七龍珠 FighterZ

七龍珠 FighterZ

七龍珠 FighterZ結合三人組隊戰與線上模式,也提供原創故事供單人遊玩。Kinguin售價≈ HK$63.14,可依遊玩計畫衡量:排名賽著重競技,Party Match則可容納六位玩家。Steam PC版完整支援控制器;購買前也可考量語言選項是否符合需求。 以HK$63.84為基準,可比較Kinguin報價與Steam價格;簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、日語、韓語、波蘭語、巴西葡語、俄語和拉美西語列出支援的介面語言。

正在取得全網報價
90%Steam 玩家評分5.5萬 則評價85Metacritic/10086OpenCritic/100
發售日期: Jan 26, 2018
Fighting · Anime · Action · 2D Fighter · Multiplayer
DRAGON BALL FighterZ PC Steam CD Key·平台:Steam·~ HK$527.55-88%起~ HK$63.14(~ €7.18)比 Steam 省 HK$0.70去購買
·平台:Steam·香港 Steam 官方價~ HK$399.00-84%~ HK$63.84去購買
Dragon Ball FighterZ Steam Key GLOBAL·平台:Steam·-84%起~ HK$64.74(~ $8.25)去購買
DRAGON BALL FighterZ Standard Edition RoW Steam CD Key·平台:Steam·~ HK$527.55-88%起~ HK$64.99(~ €7.39)去購買
·平台:Steam·~ HK$470.78-86%~ HK$68.20(~ $8.69)去購買
香港不可用(1)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

DRAGON BALL FighterZ·平台:Steam·~ HK$384.45查看商店
史低 ~ HK$35.00含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$55.802023-11目前全網低價~ HK$67.41GameBillet距低價紀錄+21%
~ HK$164.70~ HK$276.14~ HK$387.58~ HK$499.0325-1026-0126-0426-0726-10~ HK$59.17

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

DLC

01關於七龍珠 FighterZ

七龍珠 FighterZ將《七龍珠》世界化為高速格鬥對戰,採用三人組隊形式。組成隊伍、靈活切換角色並施展支援招式,還可體驗以人造人21號為中心的原創故事。 Steam PC版支援控制器。 Steam評價中,55,198則評論有90%為好評。 遊戲於2018年1月26日推出。

製作團隊

開發
Arc System Works
發行
Bandai Namco Entertainment

Steam玩家評論

90%好評極度好評55,198 Steam評論

近36個月記錄最低價

≈ HK$55.802023-11-21 · GameBillet基本遊戲 · 與上方圖表記錄相同;美元歷史價格,並非地區Steam最低價。

語言支援

語言介面字幕音訊
簡體中文是是—
繁體中文是是—
英語是是是
再顯示10種語言
語言介面字幕音訊
法語是是—
義大利語是是—
德語是是—
西班牙語是是—
日語是是是
韓語是是—
波蘭語是是—
巴西葡語是是—
俄語是是—
拉美西語是是—

Steam PC版資料 · 2026-10-10

02購買之前

遊戲模式

Steam PC版提供3對3組隊戰、排名賽,以及六人參加的Party Match。

語言與控制器

支援完整控制器操作。英語有完整語音;繁體中文提供介面文字與字幕。

03常見問題

有故事模式嗎?

有,遊戲包含以人造人21號為核心的原創故事模式。

有哪些線上模式?

線上內容包括排名賽與六人參加的Party Match。

開發與發行商是誰?

遊戲由Arc System Works開發,Bandai Namco Entertainment發行。

8.5
綜合評分
外部評分90%Steam 玩家評分5.5萬 則評價85Metacritic/10086OpenCritic/100
畫面
9
音效
8.5
玩法
9
劇情
6
內容
7.5

“A 3v3 anime spectacle that pairs cel-shaded faithfulness with deep, swap-driven mechanics; competitive Dragon Ball fans should not pass it up”

評測總結

If you are ready to spend fifteen or twenty hours just to see why so many outlets handed Dragon Ball FighterZ such high marks, it earns the ticket. The reason is simple. Its two core things, playing great and looking right, are both built genuinely hard. The cel-shaded style is not a skin floating on the surface, and the three-on-three team play is not commotion for its own sake. The two mesh cleanly, and what comes out the other side is a remarkably complete expression of Dragon Ball combat.

Depth that is hidden, not faked

More importantly, it does not disguise itself as deep by piling on systems. It actually buries the depth inside character synergy, swap timing, and the pace of an exchange. You can pick it up fast, and you can keep digging for a very long time. The former secures the first impression; the latter ensures it is not just a brief jolt of excitement. Fun to start. Rewarding to chew on.

That balance is rare. Many fighters force a choice between an approachable surface and a punishing ceiling, and this one quietly refuses the trade. Recognition like its TGA Best Fighting Game win underlines that the craft landed with judges as well as players, not because it stacked features, but because the few it has are tuned with real care and lock together instead of fighting each other.

The hidden depth also explains why the game has aged so gracefully. A title that fakes its complexity tends to be solved quickly, its bag of tricks exhausted in a season. A title that hides real depth in timing, spacing, and synergy keeps generating new conversations for years, because the players themselves keep discovering what the systems always allowed. That is the company this game keeps. It did not buy its longevity with content drops alone; it earned it by building a foundation deep enough that the community could keep mining it long after the credits on any single match.

Who it is for, plainly

Whether it is worth more of your hours depends on what you are after. If you want a strong story and a thick single-player package, it will not return that investment in equal weight. If you want a fighter you can open again and again, study again and again, and pull a fresh jolt of familiar excitement from the camera and the sound every single time, it gets better the longer you stay. There are annoyances, and the boundaries are clear, but the core quality is rock solid.

It is also fair to say who should walk past it. If your evenings are built around long, story-driven solo campaigns and you have little interest in testing yourself against other people, this game will spend most of its best ideas on a door you never open. None of its highlights are designed to land for a purely single-player audience, and no amount of goodwill changes that. There is no shame in that mismatch; it simply means the game and the player want different things, and recognizing it up front saves everyone the disappointment.

So my conclusion is direct. It is not an all-rounder; it is the precise kind. For Dragon Ball fans, especially so. For fighting-game players, more than appealing enough on its own merits. Do not aim your expectations at the wrong target. Aim them correctly, at the matches, the squads, and the spectacle, and the game will get its hooks in fast and refuse to let go for a long, satisfying while.

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