沙丘:覺醒

沙丘:覺醒

躲避沙蟲、建造基地並在厄拉科斯開拓自己的天地,構成《沙丘:覺醒》鮮明的生存玩法;合作模式也讓朋友能一同冒險。Eneba 目前報價為 ≈ HK$119.20,處於本站追蹤的歷史低點;Steam PC 頁面同時列有單人與多人遊玩。玩家評價快照為 72% 好評、共 68,397 則。無論想獨自求生或組隊探索,喜愛沙丘世界與生存系統的玩家都能找到切入點。 相較 Steam 目前 HK$319.00 的價格,此報價購買相同基礎遊戲可省下 ≈ HK$199.80。

正在取得全網報價
72%Steam 玩家評分6.8萬 則評價78Metacritic/10081OpenCritic/100
發售日期: Jun 10, 2025
Open World Survival Craft · Survival · Multiplayer · Open World · Base Building
Dune: Awakening Steam Key (PC) LATAM·平台:Steam·-63%起~ HK$119.20(~ $15.19)史低比 Steam 省 HK$199.80去購買
Dune: Awakening Standard Edition Steam CD Key·平台:Steam·~ HK$439.61-64%起~ HK$160.14(~ €18.21)史低去購買
Dune: Awakening EN Global·平台:Steam·-49%起~ HK$163.04(~ €18.54)史低去購買
Dune: Awakening PC Steam CD Key·平台:Steam·~ HK$439.61-62%起~ HK$166.73(~ €18.96)去購買
·平台:Steam·香港 Steam 官方價~ HK$319.00去購買
史低 ~ HK$166.29含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$153.582026-07目前全網低價~ HK$184.34Kinguin距低價紀錄+20%
~ HK$207.63~ HK$277.03~ HK$346.43~ HK$415.8425-1026-0126-0426-0726-10~ HK$153.58

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 沙丘:覺醒

在厄拉科斯,求生意味著尋找陰影、躲避沙蟲,並將有限資源化為水、裝備與棲身之所。《沙丘:覺醒》結合開放世界探索、製作、基地建造與電影式敘事,可獨自遊玩,也可與其他玩家同行。 Steam 玩家評價中,好評比例為 72%,共 68,397 則。 Steam PC 版支援完整控制器操作。 介面語言包括 簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、日語、韓語、波蘭語、巴西葡語、俄語、土耳其語和烏克蘭語。 發行日期:2025年6月10日。

製作團隊

開發
Funcom
發行
Funcom

Steam 玩家評價

72%好評大多好評68,397 Steam 評價

近 36 個月最低紀錄

≈ HK$153.582026-07-30 · Kinguin基礎遊戲 · 與上方圖表記錄相同;美元歷史價格,不代表區域 Steam 史低。

語言支援

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Steam PC 版資料 · 2026-10-10

02購買前

遊玩模式

Steam PC 頁面列有單人、多人及合作模式。遊戲介紹也提及官方伺服器,以及玩家自架或租用的伺服器。

語言與操作

頁面列出 14 種介面與字幕語言,並支援英語完整語音。Steam PC 版支援完整控制器操作。

03常見問題

《沙丘:覺醒》主要玩什麼?

探索厄拉科斯,在特殊氣候中求生,製作工具與載具、建造基地,並調查一段電影式的沙丘故事。

可以和朋友一起玩嗎?

可以。Steam PC 版列有多人與合作模式,遊戲介紹也提到和朋友一同探索。

故事的前提是什麼?

你以貝尼潔瑟睿特代理人的身分前往厄拉科斯,調查弗雷曼人失蹤之謎;故事設定在保羅·厄崔迪從未出生的世界。

8.0
綜合評分
外部評分72%Steam 玩家評分6.8萬 則評價78Metacritic/10081OpenCritic/100
畫面
9
音效
7
玩法
8
劇情
8
內容
6

“Funcom turns Arrakis into a planet that really makes you bleed to survive — superb survival craft, with combat and endgame still catching up”

評測總結

A planet that pushes you to the edge — and that you cannot bring yourself to leave

Sunset over Arrakis

Tally it all up and Dune: Awakening's report card is hard to argue with. A million copies in two weeks made it Funcom's fastest-selling game ever — its own Conan Exiles took a full year to reach the same number — and concurrent players on Steam peaked above 189,000 within six days. It carries a Strong rating on OpenCritic with an 81 top-critic average, a 71% positive rate on Steam, and a review profile that flipped back to Very Positive a single day after a review pile-on. Put those numbers together and they say one thing: it has real chops, and it has a real temper.

What is hardest to replicate here is not any single system but Arrakis itself. Funcom twisted scarce water, storms, worms, and movement into one continuous pressure that makes you calculate and makes you wary, so that staying alive on the planet becomes the content. That is exactly what the studio's own Conan Exiles never managed — back then survival was a skin over a savage world, while this time the fiction sinks into the motive behind every sip of water and every stretch of road.

Who should buy it, and who should keep their distance

A player surviving in the sea of sand

Who should buy it is easy to call. If you want to be pulled into a cruel planet for the long haul, to savor that shift from suffering to obsession once you clear the steep early slope — and especially if you have a few steady teammates to carry the worst of the opening with you — this game is all but tailor-made for you. It does not want your three-minute attention span; it wants you willing to treat it as a life you tend slowly. Getting swallowed whole by a worm is a catastrophe for a solo player, but inside a group of friends it becomes a shared memory you bring up for months, and that tension is a kind of fun all its own.

Flip it around, and if you only want to play casually for an hour or two, cannot stomach losing every possession on death, and have no patience for the brutally steep opening, it will very likely turn you away within the four or five hours before your first worm. It never set out to please everyone — that is its temper and its price. In all honesty its combat feel and endgame structure are both still catching up, and the late-game grind needs to be kinder; those are real shortcomings that should not be papered over by the immersion. But as long as you sign up for the harshness and treat it as a long life rather than a one-and-done clear, Arrakis hands back a world of immersion with few rivals. That post-launch reputation curve, climbing steadily as players adapted, has already said the most important part for it: most of the people who made it through stayed. A game that flips a review pile-on into Very Positive in a day, and keeps a peak player count like that, is not coasting on hype — it is keeping the people it manages to convert. If you are one of the players it is built for, the verdict was never really in doubt; the only question is whether you are willing to bleed for the desert it offers, and a great many people turned out to be.

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