand at all. The people who love it see a small, sharp, inventive work; the people who do not see one good idea polished up into merely "pretty decent." Both readings are honest responses to the same game, and which one you arrive at depends almost entirely on the expectations you walk in carrying.
Holding up, on its own terms
Looked at today, the design still holds up, because the core pleasure does not lean on trend-chasing technology and has not been rendered obsolete by time. A hole that eats a town is just as funny now as it was at launch. But by that same token, players have since seen so much more mechanical evolution and content density from indie games that Donut County's "just right" length is even easier to read now as "not quite satisfying enough." The bar moved, and a deliberately compact game feels the shift more than most.
Set against rolling, swallow-everything casual peers like Katamari Damacy, Donut County differentiates itself through absurd storytelling and short-form precision rather than depth or longevity. It is not trying to out-system anyone. It is trying to be a charming, complete little object, and on those terms it succeeds.
So my conclusion is simple: give it a try, but do not pitch your expectations too high. Tune them correctly, treat it as the creative afternoon dessert it openly wants to be, and it becomes a very comfortable stretch of time. Tune them wrong, come at it expecting a meal, and you will walk away noting everything it chose not to do. Short, but charming enough. That is the honest shape of it, and for the right player on the right afternoon, charming enough is plenty.
熱門 Steam 評價
原語言精選 · 10 則評價此語言中精選的有幫助評價同時展示推薦與批評。這些評價不代表總體好評率;觀點對應評價時體驗的版本。
想當浣熊,調皮搗蛋~ 吃吃吃,把一切吃掉的坑洞! 輕度解謎,都不難,反而是成就很麻煩 例如那鍋湯,還得看到超多蟑螂跑出來... 金庫成就也是很麻煩,極度容易錯過 除此之外真的沒難度,遊戲劇情還挺無理頭 浣熊跟小女孩的友誼,從原本撕破臉到破鏡重圓 為了拯救地底的夥伴,槓上前任老闆,最後一戰真的精采! 最讓我驚訝的是浣熊居然沒利益薰心,看起來夥伴最重要! 輕度小品遊戲,適合想解謎但又不想太難的玩家 劇情淺嚐即可,反而是關卡設計很有意思 成就麻煩一些,遊戲很佛心破關後可開關卡解成就 遊戲有出現蟑螂,如果很怕這類生物,這遊戲可能要慎玩... 除此之外真的沒啥缺點,遊戲價格略貴,建議等特價買~展開收起
畫風可愛,玩法獨特,成就簡單,但是 1. 雖然是卡通畫風,但害怕會動的蛇/變色龍/蟑螂的話建議不要買,(有關蟑螂部分的劇透)其中一個關卡要煮湯,你會看到蟑螂爬來爬去,而且不能用甜甜圈洞吸掉。如果想要完成相關成就,你會看到更多蟑螂追著你的湯…… 2. 音量控制只有0(靜音)-1-2-3-4-5,即使選1仍然很大聲,其中一個關卡甚至可以用嘈吵來形容,而且為了成就還不可以吸掉很吵的收音機展開收起
和許多故事的開頭一樣, 在一個看似簡單平凡的小鎮,總擁有著不平凡的巨變。 故事中完美呈現了浣熊調皮愛搗蛋的特性,你將擔當這頭令人又愛又恨的小傢伙,盡可能的在城市中發送大家都喜歡的甜甜圈~ 這將會是一場紓壓的可愛鬧劇。 https://steamcommunity.com/sharedfiles/filedetails/?id=1559086998 優點 1. 可愛又迷人的小動物們、還有很多很多的呆萌浣熊w 2. 療育的卡通風格,表現簡單卻不失風味。 3. 有趣的物品註解 https://steamcommunity.com/sharedfiles/filedetails/?id=1560769182 4. 出色的旋律 許多音樂相當動(ㄒㄧˇ) 聽(ㄋㄠˇ),比如 "Breaking Ground"、"Bird of Paradise"、"Garbage Day" 這三首就令我印象深刻,就算通關兩個月了仍會不時想起而反覆回味。 5. 操作易上手 只需要在地上拼命的挖洞就行了。 缺點 1. 冒險過於短暫 身為浣熊好夥伴,覺得借走的東西還太少,意猶未盡啊! (X 補充 雖然流程簡單,但可以試著放慢腳步, 嘗試多般與場景互動,或許你還會有些不一樣的發現喔! 最後,再次感謝酷酷威的禮物,浣熊最高:3展開收起
解壓小遊戲,體量有點小,有點小解謎,沒提示不知道幹麻的可能會卡關,無謂廢話劇情有點多,只建議-70%時再買展開收起
一個讓所有東西掉進洞裡的可愛遊戲~展開收起
慘透的翻譯,慘烈的系統,無法跳過的蠢故事,強制性的解法,我也忘了當初為啥買的,但是,真的很慘烈,那個成就就更別說了。:steamthumbsdown:展開收起
挖坑給人跳的小品遊戲~! 玩法很新鮮,是解謎紓壓,非常簡單~! 故事及內容敘述很無厘頭~! 總之~是個很不錯的小品遊戲~! 以上!!展開收起
動畫可愛,尤其是浣熊🦝 可是遊戲性低,玩法過於單調展開收起
沒甚麼遊戲性 但就是笑了出來 我也不知道 大概我腦子有洞吧展開收起
一開始是因為黑洞的題材被吸引進來 覺得這類的遊戲輕鬆很好打發時間 不過整體遊戲覺得偏無聊 劇情過短 可玩性低 遊戲中進劇情時的bgm讓人聽起來滿不舒服 有一種壓迫的感覺 每次都很想跳過劇情展開收起
來源:Steam 使用者原始評價。有幫助票數是封存快照,並非即時資料。最後收集時間:2026/08/15。