

七龍珠 FighterZ
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。



























01關於七龍珠 FighterZ
七龍珠 FighterZ將《七龍珠》世界化為高速格鬥對戰,採用三人組隊形式。組成隊伍、靈活切換角色並施展支援招式,還可體驗以人造人21號為中心的原創故事。 Steam PC版支援控制器。 Steam評價中,55,198則評論有90%為好評。 遊戲於2018年1月26日推出。
製作團隊
近36個月記錄最低價
≈ HK$55.802023-11-21 · GameBillet基本遊戲 · 與上方圖表記錄相同;美元歷史價格,並非地區Steam最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 簡體中文 | 是 | 是 | — |
| 繁體中文 | 是 | 是 | — |
| 英語 | 是 | 是 | 是 |
再顯示10種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 法語 | 是 | 是 | — |
| 義大利語 | 是 | 是 | — |
| 德語 | 是 | 是 | — |
| 西班牙語 | 是 | 是 | — |
| 日語 | 是 | 是 | 是 |
| 韓語 | 是 | 是 | — |
| 波蘭語 | 是 | 是 | — |
| 巴西葡語 | 是 | 是 | — |
| 俄語 | 是 | 是 | — |
| 拉美西語 | 是 | 是 | — |
Steam PC版資料 · 2026-10-10
02購買之前
遊戲模式
Steam PC版提供3對3組隊戰、排名賽,以及六人參加的Party Match。
語言與控制器
支援完整控制器操作。英語有完整語音;繁體中文提供介面文字與字幕。
03常見問題
有故事模式嗎?
有,遊戲包含以人造人21號為核心的原創故事模式。
有哪些線上模式?
線上內容包括排名賽與六人參加的Party Match。
開發與發行商是誰?
遊戲由Arc System Works開發,Bandai Namco Entertainment發行。
“A 3v3 anime spectacle that pairs cel-shaded faithfulness with deep, swap-driven mechanics; competitive Dragon Ball fans should not pass it up”
評測總結
If you are ready to spend fifteen or twenty hours just to see why so many outlets handed Dragon Ball FighterZ such high marks, it earns the ticket. The reason is simple. Its two core things, playing great and looking right, are both built genuinely hard. The cel-shaded style is not a skin floating on the surface, and the three-on-three team play is not commotion for its own sake. The two mesh cleanly, and what comes out the other side is a remarkably complete expression of Dragon Ball combat.
Depth that is hidden, not faked
More importantly, it does not disguise itself as deep by piling on systems. It actually buries the depth inside character synergy, swap timing, and the pace of an exchange. You can pick it up fast, and you can keep digging for a very long time. The former secures the first impression; the latter ensures it is not just a brief jolt of excitement. Fun to start. Rewarding to chew on.
That balance is rare. Many fighters force a choice between an approachable surface and a punishing ceiling, and this one quietly refuses the trade. Recognition like its TGA Best Fighting Game win underlines that the craft landed with judges as well as players, not because it stacked features, but because the few it has are tuned with real care and lock together instead of fighting each other.
The hidden depth also explains why the game has aged so gracefully. A title that fakes its complexity tends to be solved quickly, its bag of tricks exhausted in a season. A title that hides real depth in timing, spacing, and synergy keeps generating new conversations for years, because the players themselves keep discovering what the systems always allowed. That is the company this game keeps. It did not buy its longevity with content drops alone; it earned it by building a foundation deep enough that the community could keep mining it long after the credits on any single match.
Who it is for, plainly
Whether it is worth more of your hours depends on what you are after. If you want a strong story and a thick single-player package, it will not return that investment in equal weight. If you want a fighter you can open again and again, study again and again, and pull a fresh jolt of familiar excitement from the camera and the sound every single time, it gets better the longer you stay. There are annoyances, and the boundaries are clear, but the core quality is rock solid.
It is also fair to say who should walk past it. If your evenings are built around long, story-driven solo campaigns and you have little interest in testing yourself against other people, this game will spend most of its best ideas on a door you never open. None of its highlights are designed to land for a purely single-player audience, and no amount of goodwill changes that. There is no shame in that mismatch; it simply means the game and the player want different things, and recognizing it up front saves everyone the disappointment.
