七龍珠 FighterZ

七龍珠 FighterZ

遊戲評價
PC
由著名格鬥遊戲開發公司ARC System Works所製作,「七龍珠」正統格鬥遊戲登場! 本作使用了「超水準動畫表現」,畫面有如動畫自己動起來一般。 請盡情享受這前所未有的戰鬥、以及追求畫面表現等魅力的「全新七龍珠戰鬥」吧。
90%Steam 玩家評分5.5萬 則評價85Metacritic/10086OpenCritic/100
發售日期: Jan 26, 2018
Fighting · Anime · Action · 2D Fighter · Multiplayer
Fetching prices across storesComparing current offers from Steam, official stores, and partners
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$55.782023-11目前全網低價~ HK$65.82GameBillet距低價紀錄+18%
~ HK$164.64~ HK$276.05~ HK$387.45~ HK$498.8625-0925-1226-0326-0626-09~ HK$59.15

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-09-16 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

DLC

製作團隊

開發
Arc System Works
發行
Bandai Namco Entertainment
8.5
綜合評分
外部評分90%Steam 玩家評分5.5萬 則評價85Metacritic/10086OpenCritic/100
畫面
9
音效
8.5
玩法
9
劇情
6
內容
7.5

A 3v3 anime spectacle that pairs cel-shaded faithfulness with deep, swap-driven mechanics; competitive Dragon Ball fans should not pass it up

評測總結

If you are ready to spend fifteen or twenty hours just to see why so many outlets handed Dragon Ball FighterZ such high marks, it earns the ticket. The reason is simple. Its two core things, playing great and looking right, are both built genuinely hard. The cel-shaded style is not a skin floating on the surface, and the three-on-three team play is not commotion for its own sake. The two mesh cleanly, and what comes out the other side is a remarkably complete expression of Dragon Ball combat.

Depth that is hidden, not faked

More importantly, it does not disguise itself as deep by piling on systems. It actually buries the depth inside character synergy, swap timing, and the pace of an exchange. You can pick it up fast, and you can keep digging for a very long time. The former secures the first impression; the latter ensures it is not just a brief jolt of excitement. Fun to start. Rewarding to chew on.

That balance is rare. Many fighters force a choice between an approachable surface and a punishing ceiling, and this one quietly refuses the trade. Recognition like its TGA Best Fighting Game win underlines that the craft landed with judges as well as players, not because it stacked features, but because the few it has are tuned with real care and lock together instead of fighting each other.

The hidden depth also explains why the game has aged so gracefully. A title that fakes its complexity tends to be solved quickly, its bag of tricks exhausted in a season. A title that hides real depth in timing, spacing, and synergy keeps generating new conversations for years, because the players themselves keep discovering what the systems always allowed. That is the company this game keeps. It did not buy its longevity with content drops alone; it earned it by building a foundation deep enough that the community could keep mining it long after the credits on any single match.

Who it is for, plainly

Whether it is worth more of your hours depends on what you are after. If you want a strong story and a thick single-player package, it will not return that investment in equal weight. If you want a fighter you can open again and again, study again and again, and pull a fresh jolt of familiar excitement from the camera and the sound every single time, it gets better the longer you stay. There are annoyances, and the boundaries are clear, but the core quality is rock solid.

It is also fair to say who should walk past it. If your evenings are built around long, story-driven solo campaigns and you have little interest in testing yourself against other people, this game will spend most of its best ideas on a door you never open. None of its highlights are designed to land for a purely single-player audience, and no amount of goodwill changes that. There is no shame in that mismatch; it simply means the game and the player want different things, and recognizing it up front saves everyone the disappointment.

So my conclusion is direct. It is not an all-rounder; it is the precise kind. For Dragon Ball fans, especially so. For fighting-game players, more than appealing enough on its own merits. Do not aim your expectations at the wrong target. Aim them correctly, at the matches, the squads, and the spectacle, and the game will get its hooks in fast and refuse to let go for a long, satisfying while.

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