龍族教義 2

龍族教義 2

自由選擇職業、隊伍與戰鬥方式是《龍族教義 2》的核心體驗,單人冒險也有追隨者同行。Eneba售價≈ HK$125.17,可依預算考慮;完整語音僅支援英語。遊戲支援繁體中文介面與字幕。 Steam售價為HK$298.00,而Eneba便宜≈ HK$172.83;若想現在開始冒險,可以考慮這項選擇。

正在取得全網報價
63%Steam 玩家評分7.7萬 則評價88Metacritic/10087OpenCritic/100
發售日期: Mar 21, 2024
Open World · RPG · Action RPG · Fantasy · Singleplayer
Dragon's Dogma 2 (PC) Steam Key ROW·平台:Steam·-58%起~ HK$125.17(~ $15.95)比 Steam 省 HK$172.83去購買
Dragon's Dogma 2 ROW·平台:Steam·-55%起~ HK$134.25(~ €15.30)去購買
Dragon's Dogma 2 Standard Edition RoW Steam CD Key·平台:Steam·~ HK$570.15-76%起~ HK$137.32(~ €15.65)去購買
·平台:Steam·~ HK$313.82-32%~ HK$214.00(~ $27.27)去購買
·平台:Steam·~ HK$313.82-25%~ HK$235.35(~ $29.99)去購買
·平台:未知 PC 平台·~ HK$313.82-13%~ HK$274.58(~ $34.99)去購買
·平台:Steam·UnionPay~ HK$313.82-10%~ HK$281.65(~ $35.89)去購買
·平台:Steam·香港 Steam 官方價~ HK$298.00去購買
香港不可用(3)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

Dragon's Dogma 2 EMEA PC Steam CD Key·平台:Steam·~ HK$121.61查看商店
Dragon's Dogma 2 PC (Europe & UK)·平台:Steam·~ HK$134.16查看商店
Dragon's Dogma 2·平台:Steam·~ HK$290.28查看商店
史低 ~ HK$85.38含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002024-06目前全網低價~ HK$214.00Steam
~ HK$221.19~ HK$341.53~ HK$461.87~ HK$582.2125-1026-0126-0426-0726-10~ HK$112.06

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-12 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於龍族教義 2

在《龍族教義 2》中,你將以覺醒者身分探索奇幻世界,自行決定外觀、職業、隊伍與應對方式。劍、弓和魔法帶來不同戰鬥風格,追隨者則會陪你踏上旅程。 Steam PC版為單人遊戲。 英語支援完整語音;支援的介面語言為簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、阿拉伯語、拉美西語、巴西葡語、俄語、日語、韓語和波蘭語。 玩家好評率為63%,共有77,449則評論。 發售日期:2024年3月21日。

製作團隊

開發
CAPCOM Co., Ltd.
發行
CAPCOM Co., Ltd.

Steam玩家評論

63%好評褒貶不一77,449 Steam評論

近36個月記錄最低價

≈ HK$0.002024-06-27 · Steam基本遊戲 · 與上方圖表記錄相同;美元價格歷史,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-13

02購買前

玩法

Steam PC版是單人敘事動作角色扮演遊戲。玩家可自訂覺醒者、選擇職業,並自行決定如何應對各種情況。

追隨者

主要追隨者會一直同行;連線時還能從其他玩家處借用最多兩名追隨者。

語言

英語支援完整語音。介面支援14種語言,包括繁體中文。

03常見問題

《龍族教義 2》是什麼類型的遊戲?

這是一款以劇情為主的動作角色扮演遊戲,舞台是可探索的奇幻世界。職業與武器選擇帶來不同戰鬥方式。

單人遊玩也能帶同伴嗎?

可以。主要追隨者會一直同行,連線後還能招募最多兩名其他玩家的追隨者。

遇到魔物時如何應對?

離開城鎮後會遇上各種魔物,可依據隊伍和地形選擇戰鬥或另尋方法。

7.6
綜合評分
外部評分63%Steam 玩家評分7.7萬 則評價88Metacritic/10087OpenCritic/100
畫面
7.2
音效
5.5
玩法
8.7
劇情
6.8
內容
8.3

“Pawn teamwork and throttled travel turn the road into live adventure, even as players slammed its microtransactions and frame drops”

評測總結

Critics scored high, players scored low — and that split has to be named

To understand Dragon's Dogma 2 you first have to understand the glaring fault line running through it. On the critics' side: an 88 on Metacritic, 87 on OpenCritic, a 91% recommendation rate. On the players' side: Steam slumped to "Mixed" at launch, and the long-run cumulative positive rate sits at just 61%.

The fated duel between dragon and Arisen

These two verdicts are not measuring the same thing. Critics were grading the completeness and originality of the design — how good the combat-Pawn-exploration loop really is. Player anger was venting a rotten launch-day consumer experience: full price paid, frame drops hit, and a drawer of microtransactions sprung with no warning. So a high score and a wave of pans can coexist without contradiction; they're talking about two different objects. Director Hideaki Itsuno's own line works as a footnote to the whole affair: he said he "didn't make a Nintendo game designed to be liked by everyone." That cuts to it — the game makes clear authorial choices, willing to risk alienating a slice of players to keep its own edges and temper, rather than building something nobody can fault and nobody remembers.

Who should buy it, and who should walk the other way

So who is it for? If what you want is the emergent feel of the road and real depth in the action, if you can stomach a little roughness and don't mind traveling on foot, then Dragon's Dogma 2 is close to irreplaceable — it hands you the kind of live, unscripted adventure other open worlds simply cannot manufacture.

The Pawn party's teamwork on the road

Flip it around: if you want convenience, love teleporting, came for finely-polished story and visuals, hate being interrupted by roadside nonsense, and have limited time and a beeline to the objective, it will probably disappoint or even irritate you. This game has no intention of accommodating that at its core.

Its most direct rival is the same-studio, same-territory Monster Hunter: World — but Monster Hunter is a systematized hunting loop, missing the kind of continuously emergent road-narrative this open world generates, so the two are walking different paths and answering different itches. On the whole, 7.6 is an honest place to land: not a year-dominating masterpiece everyone must play, but a high-quality adventure RPG that swallows you whole once it hits your taste. It sold 2.5 million in week one, cleared 4 million cumulative, and took a Best RPG nomination at TGA 2024 — acclaimed and commercial at the same time, which is rarer than it sounds. You have to accept its imperfection and drop the craving for a flawless experience curve first; only then can you actually enjoy its singular, restless unpredictability. In the end it isn't a game built to please everyone — it's a game that, the moment you stop fighting it and start walking in, pays you back with one unexpected journey after another, none of them quite like the last.

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