So my conclusion is direct. It is not an all-rounder; it is the precise kind. For Dragon Ball fans, especially so. For fighting-game players, more than appealing enough on its own merits. Do not aim your expectations at the wrong target. Aim them correctly, at the matches, the squads, and the spectacle, and the game will get its hooks in fast and refuse to let go for a long, satisfying while.
七龍珠 FighterZ 相關資訊
熱門Steam評論
母語評論精選 · 10則此語言中精選的實用評論包含推薦與批評,不代表整體好評率;意見針對評論者所評版本。
21號,不多說了展開收起
以下是一隻喪家之犬寫的沒營養抱怨文 先說,遊戲是好遊戲。 我玩了60小時左右之後領悟到一件事,就是我太爛了,我沒有資格玩DBFZ。 線上找得到的玩家通通都是老手,根本找不到和自己實力相近的對手。 連段練那麼久,實際上場通通用不到,怎麼被打破防的完全沒概念,每個對手摸到我一下之後都可以一直一直一直一直打打打打,我上完廁所泡杯咖啡回來還在打,這樣真的好玩嗎?被摸到第一下就開始看表演,看自己血條直直降什麼都做不了,受身起來繼續被打回去牆邊繼續打。 老手都說,線上多打玩家就能進步了,但是我實際感受到的,就是"我很爛"三個字,信心完全無法建立,一再受到打擊,除了絕望還是絕望,一敗塗地心裡超難受,牙起來的腎上腺素還害我晚上睡不著,完全就是對身心的折磨。 如果是跟我一樣,只有放假的時候才有時間玩,沒辦法持之以恆練習大量連段 大量攻防概念 還有所有角色的所有動作,心理抗壓能力不足以撐過成長期的陣痛階段,以及生理上的因素容易造成身體不舒服的玩家,誠心建議不要買,最多最多,特價打到骨折的時候只買本體打打電腦體驗體驗就行了。 如果有辦法完全不在意輸掉,可以為了變強克服一切障礙,只為了最終獲得勝利一心一意鍛鍊自我的玩家,這個遊戲很適合你們,並且我會很羨慕你們。展開收起
感謝鳥山明創造出的那個世界 七龍珠 RIP展開收起
遊戲玩家人數實在太少了...晚上11點過後根本排不太到對手...很多地區房間所有人數都不到10個人展開收起
再見了,鳥山明老師。展開收起
dlc game展開收起
遊戲很棒 很爽快好玩 但我沒朋友 網路又爛 你信不信我一個人打練習和電腦打了100小時? 每次開這遊戲都感到滿滿的孤獨感 但還是會開來玩拉呵呵展開收起
遊戲閃退出現網路問題,處理好 又出現程式致命錯誤 這些問題快把我逼瘋 試圖找客服聯繫 都無法聯繫上 幹!!!!!!!!!!!!!!!!!!!!!!!!!展開收起
優 1.格鬥遊戲新手也能輕鬆入門 用XBOX搖桿只要一直連擊 X Y B A就能爽快戰鬥 大招↓→RB就能使 所有角色目前玩按法都是一樣 打架風格略有不同罷了 2.忠於原作的華麗動作 + 2.5D帥氣轉換 3.一些原作的角色對峙時有特殊對話 比如說悟空VS佛利沙 悟飯VS西魯 讓人十分懷念.. 4.配備不高 輕鬆特效全開 缺 1.因為按鍵簡化 所以一些格鬥遊戲老鳥不喜歡 他們可能認為沒啥難度 2.DLC...... 角色肯定持續增加中 一些有名的角色 例如電影版布羅莉就沒在這遊戲裡可選 3.我覺得龍珠好難收集.. 只有在練習模式收集過 喜歡帥氣打鬥動畫 又不想太廢操作的格鬥遊戲新手或七龍珠粉絲 買這個就對了展開收起
把畫面調成了全螢幕後就直接壞死,fatal error這個困擾很多玩家的大問題到了2026年依舊死都不修,操你媽萬代展開收起
來源:Steam使用者原始評論。有用票數為封存快照,並非即時資料。最後收集日期:2026/08/15。

