毀滅戰士:永恆

毀滅戰士:永恆

目前最低價讓想體驗高速第一人稱戰鬥與內容充實單人戰役的玩家有機會入手。戰鬥中的不同操作分別補充生命值、護甲和彈藥,Battlemode則可與他人進行一名毀滅戰士對戰兩名惡魔的對局。在Eneba以≈ HK$3.14購買前,不妨想想自己主要想玩戰役,還是也會嘗試多人模式。 在Eneba以≈ HK$3.14購買,適合想體驗高速單人戰役或與朋友玩Battlemode的玩家;Other PC key為啟用平台。

正在取得全網報價
91%Steam 玩家評分18.8萬 則評價88Metacritic/10089OpenCritic/100
發售日期: Mar 19, 2020
Gore · FPS · Action · Great Soundtrack · Fast-Paced
Doom Eternal (Standard Edition) - Windows 10 Store Key GLOBAL·平台:Other PC key·-99%起~ HK$3.14(~ $0.40)史低比 Steam 省 HK$68.80去購買
DOOM Eternal ASIA PC Steam CD Key·平台:Steam·~ HK$527.55-93%起~ HK$39.13(~ €4.45)去購買
DOOM Eternal PC (WW)·平台:Steam·~ HK$539.39-89%起~ HK$56.96(~ £5.49)去購買
Doom Eternal EN Global·平台:Steam·-68%起~ HK$69.12(~ €7.86)去購買
DOOM Eternal Standard Edition Steam CD Key·平台:Steam·~ HK$527.55-87%起~ HK$70.00(~ €7.96)去購買
·平台:Steam·香港 Steam 官方價~ HK$218.00-67%~ HK$71.94去購買
DOOM Eternal·平台:DRM-Free·UnionPay-14%起~ HK$186.45(~ CN¥159.00)去購買
·平台:Steam·UnionPay~ HK$235.35-14%~ HK$202.39(~ $25.79)去購買
史低 ~ HK$31.31含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$31.312025-09目前全網低價~ HK$77.61Steam距低價紀錄+148%
~ HK$104.30~ HK$180.41~ HK$256.53~ HK$332.6525-1026-0126-0426-0726-10~ HK$31.31

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於毀滅戰士:永恆

在《毀滅戰士:永恆》中,你將扮演毀滅戰士,在單人戰役裡穿越不同次元,與惡魔交戰。高速第一人稱戰鬥融合槍械、模組與能力,並要求你主動補充資源:榮耀擊殺取得生命值,焚燒敵人取得護甲,鏈鋸擊殺補充彈藥。 Battlemode另提供一名毀滅戰士對戰兩名玩家操控惡魔的多人對局。 Steam玩家評價中,187,685則有91%為好評。

製作團隊

作曲
開發
id Software
發行
Bethesda Softworks

Steam玩家評論

91%好評極度好評187,685 Steam評論

36個月內記錄的最低價

≈ HK$31.312025-09-29 · Steam基本遊戲 · 與上方圖表記錄相同;美元歷史價格,不代表地區 Steam 最低價。

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Steam PC版資料 · 2026-10-12

02購買前

遊戲模式

Steam PC版包含單人戰役,以及一名毀滅戰士對戰兩名玩家操控惡魔的三人模式 Battlemode。

語言

繁體中文支援介面和字幕,不支援完整語音。

03常見問題

遊戲有哪些模式?

戰役為單人模式。Battlemode則是一名毀滅戰士對戰兩名玩家操控的惡魔。

戰鬥中如何補充資源?

榮耀擊殺可獲得生命值,焚燒敵人可獲得護甲,使用鏈鋸擊殺惡魔可補充彈藥。

什麼是 Battlemode?

有。Battlemode是一名毀滅戰士對戰兩名玩家操控惡魔的多人模式,採五局三勝制。

8.8
綜合評分
外部評分91%Steam 玩家評分18.8萬 則評價88Metacritic/10089OpenCritic/100
畫面
8.5
音效
9
玩法
9.5
劇情
6.5
內容
8

“A peak high-intensity shooter that weaponizes ammo scarcity, using its resource triangle to keep you forever pushing forward”

評測總結

Stitch every dimension together and DOOM Eternal resolves into a game of unmistakable, unapologetic purpose: it never set out to please everyone, only to do one thing perfectly — turn aggression itself into the highest grade of pleasure the genre can offer.

A precision ceiling for the generation's shooters

Critical standing and legacy

An 89 on OpenCritic, an 88 on Metacritic, a Mighty rating planted in the top one percent of everything the aggregator has ever scored — the run of figures nails Eternal into place as the series' definitive synthesis, the entry every later DOOM measures itself against.

The thing no rival has cleanly copied is neither the visuals nor the score but that resource triangle forever shoving you forward. DOOM (2016) was only the prototype, the test bed where the ideas first stirred; Eternal is where the concept got machined into a tight, perfectly meshing engine with no slack left anywhere in it.

Add five Game Awards 2020 nominations, Game of the Year among them, plus two BAFTA nods in 2021 for animation and technical achievement, and its coordinates within that crowded class of 2020 look remarkably secure. While other shooters spent the year competing over who could stage the bigger spectacle and the louder set piece, Eternal quietly competed over something far harder to fake: who could build the deeper fight, the one you could still be learning a hundred hours in. That is the contest it won by a mile, and the win is why it still gets cited as the genre's high mark.

Who it is for, and who it will turn away

Target player profile

This is a game that actively selects its players and makes no secret whatsoever of its temper. If you relish the strung-out tension of doing math at a sprint, hands and eyes and brain all redlined together, and you want combat depth far more than you want comfort, then Eternal is practically bespoke for you — it repays every single ounce of study with some of the finest encounters the medium has ever produced.

Flip it around and the warning is just as blunt. If you only want to switch off and spray, unwilling to be drilled by relentless resource pressure and a high mobility bar, it will very likely frustrate and repel you somewhere inside the opening few hours.

There is almost no middle ground on offer here. It is either the most exhilarating shooter you have touched in years or the one you quietly bounce off and abandon for good, and which camp you land in is usually clear within the first level or two. On versions, players chasing peak image quality and frame rate should default to PC or a current-gen console, while handheld-only players can settle for the Switch port provided they accept its visible compromises going in. In the end, Eternal stands as a bold design manifesto, betting that players will willingly cross a steeper threshold to earn a deeper fight — and the market and the reviews both confirm it won that bet outright, because the "most aggressive shooter ever" loop it perfected still has no full equal anywhere today.

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