毀滅戰士:黑暗時代

毀滅戰士:黑暗時代

盾鋸和超級霰彈槍為這場中世紀地獄戰爭帶來鮮明的戰鬥特色。在Eneba以≈ HK$129.88購入,正值本站記錄的低點,適合納入單人動作前傳的預算考量。Steam PC版完整支援控制器,並提供繁體中文介面與字幕。 在Eneba售價HK$187.44時,《DOOM: The Dark Ages》低於Steam的HK$187.44,可作為預算比較。

正在取得全網報價
88%Steam 玩家評分3.3萬 則評價85Metacritic/10086OpenCritic/100
發售日期: May 14, 2025
Action · FPS · Demons · Dark Fantasy · Singleplayer
DOOM: The Dark Ages Steam Key (PC) LATAM·平台:Steam·-77%起~ HK$129.88(~ $16.55)史低比 Steam 省 HK$57.56去購買
·平台:Steam·~ HK$392.30-55%~ HK$176.49(~ $22.49)去購買
·平台:Steam·香港 Steam 官方價~ HK$568.00-67%~ HK$187.44去購買
DOOM: The Dark Ages PC Steam CD Key·平台:Steam·~ HK$703.43-71%起~ HK$202.00(~ €22.97)去購買
DOOM: The Dark Ages EN Global·平台:Steam·-64%起~ HK$202.44(~ €23.02)去購買
史低 ~ HK$150.44含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$150.442026-02目前全網低價~ HK$168.72GreenManGaming距低價紀錄+12%
~ HK$248.31~ HK$359.61~ HK$470.91~ HK$582.2125-1026-0126-0426-0726-10~ HK$152.24

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於毀滅戰士:黑暗時代

化身毀滅戰士,投入對抗地獄的黑暗中世紀戰爭。《DOOM: The Dark Ages》是單人動作遊戲,也是《DOOM》(2016)與《DOOM Eternal》的前傳。戰鬥中既有超級霰彈槍等經典武器,也有盾鋸等新裝備。探索城堡廢墟、戰場與異界,在廣闊關卡中迎戰惡魔。 Steam玩家評價:32,569則評論中88%為好評。 發售日期:2025年5月14日。 Steam PC版支援繁體中文介面與字幕。

製作團隊

開發
id Software
發行
Bethesda Softworks

Steam玩家評測

88%好評極度好評32,569 Steam評測

近36個月記錄最低價

≈ HK$150.442026-02-20 · GreenManGaming基本遊戲 · 與上方圖表記錄相同;美元歷史價格,並非地區Steam最低價。

語言支援

語言介面字幕音訊
簡體中文是是—
繁體中文是是—
英語是是是
再顯示12種語言
語言介面字幕音訊
法語是是是
義大利語是是是
德語是是是
西班牙語是是是
阿拉伯語是是—
韓語是是—
波蘭語是是是
巴西葡語是是是
俄語是是是
拉美西語是是是
日語是是是
土耳其語是是—

Steam PC版資料 · 2026-10-10

02購買前

遊玩方式

Steam PC版為單人遊戲,並完整支援控制器。

語言

支援繁體中文介面與字幕;未列出中文語音。

03常見問題

可以和其他玩家一起玩嗎?

這是單人遊戲,提供的資料沒有列出合作模式。

它在系列中的時間線為何?

故事發生在《DOOM》(2016)與《DOOM Eternal》之前,描寫毀滅戰士參與的中世紀地獄戰爭。

有哪些武器?

武器包括超級霰彈槍與多用途盾鋸。

8.0
綜合評分
外部評分88%Steam 玩家評分3.3萬 則評價85Metacritic/10086OpenCritic/100
畫面
8
音效
8
玩法
9
劇情
7
內容
7

“Shield-centered combat loop emphasizes pressure-filled frontal advances within a dark sci-fi medieval fantasy setting, though simplified exploration may disappoint veterans seeking systemic depth.”

評測總結

If you plan to sink twenty-plus hours into this campaign, that time is very likely well spent, provided you accept that it is not a straight-line upgrade of the previous game but a clearly branching evolution toward heavier, grounded advance. It shifts the combat's center of gravity away from high mobility, aerial combos, and intricate solutions, and onto shield-driven frontal control.

A deliberate change of direction

Some players will adore this change, because the force of pushing a tide of hostile forces back one step at a time is genuinely rare. Others will feel let down, because simplified systems, shallower secrets, and more direct combat solutions mean the series' once near-obsessive precision has surrendered part of its place. The good news is that the game does not present its trade-offs as a compromise, it presents them as a direction. It commits, and that conviction is what separates a watered-down sequel from a confident reinvention. You always know what kind of experience the team wanted to build, and the design holds that line with impressive discipline from the first hour to the last. That clarity of vision is rarer than it sounds, because plenty of sequels try to chase two audiences at once and end up satisfying neither. This one picks a lane and commits fully, accepting that it will lose some of the players who loved the previous formula in exchange for winning over a different crowd. It is a confident bet, and whether it pays off for you depends almost entirely on which of those two crowds you belong to, but you can never accuse the game of being unsure of itself or hedging its design philosophy.

What holds up and what does not

The visuals remain ferocious, the audio remains punchy, and the content volume is more than enough to carry a complete campaign. The story is more proactive than before, though it still has not reached the point of standing entirely on its own. You can feel very clearly that this is a work trying to fully realize the idea of the series planting its feet and fighting from a fixed stance. Against its main rival in the series, the previous entry, it loses the contest of raw systemic depth and ceiling, but it wins on immediacy, momentum, and the sheer tactile force of every advance. Which of those matters more is genuinely a matter of taste rather than a question with a single correct answer. Across the board the scores tell a consistent story: combat is the standout, presentation and audio are strong and dependable, while narrative and the depth of exploration sit a step behind without ever dragging the whole down. There are no glaring weak points here, no dimension that feels broken or neglected, just a clear hierarchy of strengths that all serve the same grounded, aggressive identity. That balance is part of why the package holds together so well, even when individual elements fall short of the genre's very best, because everything is pulling in the same direction toward a single coherent experience.

Who should buy it

It will not necessarily become everyone's favorite entry in the series, but it may well be the one that pulls a particular kind of player back in. So is it worth those twenty-plus hours? If you want a sturdily made, distinctly styled, consistently spectacular heavy action shooter, yes. If you only want to see the previous game's design pushed even further toward the extreme, lower your expectations a touch, because this entry did not crank the dial upward. It brought the hammer down instead, and it did so with real satisfaction. For newcomers it is an unusually approachable doorway into the series, and for veterans willing to meet it on its own terms it offers a fresh, weighty take on a formula they thought they had fully mapped. The recommendation is simple: if you like standing toe to toe and refusing to flinch, do not pass this one up. It is a polished, purposeful action shooter that knows exactly what it wants to be, and it executes that vision with enough craft and spectacle to justify the asking price for anyone drawn to its grounded, relentless style of play. Go in expecting a confident reinvention rather than a familiar encore, and there is a great deal here to enjoy.

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